"Beacon" redirects here. For the location featured in Minecraft Story Mode, see Minecraft Story Mode:Beacontown. For the artifact in Minecraft Dungeons, see MCD:Corrupted Beacon. For the location in Minecraft Legends, see MCL:Night Beacon.
A beacon is a block that projects a beam skyward, and can provide beneficial status effects to players in a radius around it when placed on top of a solid pyramid base constructed from iron, gold, diamond, emerald or netherite blocks.
Contents
- 1 Obtaining
- 1.1 Breaking
- 1.2 Crafting
- 2 Usage
- 2.1 Activation
- 2.1.1 Pyramids
- 2.2 Beam
- 2.2.1 Colors
- 2.3 Powers
- 2.3.1 Range
- 2.4 Light source
- 2.5 Piston interactivity
- 2.1 Activation
- 3 Sounds
- 3.1 Generic
- 3.2 Unique
- 4 Data values
- 4.1 ID
- 4.2 Block data
- 5 Achievements
- 6 Advancements
- 7 Video
- 8 History
- 9 Issues
- 10 Trivia
- 11 Gallery
- 12 References
- 13 See also
- 14 External Links
Obtaining[]
Breaking[]
A beacon can be mined successfully by hand or with any tool. When destroyed by an explosion, the block always drops as an item.
Block | Beacon | |
---|---|---|
Hardness | 3 | |
Breaking time (secs) | ||
Default | 4.5 |
Crafting[]
Name | Ingredients | Crafting recipe |
---|---|---|
Beacon | Glass+ Nether Star+ Obsidian |
Usage[]
In Bedrock Edition, beacons can also be waterlogged and conduct redstone power at the same time. When "activated", beacon blocks provide two unique functions:
- A landmark beam reaching into the sky, which can be visible from far away.
- Powers, which give players status effects within a certain range.
Activation[]
![Beacon (1) Beacon (1)](https://i0.wp.com/static.wikia.nocookie.net/minecraft_gamepedia/images/0/0b/Beacon_multitype_pyramid.gif/revision/latest/scale-to-width-down/180?cb=20200430155553)
In order to activate a beacon, the beacon must meet the following requirements:
- Beacons require an unobstructed view of the sky.
Transparent blocks (glass, water, etc.) and bedrock (the nether ceiling) are allowed. - The beacon is on top of a pyramid constructed from iron blocks, gold blocks, emerald blocks, diamond blocks, and/or netherite blocks.
Pyramids[]
![Beacon (2) Beacon (2)](https://i0.wp.com/static.wikia.nocookie.net/minecraft_gamepedia/images/5/59/Beacon_Pyramid.png/revision/latest/scale-to-width-down/180?cb=20190505072715)
Pyramids are the structures required to activate beacons. There are four possible pyramid heights. More pyramid levels make more powers available in a wider affected vicinity. The type of mineral block used to build the pyramid is entirely cosmetic and has no functional effect. Several different block types can be mixed without affecting functionality. If the pyramid is damaged so that the beacon deactivates, the previously-set powers resume their effects upon reactivation when the pyramid is repaired. This applies to piston-altered pyramids as well.
Level | Mineral blocks | Materials | Layers |
---|---|---|---|
1 | 9 | 81 | 3×3, beacon |
2 | 34 | 306 | 5×5, 3×3, beacon |
3 | 83 (1 stack + 19 blocks) | 747 | 7×7, 5×5, 3×3, beacon |
4 | 164 (2 stacks + 36 blocks) | 1476 | 9×9, 7×7, 5×5, 3×3, beacon |
![Beacon (3) Beacon (3)](https://i0.wp.com/static.wikia.nocookie.net/minecraft_gamepedia/images/2/29/Efficient_beacon.png/revision/latest/scale-to-width-down/180?cb=20190505073646)
Multiple beacons can make use of the same specific mineral blocks below them. Combined pyramids do not need to be symmetrical. The image to the right shows a 6-beacon (2 by 3) pyramid. It requires a total of 244 mineral blocks, with a base layer of 10 by 11.
Level | Mineral blocks | Materials | Layers |
---|---|---|---|
1 | 20 | 180 | 4×5, beacons |
2 | 62 | 558 | 6×7, 4×5, beacons |
3 | 134 (2 stacks + 6 blocks) | 1206 | 8×9, 6×7, 4×5, beacons |
4 | 244 (3 stacks + 52 blocks) | 2196 | 10×11, 8×9, 6×7, 4×5, beacons |
Beam[]
A vertical beam appears from a beacon if the beacon is activated, extending from the beacon block up to beyond the top of the world.
- In Java Edition, the beam is visible up to 256 blocks away.
- In Bedrock Edition, the beam is visible up to 64 blocks away, regardless of how high the render distance is set.[1]
Colors[]
The color of the beam may be changed by placing blocks of stained glass (or stained glass panes) anywhere above the beacon block. The beam changes colors according to the colors of glass placed above it: the first block sets the beam color, while each additional block sets the color by averaging the red, green, and blue components of the current beam color and the block's color. The color values are the same as those for the corresponding dye. This also works using hardened stained glass and hardened stained glass panes.[Bedrock Edition and Minecraft Education only] Stained glass panes have the same effect on the beam as stained glass blocks.
The resulting beam color can be found as where
is the sequence of glass colors (
corresponds to the lowest block and
to the highest one).
As the blending algorithm is considerably simpler than that of leather-dyeing, a much larger part of the sRGB space is available.[more information needed] A player may experiment with stacking glass, although programs that calculate combinations are also available.[2]
Beacon beams cannot go through most blocks, but can go through bedrock (to allow beacons to be used in the Nether) and end portal frames.
Using just 15 colors of stained glass, It is possible to make all colors, for example; red + white stained glass above a beacon will be pink; in addition to this, the more white that is added, the lighter the color will be.
Powers[]
See also: Effect
![Beacon (8) Beacon (8)](https://i0.wp.com/static.wikia.nocookie.net/minecraft_gamepedia/images/0/02/Beacon_GUI.png/revision/latest/scale-to-width-down/180?cb=20220706095303)
Once the beacon is emitting a beam, it can then be fed one iron ingot, gold ingot, emerald, diamond, or netherite ingot to select the status effects given to players within range of the beacon. This is done through the beacon's GUI, displayed by pressing use while looking at the beacon block. It doesn't matter which of the items is fed into the beacon.
In the GUI, the player places the item to be fed in the empty slot and clicks an effect from the "Primary Power" section on the left. If the beacon is sitting on a 4-level pyramid, the "Secondary Power" section on the right also becomes active. The player can then choose either to turn on the Regeneration power in addition to the Primary Power or to raise the primary power to Level II. The user clicks the "Done" button (green checkmark), the item is consumed, and the power(s) become activated. To change the beacon's powers, this process must be followed again, consuming another ingot or gem.
If the pyramid is broken, effects deactivate or weaken depending on the level of the pyramid that is no longer complete. Upon restoration of the pyramid, the originally selected power returns without the need to spend another item.
The five Primary Powers are:
- Speed I: Increased movement speed.
- Haste I: Increased mining and attack speed.
- Resistance I: Decreased nearly all incoming damage (2-level pyramid required).
- Jump Boost I: Increased jumping distance and height (2-level pyramid required).
- Strength I: Increased melee damage (3-level pyramid required).
The Secondary Powers available with a 4-level pyramid are:
Regeneration I: Regenerates health.
- Increasing the Primary Power to level II.
It is also possible to combine two different primary Level I powers[Java Edition only]:
- select a primary power in the left panel
- select the Level II option in the right panel
- select the second desired power back in the left panel
Only one of the two powers appear to be selected, although both effects are active. Choosing a second primary power option replaces regeneration.
Every four seconds, the selected powers are applied with a duration of 9 seconds, plus 2 seconds per pyramid level, to all players in range. Thus, when powers are changed or a player travels outside the area-of-effect, the powers persist for 5–9 seconds, or 13-17 seconds with a full pyramid.
Range[]
The beacon affects an area in the shape of a square column, which reaches downward and out to each side at a range determined by the size of the pyramid base (see table below), and upward a distance of that range + 384 blocks.
The range of the beacon effect is limited by the simulation distance. As such, on simulation distance of 4 with a level 4 pyramid, the effect will not reach the chunks on the corners of the beacon range.
The distance from the player to the beacon block does not affect the intensity of the status effect.
Pyramid size | Effect range (blocks) | Effect duration (seconds) |
---|---|---|
1 level | 20 | 11 |
2 levels | 30 | 13 |
3 levels | 40 | 15 |
4 levels | 50 | 17 |
Light source[]
Beacon blocks can function as light sources, emitting a light level 15. Like other light sources, they melt snow and ice.
Piston interactivity[]
Beacons cannot be pushed or pulled by pistons or sticky pistons.
Sounds[]
Generic[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Block broken | Blocks | Once the block has broken | block | subtitles | 1.0 | 0.8 | 16 | |
Block placed | Blocks | When the block is placed | block | subtitles | 1.0 | 0.8 | 16 | |
Block breaking | Blocks | While the block is in the process of being broken | block | subtitles | 0.25 | 0.5 | 16 | |
None[sound 1] | Entity-Dependent | Falling on the block with fall damage | block | None[sound 1] | 0.5 | 0.75 | 16 | |
Footsteps | Entity-Dependent | Walking on the block | block | subtitles | 0.15 | 1.0 | 16 |
- ↑ a b MC-177082
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | Once the block has broken | random | 1.0 | 0.8-1.0 | |
Blocks | When the block is placed | dig | 1.0 | 0.8-1.0 | |
Blocks | While the block is in the process of being broken | hit | 0.4 | 0.6 | |
Players | Falling on the block with fall damage | fall | 0.4 | 1.0 | |
Players | Walking on the block | step | 0.3 | 1.0 | |
Players | Jumping from the block | jump | 0.12 | 1.0 | |
Players | Falling on the block without fall damage | land | 0.22 | 1.0 |
Unique[]
Sound | Subtitles | Source | Description | Resource location | Translation key | Volume | Pitch | Attenuation distance |
---|---|---|---|---|---|---|---|---|
Beacon activates | Blocks | When a beacon activates | block | subtitles | 1.0 | 1.0 | 16 | |
Beacon hums | Blocks | Randomly while active | block | subtitles | 0.9 | 1.0 | 7 | |
Beacon deactivates | Blocks | When a beacon turns off or is broken | block | subtitles | 1.0 | 1.0 | 16 | |
Beacon power selected | Blocks | When a beacon's power is switched | block | subtitles | 1.0 | 1.0 | 16 | |
Chest locked[sound 1] | Blocks | When a player attempts to open a beacon locked using the Lock tag | block [sound 1] | subtitles [sound 1] | 1.0 | 1.0 | 16 |
- ↑ a b c MC-98316—Wrong subtitles caused by missing distinction
Sound | Source | Description | Resource location | Volume | Pitch |
---|---|---|---|---|---|
Blocks | When a beacon activates | beacon | 1.0 | 1.0 | |
Blocks | Randomly while active | beacon | 1.0 | 1.0 | |
Blocks | When a beacon turns off | beacon | 1.0 | 1.0 | |
Blocks | When a beacon's power is switched | beacon | 1.0 | 1.0 |
Data values[]
ID[]
Name | Identifier | Form | Translation key |
---|---|---|---|
Beacon | beacon | Block & Item | block.minecraft.beacon |
Name | Identifier |
---|---|
Block entity | beacon |
Name | Identifier | Numeric ID | Form | Item ID[i 1] | Translation key |
---|---|---|---|---|---|
Beacon | beacon | 138 | Block & Giveable Item[i 2] | Identical[i 3] | tile.beacon.name |
- ↑ ID of block's direct item form, which is used in savegame files and addons.
- ↑ Available with
/give
command. - ↑ The block's direct item form has the same id as the block.
Name | Savegame ID |
---|---|
Block entity | Beacon |
Block data[]
A beacon has a block entity associated with it that holds additional data about the block.
See also: Block entity format
- Block entity data
- Tags common to all block entities
- CustomName: Optional. The name of this beacon in JSON text component, which appears when attempting to open it, while it is locked.
- Lock: Optional. When not blank, prevents the container from being opened unless the opener is holding an item whose name matches this string.
- Levels: The number of levels available from the pyramid. Immediately changes to the correct value if modified using commands. Note that this is also always 0 if the beam is blocked.
- Primary: The primary effect selected, see Potion effects for IDs. Set to -1 when no effect is selected. Cannot be set to an effect which beacons do not normally use, otherwise immediately changes back to -1. Although Regeneration cannot normally be chosen as the primary effect, setting this value to 10 works and even allows Regeneration II to be chosen as the secondary via the normal beacon GUI.
- Secondary: The secondary effect selected, see Potion effects for IDs. Set to -1 when no effect is selected. Cannot be set to an effect which beacons do not normally use, otherwise immediately changes back to -1. When set without a primary effect, does nothing. When set to the same as the primary, the effect is given at level 2 (the normally available behavior for 5 effects). When set to a different value than the primary (normally only Regeneration), gives the effect at level 1.
Achievements[]
Icon | Achievement | In-game description | Actual requirements (if different) | Gamerscore earned | Trophy type (PS4) | |
---|---|---|---|---|---|---|
PS4 | Other | |||||
The Beaconator | Create and fully power a Beacon | Be within a 20×20×14 cuboid centered on the pyramid when the beacon block realizes it is fully powered. | 60G | Gold |
Advancements[]
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Resource location |
---|---|---|---|---|---|
![]() | Bring Home the Beacon | Construct and place a Beacon | Withering Heights | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it has become powered. | nether/create_beacon |
![]() | A Furious co*cktail | Have every potion effect applied at the same time | Local Brewery | Have all of these 13 status effects applied to the player at the same time:The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. | nether/all_potions |
![]() | Beaconator | Bring a Beacon to full power | Bring Home the Beacon | Be within a 20×20×14 cuboid centered on a beacon block when it realizes it is being powered by a size 4 pyramid. | nether/create_full_beacon |
![]() | How Did We Get Here? | Have every effect applied at the same time | A Furious co*cktail | Have all of these 27 status effects applied to the player at the same time: The source of the effects is irrelevant for the purposes of this advancement. Other status effects may be applied to the player, but are ignored for this advancement. This is a hidden advancement, meaning that it can be viewed by the player only after completing it, regardless of if its child advancement(s), if any, have been completed. | nether/all_effects |
Video[]
History[]
Java Edition | |||||
---|---|---|---|---|---|
1.4.2{{Extension DPL}}<ul><li>[[Clock|Clock]]<br/>{{about|the item|the redstone circuit|Redstone circuits/Clock}}{{Item| image = Clock.gif| renewable = Yes| stackable = Yes (64)}}'''Clocks''' are [[Daylight cycle|time]]-telling devices that display the current in-game position of the sun and the moon. Clocks only function properly in the [[Overworld]].== Obtaining ===== Crafting ==={{Crafting|B1= Gold Ingot|A2= Gold Ingot|B2= Redstone Dust|C2= Gold Ingot|B3= Gold Ingot|Output= Clock|type= Tool}}=== Natural generation ==={{LootChestItem|clock}}=== Trading ===Expert-level [[Trading#Librarian|librarian villagers]] have a {{frac|1|3}} (roughly 33.3%) chance to sell a single clock for 4 [[emerald]]s as part of their trades.{{only|bedrock}}Expert-level librarian villagers have a {{frac|1|2}} (50%) chance to sell a clock for 5 emeralds.{{only|java}}== Usage ==[[File:WatchCycle.gif|thumb|Clock animation]]The clock dial consists of two halves, a day side and a night side. The dial spins clockwise slowly to indicate the time of day, corresponding to the sun or moon's actual position in the sky. The player is able to [[bed|sleep]] a few seconds after the clock shows exactly dusk.The dial always shows the current in-game time when in the [[Overworld]], regardless of where it appears. This includes a player's hand, an inventory slot, a [[Crafting table|crafting grid]], an [[item frame]], or even as a dropped [[Item (entity)|item]]. For a clock to be mounted on a wall, an [[item frame]] is required.Because there is no day/night cycle in [[the Nether]] or [[the End]], clocks do not work properly in these dimensions. Instead, the dial rotates rapidly and randomly {{in|JE}} or clockwise {{in|BE}}, making them useless.=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to clocks and run toward any clock on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Clock|spritetype=item|nameid=clock|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Clock|spritetype=item|nameid=clock|id=393|form=item|foot=1}}== Achievements =={{load achievements|Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== Video ==''Note: This video doesn't state that clocks can be found in [[shipwreck]]s or [[ruined portal]]s because the video was released in an earlier [[Java Edition version history|version]].''<div style="text-align:center">{{yt|Q3bsT84oVz4}}</div>== History =={{History|java alpha}}{{History||v1.2.0|snap=<nowiki>?|slink=:Category:Information needed requiring unarchived version|[[File:Clock JE1.gif|32px]] Added clocks.|They have 228 visually distinct frames due to how the texture is generated – see the section below.}}{{History|java}}{{History||1.3.1|snap=12w21a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-11 [[emerald]]s, making them [[renewable]].}}{{History||1.5|snap=13w02a|[[File:Clock JE2 BE2.gif|32px]] Clocks now use the new animation feature included in [[texture pack]]s. As a result, they are considerably less precise, having only 64 frames.}}{{History||1.8|snap=14w02a|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}{{History||1.9|snap=15w31a|Clocks are now broken up into individual textures, instead of having every individual frame on one vertical strip like with animated textures.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 347.}}{{History|||snap=18w14a|Clocks can now be found in [[shipwreck]] map rooms.}}{{History||1.16|snap=20w09a|Clocks can now be used to distract [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}{{History|||snap=20w16a|Clocks now generate in[[ruined portal]]chests.}}{{History|||snap=20w19a|Clocks no longer work in the [[recipe book]].<ref>{{bug|MC-116293}}</ref>}}{{History|||snap=20w22a|Clocks no longer work in the villager trading GUI.<ref>{{bug|MC-182888}}</ref>}}{{History||1.17|snap=20w48a|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Clock BE1.png|32px]] Added clocks.|Clocks currently have no function or legitimate method of obtaining them.}}{{History||v0.8.0|snap=build 1|Clocks are now functional and [[crafting|craftable]]. They have been added into the Creative inventory.|[[File:Clock JE2 BE2.gif|32px]] The texture of clocks has been changed. They use an predefined texture file with 64 different frames.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Librarian [[villager]]s now [[trading|sell]] clocks for 10-12 [[emerald]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Clocks can now be found inside map room [[chest]]s in [[shipwreck]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, librarian [[villager]]s now have {{frac|1|3}} chance to [[trading|sell]] a clock for 4 [[emerald]]s as part of their [[trading|trades]].}}{{History||1.16.0|snap=beta 1.16.0.57|Clocks now generate in[[ruined portal]]chests.}}{{History||1.17.0|snap=beta 1.17.0.54|[[File:Clock JE3.gif|32px]] The texture of clocks has been changed to match the new gold ingot texture from the texture update.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}{{History||xbox=TU69|xbone=none|ps=1.76|wiiu=Patch 38|switch=none|Clocks can now be found in [[shipwreck]] map rooms.}}{{History|New Nintendo 3DS Edition}}{{History||0.1.0|[[File:Clock JE2 BE2.gif|32px]] Added clocks.}}{{History|foot}}=== Texture generation prior to Java Edition 13w02a ==={{:Procedural animated texture generation/Clocks}}== Issues =={{issue list}}== Trivia ==* {{IN|java}}, a clock can be viewed under the item [[statistics]] page as long as one obtained a clock at some point.* {{IN|java}}, the default resource pack for the clock contains 64 individual frames, each frame lasting about 18.75 seconds in real time (375 ticks) (1350 seconds (22 minutes, 30 seconds) in Minecraft time).* When the time of day changes suddenly, such as after sleeping or when {{cmd|time}} is used, the clock dial spins rapidly to catch up.* Although clocks do not function in the Nether or the End, the actual daylight cycle does continue.== Gallery ==<gallery>File:Clockonawall.png|A clock in an [[item frame]] on a wall in a [[player]]'s base, showing the night is near.File:Player Holding Clock.png|Early-game player holding a clock.File:Clock In Item Frame.png|A clock placed in an item frame.</gallery>== References =={{Reflist}}{{Items}}[[Category:Tools]][[Category:Renewable resources]][[cs:Hodiny]][[de:Uhr]][[es:Reloj]][[fr:Montre]][[hu:Óra]][[it:Orologio]][[ja:時計]][[ko:시계]][[nl:Klok]][[pl:Zegar]][[pt:Relógio]][[ru:Часы]][[th:นาฬิกา]][[uk:Годинник]][[zh:时钟]]</li><li>[[Drinks|Drinks]]<br/>[[File:Drinking Steve.png|150px|right]] [[File:Drinking Alex.png|150px|right]]'''Drinks''' are a narrow class of consumable [[item]]s that can be ingested by the [[player]] in an extremely similar manner to [[food]]. However, drinks are not encountered quite as commonly as food is, and they are not nearly as integral to Survival gameplay. Drinks can generally be distinguished from food by the sounds they make upon consumption, the lack of [[particles]] they emit, and the fact that they leave an empty container item in the [[inventory]] after consumption. Drinks do not affect [[hunger]] or saturation values upon use (with the exception of [[honey bottle]]s), and do not need those values to be depleted in order to be consumed.Drinks are drunk by holding {{control|use item}} while having the drink item selected in the hotbar or in the off hand.== Drinks =={{/table}}== History =={{main|Milk#History|Potion#History|Honey Bottle#History}}{{History|java alpha}}{{History||v1.0.11|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Added water bottles and potions.}}{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}{{History|pocket alpha}}{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History||v0.12.1|snap=build 1|Added water bottles and potions.}}{{History|bedrock}}{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} {{History|foot}}{{Items}}[[ja:飲み物]][[pt:Bebidas]][[Category:Food]]</li></ul></nowiki> | 12w32a | ![]() | |||
![]() | |||||
12w34a | The "Work in Progress" block has been removed from the Creative inventory. | ||||
12w36a | The "Work in Progress" block has been renamed to "Beacon". | ||||
Beacons can now be found in the creative inventory. | |||||
Beacons are now craftable. | |||||
![]() | |||||
![]() | |||||
12w38a | ![]() | ||||
![]() ![]() | |||||
12w40a | ![]() | ||||
![]() ![]() | |||||
12w40b | The beacon beam no longer glitches at tiny and short render distance. | ||||
1.5{{Extension DPL}}<ul><li>[[Gold Nugget|Gold Nugget]]<br/>{{About|the nugget|the block that can drop nuggets|Gilded Blackstone|the ore|Gold Ore|the ingot form|Gold Ingot|the mineral block|Block of Gold}}{{Item| image = Gold Nugget.png| renewable = Yes| stackable = Yes (64)}}'''Gold nuggets''' are items used to make [[gold ingot]]s and other various golden items. One gold nugget is effectively worth one-ninth of a gold ingot.== Obtaining ===== Mob loot ===[[Zombified Piglin|Zombified piglin]]s, when killed, may drop 0-1 gold nuggets. When killed using a weapon enchanted with [[Looting]], they may drop an additional gold nugget per level of Looting used, up to a maximum of 4.=== Crafting ==={{Crafting|Gold Ingot|Output= Gold Nugget, 9|type= Material}}=== Smelting ==={{Smelting|Golden Sword; {Any golden tools}; {Any golden armor}; Golden Horse Armor|Gold Nugget|0,25}}=== Chest loot ==={{LootChestItem|gold-nugget}}=== Mining ===[[Nether gold ore]] mined using a [[pickaxe]] drops 2-6 gold nuggets. If the pickaxe is enchanted with [[Fortune]], it has a 33.3% chance to multiply the drops by 2, Fortune II has a 25% chance to multiply the drops by 2 or 3 and Fortune III has a 20% chance each to multiply the drops by 2, 3, or 4 for a maximum possible drop of 24 golden nuggets. The average drop rate for a Fortune III pickaxe is 8.8, while the drop rate for a [[Silk Touch]] pickaxe is a single ingot, or a flat rate of 9. It is slightly more efficient to mine with a Silk Touch pickaxe. [[Gilded Blackstone|Gilded blackstone]] mined using a pickaxe has a 10% chance to drop 2-5 gold nuggets. If the pickaxe is enchanted with Fortune I, the chance gold nuggets drop is increased 14.29%, Fortune II increases the drop chance to 25%, and Fortune III guarantees the drop.== Usage ==Gold nuggets can be used to craft a [[golden carrot]] or [[glistering melon]] for brewing. Also, gold nuggets can be combined with gunpowder and dye to create a [[firework star]] that bursts in a star-shaped explosion. [[Piglin]]s instantly pick up any gold nuggets that are within 1 [[block]] of them. Unlike other gold-related items, they do not intentionally seek out gold nuggets to pick up and only pick them up if they walk near it. Unlike gold ingots, gold nuggets picked up are dropped upon the piglin's death. === Crafting ingredient ==={{crafting usage}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Gold Nugget|spritetype=item|nameid=gold_nugget|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Gold Nugget|spritetype=item|nameid=gold_nugget|id=425|form=item|foot=1}}== History =={{History|Java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|[[File:Gold Nugget JE1.png|32px]] Added gold nuggets.|Gold nuggets are [[drops|dropped]] by [[zombie pigmen]].|Gold nuggets can be used to craft [[gold ingot]]s.|Gold nuggets currently do not have a mouseover name.}}{{History|||snap=Beta 1.9 Prerelease 2|Gold nuggets now have a mouseover name.}}{{History|||snap=Beta 1.9 Prerelease 4|Gold nuggets are now used to craft [[glistering melon]]s.|Gold nuggets can now be [[crafting|crafted]] from a single [[gold ingot]].}}{{History||1.1|snap=release|Normal [[golden apple]]s are now crafted with gold nuggets.}}{{History||1.3.1|snap=1.3|[[File:Gold Nugget JE2 BE1.png|32px]] The texture of gold nuggets has been changed.}}{{History||1.4.2|snap=12w34a|Gold nuggets are now used to craft [[golden carrot]]s.}}{{History||1.4.6|snap=12w49a|Gold nuggets can now be used to craft a [[firework star]] for a star shaped effect on a [[firework rocket|firework]].}}{{History||1.6.1|snap=13w23a|Gold nuggets can no longer be used to [[crafting|craft]] a [[golden apple]].}}{{History||1.9|snap=15w43a|Gold nuggets may now be found among the loot in [[igloo]] basem*nt [[chest]]s.}}{{History||1.11.1|snap=16w50a|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 371.}}{{History|||snap=18w09a|Gold nuggets can now be found in [[underwater ruins]] loot [[chest]]s.}}{{History|||snap=18w11a|Gold nuggets now generate in the chests of [[shipwreck]]s.}}{{History||1.14|snap=18w43a|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History|||snap=18w48a|Gold nuggets can now be found in chests in [[plains]] [[village]] houses.}}{{History|||snap=18w49a|Gold nuggets can now be found in chests in [[savanna]] village houses.}}{{History||1.16|snap=20w12a|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets, affected by [[Fortune]].}}{{History|||snap=20w15a|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets. Only the drop chance is affected by [[Fortune]].}}{{History|||snap=20w16a|Gold nuggets now generate in [[bastion remnant]]s and [[ruined portal]] chests.}}{{History|||snap=Pre-release 1|Gold nuggets can now be used to distract [[piglin]]s.}}{{History|||snap=Pre-release 3|Gold nuggets can no longer be used to distract [[piglin]]s.}}{{History||1.20|snap=23w12a|Gold nuggets can now be found in [[suspicious gravel]] and [[suspicious sand]] in cold and warm [[ocean ruins]] and in [[trail ruins]].}}{{History|||snap=23w16a|Gold nuggets no longer generate in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], gold nuggets are now common loot.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets. |Gold nuggets can be used to craft [[glistering melon]]s, [[gold ingot]]s and [[golden carrot]]s.|[[Gold ingot]]s can now be [[crafting|crafted]] into 9 gold nuggets.|[[Zombie pigmen]] now [[drops|drop]] gold nuggets upon being killed.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Gold nuggets can now be found inside [[igloo]] basem*nt [[chest]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Gold nuggets can now be used to craft [[firework star]]s.}}{{History||1.4.0|snap=beta 1.2.14.2|Gold nuggets can now be found in some [[shipwreck]] [[chest]]s.}}{{History|||snap=beta 1.2.20.1|Gold nuggets can now be found in [[underwater ruins]] chests.}}{{History||1.10.0|snap=beta 1.10.0.3|The gold nugget can now be found in [[plains]] [[village]] house chests.|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|The gold nugget can now be found in [[savanna]] village house [[chest]]s.}}{{History||1.16.0|snap=beta 1.16.0.57|[[Nether gold ore]] now [[drops]] 2-6 gold nuggets.|[[Gilded blackstone]] now has 10% chance to drop 2-5 gold nuggets.}}{{History||1.16.100|snap=beta 1.16.100.50|Gold nuggets can now be used as fuel for a [[furnace]].<ref>{{bug|MCPE-114216}}</ref>}}{{History||1.18.30|snap=beta 1.18.30.26|Gold nuggets can no longer be used as fuel for a furnace.}}{{History|Legacy Console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Gold Nugget JE3 BE2.png|32px]] The texture of gold nuggets has been changed.}}{{History|3DS}}{{History||0.1.0|[[File:Gold Nugget JE2 BE1.png|32px]] Added gold nuggets.}}{{History||1.9.19|Gold nuggets can now be [[smelting|smelted]] from golden [[tool]]s and [[armor]].}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Iron Nugget]]* [[Gold]]{{Items}}[[cs:Zlatý nuget]][[de:Goldklumpen]][[es:Pepita de oro]][[fr:Pépite d'or]][[hu:Aranyrög]][[it:Pepita d'oro]][[ja:金塊]][[ko:황금 조각]][[nl:Goudklompje]][[pl:Bryłka złota]][[pt:Pepita de ouro]][[ru:Кусочек золота]][[uk:Золотий самородок]][[zh:金粒]][[Category:Renewable resources]]</li><li>[[Lime Dye|Lime Dye]]<br/>{{Item| image = Lime_Dye_JE2_BE2.png| renewable = Yes| stackable = Yes (64)}}'''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]].== Obtaining ===== Crafting ==={{Crafting |head=1 |showname=0 |showdescription=1 |Green Dye |White Dye |Output=Lime Dye,2 |type=Material}}{{Crafting |foot=1 |Green Dye |Bone Meal |Output=Lime Dye,2 |description={{only|bedrock|education}} |type=Material}}=== Smelting ==={{Smelting|head=1|foot=1|Sea Pickle|Lime Dye|0,2}}=== Trading ===[[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Lime Dye}}=== Trading ===Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Lime Dye|spritetype=item|nameid=lime_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Lime Dye|spritetype=item|nameid=lime_dye|aliasid=dye / 10|id=405|form=item|translationkey=item.dye.lime.name|foot=1}}== Video ==<div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}}{{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]].|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}{{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}}{{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}}{{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}}{{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]].|Lime dye can now be used to craft lime wool.}}{{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}}{{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s.|Lime dye can now be obtained from smelting [[sea pickle]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s.|Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}{{History|PS4}}{{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}{{History|foot}}== Issues =={{issue list}}== References =={{Reflist}}{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[cs:Světle zelené barvivo]][[de:Hellgrüner Farbstoff]][[es:Tinte verde lima]][[fr:Teinture vert clair]][[hu:Neonzöld festék]][[ja:黄緑色の染料]][[ko:연두색 염료]][[nl:Lichtgroene kleurstof]][[pl:Jasnozielony barwnik]][[pt:Corante verde-limão]][[ru:Лаймовый краситель]][[zh:黄绿色染料]]</li></ul> | 13w05a | The effect range of beacons has been increased from 16/24/32/40 blocks to 20/30/40/50 blocks. | |||
Beacon effects now extend up to the world height limit (Y=256). | |||||
1.6.1{{Extension DPL}}<ul><li>[[:Category:Armor|Category:Armor]]<br/>[[Category:Items]]</li><li>[[Dried Kelp|Dried Kelp]]<br/>{{about|the item|the block|Dried Kelp Block}}{{Item| title = Dried Kelp| image = Dried Kelp.png| renewable = Yes| heals = {{hunger|1}}| stackable = Yes (64)}}'''Dried kelp''' is a [[food]] item that can be quickly eaten by the [[player]]. It can also be crafted into [[Dried Kelp Block|dried kelp blocks]].== Obtaining ===== Cooking ===[[Kelp]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of dried kelp removed from a furnace output slot gives 0.1 [[experience]] (6.4 experience per stack).{{Smelting|Kelp|Dried Kelp|0,1}}=== Crafting ==={{Crafting |Dried Kelp Block |Output= Dried Kelp,9 |type= Foodstuff}}== Usage ===== Food ===[[File:Eating dried kelp.png|thumb|A player eating dried kelp.]]To eat dried kelp, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|1}} [[hunger]] and 0.6{{only|je|short=1}} / 0.2{{only|be|short=1}} hunger [[Hunger#Mechanics|saturation]].A player can consume dried kelp about twice as fast as any other food item in the game.=== Crafting ingredient ==={{Crafting usage}}=== Composting ===Dried kelp placed into a [[composter]] has a 30% chance of raising the compost level by 1.==Sounds=={{Sound table/Entity/Food}}== Achievements =={{load achievements|Castaway}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Dried Kelp|spritetype=item|nameid=dried_kelp|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Dried Kelp|spritetype=item|nameid=dried_kelp|id=270|form=item|foot=1}}== History =={{History|java}}{{History||1.13|snap=18w07a|[[File:Dried Kelp JE1.png|32px]] Added dried kelp.}}{{History|||snap=18w08b|Dried kelp can now be used to craft [[dried kelp block]]s.}}{{History||1.14|snap=19w03a|Placing dried kelp into the new [[composter]] has a 10% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Dried kelp now has a 30% chance of increasing the compost level in a composter.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}{{H||1.11.0|snap=beta 1.11.0.1|Dried kelp can now be used to fill up [[composter]]s.}}{{History||1.17.10|snap=beta 1.17.10.20|[[FIle:Dried Kelp JE1.png|32px]] The texture of dried kelp has been changed to match ''Java Edition''.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Dried Kelp BE1.png|32px]] Added dried kelp.}}{{History|foot}}== Issues =={{issue list}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[de:Getrockneter Seetang]][[es:Algas secas]][[fr:Algue séchée]][[ja:乾燥した昆布]][[ko:말린 켈프]][[lzh:乾海帶]][[nl:Gedroogde kelp]][[pl:Suszone wodorosty]][[pt:Algas secas]][[ru:Сушёная ламинария]][[th:สาหร่ายทะเลแห้ง]][[zh:干海带]]</li></ul> | 13w23a | With the Regeneration effect being nerfed slightly, the same status effect produced from beacons has been nerfed slightly too. | |||
13w24a | The beacon "crystal" texture, used from 12w36a to 12w37a, has been removed as per the resource pack reform. | ||||
1.7.2{{Extension DPL}}<ul><li>[[Raw Iron|Raw Iron]]<br/>{{Item| image = Raw Iron.png| renewable = No| stackable = Yes (64)}}'''Raw iron''' is a raw metal resource obtained from mining [[iron ore]].== Obtaining ===== Mining ===[[Iron ore]] and [[deepslate iron ore]] mined with a [[stone pickaxe]] or higher drops 1 unit of raw iron. If the pickaxe is enchanted with [[Fortune]], it can drop an extra unit per level of Fortune, allowing for a maximum of 4 with Fortune III. If the ore is mined using a pickaxe enchanted with [[Silk Touch]], it drops the ore block instead.=== Crafting ==={{Crafting|showname=1|Block of Raw Iron|Output=Raw Iron,9|type=Material|foot=1}}== Usage ==The primary usage of raw iron is smelting it into [[iron ingot]]s.=== Crafting ==={{crafting usage}}=== Smelting ingredient ==={{Smelting|showname=2|Raw Iron|Iron Ingot|0.7}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Raw Iron|spritetype=item|nameid=raw_iron|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Iron|spritetype=item|nameid=raw_iron|form=item|id=505|foot=1}}== History =={{History|java}}{{History||1.17|snap=21w14a|[[File:Raw Iron JE1.png|32px]] Added raw iron.}}{{History|||snap=April 13, 2021|slink={{Tweet|JasperBoerstra|1381991999952277513}}|[[File:Raw Iron JE2.png|32px]] [[JAPPA]] shows a new raw iron texture.}}{{History|||snap=21w15a|[[File:Raw Iron JE2.png|32px]] The texture of raw iron has been changed.|Raw iron can now be used to craft [[block of raw iron]].}}{{History|||snap=April 16, 2021|slink={{Tweet|JasperBoerstra|1383047666037325829}}|[[File:Raw Iron (pre-release).png|32px]] [[JAPPA]] shows a new raw iron texture again.}}{{History|||snap=21w16a|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}{{History|Bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Raw Iron JE2.png|32px]] Added raw iron.}}{{History|||snap=beta 1.17.0.52|Raw iron are now available without enabling [[experimental gameplay]].}}{{History|||snap=beta 1.17.0.54|[[File:Raw Iron JE3.png|32px]] The texture of raw iron has been changed.}}{{History|foot}}== Issues =={{Issue list}}==Gallery==<gallery>JE 1.17 Dev Raw Metals.jpg|Jappa shows raw ore textures.Jappa Raw Ores 1.jpg|Jappa shows raw ore textures.Jappa Raw Ores 2.png|Jappa shows raw ore textures.Jappa Raw Ores 3.jpg|Jappa shows raw ore textures.Jappa Raw Ores 4.jpg|Jappa shows raw ore textures.Jappa Raw Ores 5.jpg|Jappa shows raw ore textures.</gallery>{{Items}}[[Category:Non-renewable resources]][[de:Roheisen]][[es:Hierro en bruto]][[fr:Fer brut]][[it:Ferro grezzo]][[ja:鉄の原石]][[lzh:砂鐵]][[pl:Surowe żelazo]][[pt:Ferro bruto]][[ru:Необработанное железо]][[uk:Необроблене залізо]][[zh:粗铁]]</li><li>[[Stick|Stick]]<br/>{{for|other uses|Stick (disambiguation)}}{{Item| image = Stick.png| renewable = Yes| stackable = Yes (64)}}A '''stick''' is an item used for [[crafting]] many [[tools]] and [[item]]s.== Obtaining ===== Crafting ==={{Crafting|B2= Any Planks|B3= Any Planks|Output= Stick,4|type= Material|head=1}}{{Crafting|B2= Bamboo|B3= Bamboo|Output= Stick|type= Material|foot=1}}=== Fishing ===Sticks can be obtained as a "junk" item while [[fishing]].=== Block loot ===[[Dead bush]]es drop between 0–2 sticks when destroyed.All [[Leaves|leaf]] types have a 2% chance to drop between 1-2 sticks when broken. Using a tool with [[Fortune]] increase these chances to 2.2%, 2.5%, and 3.3% for Fortune I, II, and III respectively.=== Entity loot ===[[Witch]]es have a chance of dropping 0–6 sticks upon death. This is increased by 3 per level of [[Looting]], for a chance of 0-15 sticks.[[Boat]]s and [[Boat with Chest|boats with chest]]s drop 2 sticks when falling from exactly 12, 13, 49, 51, 111, 114, 198, 202, 310, or 315 blocks.<ref>{{bug|MC-119369}}</ref>.=== Chest loot ==={{LootChestItem|stick}}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Fuel ===When used as a [[furnace]] fuel, a stick smelts 0.5 [[item]]s.=== Trading ===Novice-level [[Trading#Fletcher|fletcher]] [[villager]]s have a {{frac|2|3}} chance to buy 32 sticks for an [[emerald]] in ''Java Edition'', and they always offer the trade in Bedrock Edition.== Video ==<div style="text-align:center">{{yt|SYoHAJBuoss}}</div>== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Stick|spritetype=item|nameid=stick|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Stick|spritetype=item|nameid=stick|id=320|form=item|foot=1}}== History =={{History|java indev}}{{History||0.31|snap=20100129|[[File:Stick JE1 BE1.png|32px]] Added sticks.|Sticks are used to craft [[sign]]s, [[torch]]es, [[sword]]s, [[pickaxe]]s, [[axe]]s and [[shovel]]s.}}{{History|||snap=20100130|Sticks are now used to craft [[bow]]s and [[arrow]]s.}}{{History||20100206|Sticks are now used to craft [[hoe]]s.}}{{History||20100219|Sticks can be used as fuel for the newly added [[furnace]].}}{{History||20100223|Sticks are now used to craft [[painting]]s.}}{{History|java infdev}}{{History||20100607|Sticks are now used to craft [[ladder]]s.}}{{History||20100618|Sticks are now used to craft [[rail]]s.}}{{History|java alpha}}{{History||v1.0.1|Sticks are now used to craft [[redstone torch]]es and [[lever]]s.}}{{History||v1.0.6|2 sticks now drops from breaking [[boat]]s.}}{{History||v1.0.17|Sticks are now used to craft [[fence]]s.}}{{History||v1.1.1|Sticks are now used to craft [[fishing rod]]s.}}{{History|java beta}}{{History||1.5|Sticks are now used to craft [[powered rail]]s.}}{{History||1.8|snap=Pre-release|Sticks are now used to craft [[fence gate]]s.}}{{History|java}}{{History||1.2.4|snap=release|[[Spruce planks]], [[birch planks]], and [[jungle planks]] can now be used to craft sticks.}}{{History||1.3.1|snap=12w16a|Sticks are found in the new [[bonus chest]]s.}}{{History|||snap=12w22a|Sticks are now used to craft [[tripwire hook]]s.}}{{History|||snap=12w27a|Sticks no longer drops from breaking [[boat]]s.|Instead, it needs to fall certain heights to drop 2 sticks.}}{{History||1.4.2|snap=12w34a|Sticks are now used to craft [[item frame]]s.}}{{History|||snap=12w38b|[[Witch]]es now have a chance to drop sticks.}}{{History||1.5|snap=13w02a|Sticks are now used to craft [[activator rail]]s.}}{{History||1.7.2|snap=13w36a|Sticks can be obtained as one of the "junk" [[item]]s by [[fishing]].}}{{History|||snap=1.7.1|[[Acacia planks]] and [[dark oak planks]] can now be used to craft sticks.}}{{History||1.8|snap=14w30a|Sticks are now used to craft [[banner]]s.}}{{History|||snap=14w32a|Sticks are now used to craft [[armor stand]]s.}}{{History||1.9|snap=15w31a|Sticks are now dropped by [[dead bush]]es.}}{{History|||snap=15w44a|Sticks are now found in [[bonus chest]]s for more than double the average yield.}}{{History||1.13|snap=17w47a|Sticks can now be found in 70.5% of bonus chests in stacks of 1–12.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 280.}}{{History||1.14|snap=18w43a|Sticks can now be crafted from [[bamboo]].|Sticks can now be used to craft [[crossbow]]s.|Sticks are now [[drops|dropped]] by [[leaves]].}}{{History|||snap=18w48a|Sticks can now be used to craft [[grindstone]]s.|Sticks can now be found in [[chest]]s in [[village]] cartographer houses.}}{{History|||snap=18w50a|Sticks can now be found in village fletcher houses and toolsmith houses.}}{{History|||snap=19w02a|Sticks can now be used to craft [[campfire]]s.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|buy]] sticks.}}{{History||1.16|snap=20w06a|[[Crimson planks]] and [[warped planks]] can now be used to craft sticks.|Sticks can now be used to craft [[soul torch]]es.}}{{History||1.17|snap=21w05a|Sticks are now dropped by [[azalea leaves]] and [[flowering azalea leaves]].}}{{History||1.19|snap=22w11a|[[Mangrove planks]] can now be used to craft sticks.}}{{History|||snap=22w13a|Sticks are now dropped by [[mangrove leaves]].}}{{History||1.19.4|snap=23w07a|The [[crossbow]] and [[soul campfire]] recipes are no longer unlocked by sticks.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w07a|Sticks are now dropped by [[cherry leaves]].|Sticks can now be used to craft [[brush]]es.|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}{{History||1.20|snap=23w12a|The probability for the stick to generate in the [[suspicious sand]] in [[desert well]] has been changed from 1/7 to 1/8.}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Stick JE1 BE1.png|32px]] Added sticks. They are currently unobtainable and serve no purpose.}}{{History||v0.3.0|Sticks are now [[craft]]able.|Sticks can be used to [[craft]] wooden and stone [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s, [[ladder]]s, [[torch]]es, [[fence]]s and [[fence gate]]s.}}{{History||v0.3.2|Sticks are now used to craft iron, gold and diamond [[pickaxe]]s, [[axe]]s, [[sword]]s and [[shovel]]s.}}{{History||v0.3.3|Sticks are now used to craft [[bow]]s.}}{{History||v0.4.0|Sticks are now used to craft [[hoe]]s.}}{{History||v0.5.0|Sticks are now used to craft [[painting]]s.}}{{History||v0.6.0|Sticks are now used to craft [[sign]]s.}}{{History||v0.8.0|snap=build 2|Sticks are now used to craft [[rail]]s and [[powered rail]]s.}}{{History||v0.11.0|snap=build 1|Sticks are now used to craft [[fishing rod]]s.|Sticks can now be found as a junk [[item]] from [[fishing]].}}{{History||v0.12.1|snap=build 1|Sticks are now [[drops|dropped]] when [[dead bush]]es are [[breaking|destroyed]].}}{{History||v0.13.0|snap=build 1|Sticks are now used to craft [[redstone torch]]es, [[lever]]s and [[tripwire hook]]s.}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which have a chance of [[drops|dropping]] sticks.|Sticks can now be used to craft [[item frame]]s.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Sticks can now be used to craft [[armor stand]]s and [[banner]]s.|Sticks can now generate inside [[bonus chest]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Sticks can now be used to craft [[sparkler]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Sticks can now be crafted from [[bamboo]].}}{{History|||snap=beta 1.8.0.10|Sticks can now be used to craft [[crossbow]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Sticks can now be used to craft [[barrel]]s, [[grindstone]]s, and [[campfire]]s.|[[Leaves]] now have a chance of [[drops|dropping]] 0-2 sticks when [[breaking|destroyed]].}}{{History||1.11.0|snap=beta 1.11.0.1|Sticks can now be found in [[village]] toolsmith and fletcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Sticks can now be [[trading|sold]] to fletcher [[villager]]s.}}{{History||1.16.0|snap=beta 1.16.0.51|Sticks can now be used to craft [[soul torch]]es.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.70|snap=beta 1.19.70.23|Sticks can now be used to craft [[brush]]es.|Sticks now drop when brushing [[suspicious sand]] in [[desert well]]s.}}{{History||1.20.10|snap=beta 1.20.10.20|Sticks are no longer used to craft barrels.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}{{History|PS4}}{{History||1.90|Sticks can now be [[drops|dropped]] by [[leaves]].}}{{History|new3DS}}{{History||0.1.0|[[File:Stick JE1 BE1.png|32px]] Added sticks.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* The stick is used in 49 recipes in ''Java Edition'', and 50 recipes in ''Bedrock Edition'', more than any other item in the game. [[Iron ingot]] takes second place with 35 recipes, and [[planks]] take third place with 34 recipes.* To craft each recipe once, a player would need 111 sticks, including 1 for the [[redstone torch]] in an [[activator rail]], while using the extra tripwire hook for the [[crossbow]]. This would require 56 [[planks]], or 14 [[logs]], for the sticks, and an extra 29 planks for the [[tool|wooden tools]], [[tripwire hook]], [[signs]], [[fences]], [[fence gate]], [[grindstone]], and slabs for the [[barrel]]. This means that the player needs a total of 85 planks, or 22 logs, plus 6 more for the [[campfire]] and [[soul campfire]].== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--stick Taking Inventory: Stick] – Minecraft.net on April 2, 2020{{Items}}[[cs:Tyčka]][[de:Stock]][[es:Palo]][[fr:Bâton]][[hu:Bot]][[it:Bastone]][[ja:棒]][[ko:막대기]][[nl:Stok]][[pl:Patyk]][[pt:Graveto]][[ru:Палка]][[th:แท่งไม้]][[tr:Çubuk]][[uk:Палиця]][[zh:木棍]][[Category:Renewable resources]]</li></ul> | 13w36a | The player can now achieve the Beaconator achievement by placing a beacon on a level-4 pyramid of specific mineral blocks. | |||
1.8{{Extension DPL}}<ul><li>[[Honey Bottle|Honey Bottle]]<br/>{{Item| title = Honey Bottle| image = Honey Bottle.png| renewable = Yes| heals = {{hunger|6}}|effects=Clears {{EffectLink|Poison}}| stackable = Yes (16)}}A '''honey bottle''' is a [[drinks|consumable drink]] [[item]] obtainable by using a [[glass bottle]] on a full [[beehive]]. Honey bottles remove [[poison]] when drunk and can be used to craft [[Honey Block|honey blocks]] and [[sugar]].== Obtaining =={{See also|Tutorials/Honey farming}}=== Harvesting ===A honey bottle can be obtained by using a [[glass bottle]] on either a [[beehive]] or [[beehive|bee nest]] with a honey level of 5. Doing this angers any [[bee]]s inside, causing them to attack the player, unless there is a [[campfire]] or another [[block]] on [[fire]] beneath the bee nest or beehive.A [[dispenser]] with glass bottles can be used to collect the honey without angering the bees. The honey bottle appears as an item in the dispenser's inventory. If the dispenser is full, the honey bottle is shot out.=== Crafting ==={{Crafting|Glass Bottle|Glass Bottle|Honey Block|Glass Bottle |Glass Bottle|Output=Honey Bottle, 4|type= Foodstuff}}== Usage ==To drink a honey bottle, press and hold {{control|use}} while it is selected in the [[hotbar]]. Drinking one restores {{hunger|6}} [[hunger]] and 1.2 hunger [[Hunger#Mechanics|saturation]]. Consuming the item also has the benefit of removing any [[poison]] effect applied to the player. Unlike drinking [[Milk Bucket|milk]], other applied effects are not removed upon drinking a honey bottle.Honey bottles can be drunk even with a full hunger bar. Drinking a honey bottle takes 25% longer than eating other [[food]] - 2 seconds - and has a unique sound.=== Crafting ingredient ==={{Crafting usage}}== Sounds =={{edition|java}}:{{Sound table|sound=Drink honey1.ogg|sound2=Drink honey2.ogg|sound3=Drink honey3.ogg|sound4=Drink honey3.ogg|subtitle=Gulping|source=player|description=While a player is drinking a honey bottle|id=item.honey_bottle.drink|translationkey=subtitles.item.honey_bottle.drink|volume=0.5|pitch=''varies'' <ref group=sound>0.9-1.0 for <code>drink_honey1</code> and <code>drink_honey2</code>, 0.315-0.35 for <code>drink_honey3</code>, and 0.675-0.75 for the second copy of <code>drink_honey3</code></ref>|distance=16}}{{Sound table|sound=Bottle fill water1.ogg|sound2=Bottle fill water2.ogg|sound3=Bottle fill water3.ogg|sound4=Bottle fill water4.ogg|subtitle=Bottle fills|source=block|description=When a bottle is filled with honey|id=item.bottle.fill|translationkey = subtitles.item.bottle.fill|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Drink honey1.ogg|sound2=Drink honey2.ogg|sound3=Drink honey3.ogg|sound4=Drink honey3.ogg<!--This is duplicated intentionally, see below-->|source=player|description=While a player is drinking a honey bottle|id=random.drink_honey|volume=''varies''<ref group="sound" name="bevarieshoney">0.5 for <code>drink_honey1</code> and <code>drink_honey2</code>, but <code>drink_honey3</code> is 0.175 or 0.375</ref>|pitch=0.9-1.0}}{{Sound table|sound=Fill water bucket1.ogg|sound2=Fill water bucket2.ogg|sound3=Fill water bucket3.ogg|source=block|description=When a bottle is filled with honey<wbr><ref group=sound>{{Bug|MCPE-53881}}</ref>|id=bucket.fill_water|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Honey Bottle|spritetype=item|nameid=honey_bottle|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Honey Bottle|spritetype=item|nameid=honey_bottle|id=592|form=item|foot=1}}== Achievements =={{Load achievements|Bee Our Guest}}== Advancements =={{Load advancements|Husbandry;A Balanced Diet;Bee Our Guest}}== History =={{History|java}}{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}{{History|||snap=19w35a|Honey bottles now remove the [[Poison]] effect when consumed.|Honey bottles are now included in the "A Balanced Diet" [[advancement]].}}{{History|||snap=19w36a|Honey bottles are now less filling, restoring 1.2 [[Hunger#Mechanics|saturation]] instead of 9.6.}}{{History||1.15|snap=19w41a|Honey bottles can now be used to craft [[honey block]]s.}}{{History||1.15|snap=19w44a|Honey bottles can now be [[crafting|crafted]] with four [[glass bottle]]s and one [[honey block]].|Honey bottles are now stackable (up to 16).}}{{History|||snap=19w46a|Using [[glass bottle]]s to collect honey now unlocks the [[Bee Our Guest]] advancement.}}{{History|bedrock}}{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}}{{History|||snap=beta 1.14.0.4|[[File:Honey Bottle BE2.png|32px]] The texture of honey bottles has been changed to match {{el|je}}'s.|Honey bottles can now be crafted with four [[glass bottle]]s and one [[honey block]].|Honey bottles are now stackable to 16.}}{{History|||snap=release|slink=Bedrock Edition 1.14.0|Using [[glass bottle]]s to collect honey now unlocks the [[Bee our guest]] achievement.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* Honey bottles are the only drinkable [[item]]s that can stack. They have a maximum stack size of 16.* Honey bottles are the only drinkable items that can restore hunger.* Honey bottles are 4 pixels more full than [[water bottles]].{{Items}}[[cs:Lahvička medu]][[de:Honigflasche]][[es:Frasco con miel]][[fr:Fiole de miel]][[ja:ハチミツ入りの瓶]][[ko:꿀이 든 병]][[lzh:蜜瓶]][[pl:Butelka miodu]][[pt:Frasco de mel]][[ru:Бутылочка мёда]][[th:ขวดน้ำผึ้ง]][[uk:Пляшечка меду]][[zh:蜂蜜瓶]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Balloon|Balloon]]<br/>{{exclusive|bedrock|education}}{{education feature}}{{ItemEntity|image=White Balloon.png|extratext = View [[#Gallery|all renders]]|invimage=White Balloon|invimage2=Orange Balloon|invimage3=Magenta Balloon|invimage4=Light Blue Balloon|invimage5=Yellow Balloon|invimage6=Lime Balloon|invimage7=Pink Balloon|invimage8=Gray Balloon|invimage9=Light Gray Balloon|invimage10=Cyan Balloon|invimage11=Purple Balloon|invimage12=Blue Balloon|invimage13=Brown Balloon|invimage14=Green Balloon|invimage15=Red Balloon|invimage16=Black Balloon|renewable=No|stackable=Yes|size=Height: 0.4 Blocks<br>Width: 0.4 Blocks}}'''Balloons''' are [[entities]] that float upward when placed.== Obtaining ==Balloons are not available in the [[Creative]] inventory or [[commands]].=== Crafting ==={{Crafting|A1= Latex|B1= Matching Dye|C1= Latex|A2= Latex|B2= Helium|C2= Latex|A3= Latex|B3= Lead|C3= Latex|Output= Matching Balloon|description={{only|bedrock|education}}|type= Miscellaneous|head=1}}{{Crafting|A1= Latex|B1= Bone Meal; Lapis Lazuli; Cocoa Beans; Ink Sac|C1= Latex|A2= Latex|B2= Helium|C2= Latex|A3= Latex|B3= Lead|C3= Latex|Output= White Balloon; Blue Balloon; Brown Balloon; Black Balloon|description={{only|bedrock|education}}|type= Miscellaneous|foot=1}}== Usage ==When {{control|used}} on a [[mob]], a [[fence]], or a [[wall]], balloons attach to the mob or block, similarly to a [[lead]]. Balloons float into the air faster than the speed the [[player]] flies up, but remain grounded if tied to a fence. If tied to a mob, the balloon floats away and carries the mob into the air, before both eventually [[despawn]] or disappear.{| class="wikitable sortable" style="text-align: left;"|+ Balloon-attachable mobs! Mob! Mass|-| {{EntityLink|Chicken}} | 0.6|-| {{EntityLink|Cow}} | 1.0|-| {{EntityLink|Donkey}} | 1.0|-| {{EntityLink|Horse}} | 1.0|-| {{EntityLink|Iron Golem}} | 2.0|-| {{EntityLink|Llama}} | 1.0|-| {{EntityLink|Mule}} | 1.0|-| {{EntityLink|Mooshroom}}| 1.0|-| {{EntityLink|Panda}}| 1.5|-| {{EntityLink|Pig}}| 0.75|-| {{EntityLink|Sheep}}| 0.75|-| {{EntityLink|Snow Golem}}| 1.0|-| {{EntityLink|Fox}}| 0.6|}When a balloon is shot by an [[arrow]] or a [[trident]], or floats into a solid block, it pops, summons [[particles]], and is destroyed. It drops nothing. A balloon tied to a fence post bursts when a player strikes it in any direction.== Sounds =={{Sound table|type=bedrock|sound=Balloon pop1.ogg|sound2=Balloon pop2.ogg|source=neutral|description=When a balloon collides with a block from above|id=balloon.pop|volume=10.0|pitch=1.75/2.0|foot=1}}== Data values ===== ID ==={{ID table|edition=bedrock|firstcolumnname=Balloon|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Item|spritename=balloons|spritetype=item|nameid=balloon|id=598|form=item|translationkey=item.balloon.black.name,item.balloon.red.name,item.balloon.green.name,item.balloon.brown.name,item.balloon.blue.name,item.balloon.purple.name,item.balloon.cyan.name,item.balloon.silver.name,item.balloon.gray.name,item.balloon.pink.name,item.balloon.lime.name,item.balloon.yellow.name,item.balloon.lightBlue.name,item.balloon.magenta.name,item.balloon.orange.name,item.balloon.white.name|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Balloon|shownumericids=y|generatetranslationkeys=y|displayname=Entity|spritename=balloons|spritetype=entity|nameid=balloon|id=107|foot=1}}=== Metadata ===In ''Bedrock Edition'', balloon items use the following data values:{{/DV}}== History =={{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon BE1.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon BE1.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}{{History||1.18.10|snap=beta 1.18.10.24|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}{{History||1.18.30|snap=beta 1.18.30.28|Added the [[boat with chest]], which can be leashed.}}{{History|education}}{{History||1.0.27|[[File:White Balloon BE1.png|32px]] [[File:Orange Balloon BE1.png|32px]] [[File:Magenta Balloon BE1.png|32px]] [[File:Light Blue Balloon BE1.png|32px]] [[File:Yellow Balloon BE1.png|32px]] [[File:Lime Balloon.png|32px]] [[File:Pink Balloon BE1.png|32px]] [[File:Gray Balloon BE1.png|32px]] [[File:Silver Balloon BE1.png|32px]] [[File:Cyan Balloon BE1.png|32px]] [[File:Purple Balloon BE1.png|32px]] [[File:Blue Balloon.png|32px]] [[File:Brown Balloon BE1.png|32px]] [[File:Green Balloon BE1.png|32px]] [[File:Red Balloon BE1.png|32px]] [[File:Black Balloon BE1.png|32px]] <br> [[File:White Balloon (item) BE1.png|32px]] [[File:Orange Balloon (item) BE1.png|32px]] [[File:Magenta Balloon (item) BE1.png|32px]] [[File:Light Blue Balloon (item) BE1.png|32px]] [[File:Yellow Balloon (item) BE1.png|32px]] [[File:Lime Balloon (item) BE1.png|32px]] [[File:Pink Balloon (item) BE1.png|32px]] [[File:Gray Balloon (item) BE1.png|32px]] [[File:Silver Balloon (item) BE1.png|32px]] [[File:Cyan Balloon (item) BE1.png|32px]] [[File:Purple Balloon (item) BE1.png|32px]] [[File:Blue Balloon (item) BE1.png|32px]] [[File:Brown Balloon (item) BE1.png|32px]] [[File:Green Balloon (item) BE1.png|32px]] [[File:Red Balloon (item) BE1.png|32px]] [[File:Black Balloon (item) BE1.png|32px]] Added balloons.}}{{History||1.18.32|snap=1.18.10.04|[[Bee]]s, [[boat]]s, tamed [[cat]]s, [[dolphin]]s, [[glow squid]]s, [[goat]]s, [[hoglin]]s, [[ocelot]]s, [[panda]]s, [[parrot]]s, [[polar bear]]s, [[squid]]s, [[strider]]s, tamed [[wolves]] and [[zoglin]]s can now be leashed.}}{{History|foot}}==Gallery===== Colors ===<gallery>Orange Balloon.pngMagenta Balloon.pngLight Blue Balloon.pngYellow Balloon.pngLime Balloon.pngPink Balloon.pngGray Balloon.pngLight Gray Balloon.pngCyan Balloon.pngPurple Balloon.pngBlue Balloon.pngBrown Balloon.pngGreen Balloon.pngRed Balloon.pngBlack Balloon.png</gallery>=== [[Event servers]] ===<gallery>File:Legends Balloon.png|Differently designed balloons featured in the ''[[Minecraft Legends Live Event]]''.File:Sniffer Balloon (Trails and Tales Summer Event) Render.png|A [[Sniffer]] balloon, featured in the [[Trails & Tales Event]].File:Camel Balloon (Trails and Tales Summer Event) Render.png|A balloon of a [[Camel]], featured in the Trails & Tales Event.File:Balloon Bundle (Trails and Tales Summer Event) Render.png|Bundle of balloons from the Trails & Tales Event.</gallery>{{Items}}{{Entities}}{{Education Edition}}[[Category:Education Edition entities]][[Category:Education Edition items]][[de:Ballon]][[it:Palloncino]][[ja:風船]][[ko:풍선]][[pl:Balon]][[pt:Balão]][[ru:Воздушный шар]][[zh:气球]]</li></ul> | 14w29a | Beacons now display the cracking animation when being broken. | |||
August 5, 2014 | Dinnerbone tweets a screenshot containing a colored beacon beam. The color appears to change when the beam passes through stained glass. | ||||
14w32a | The light of beacons now changes as it goes through stained glass. | ||||
August 7, 2014 | Dinnerbone tweets that the beacon beam can now pass through blocks that block light slightly. | ||||
14w32b | Beacon beams now show if they are going through a block that doesn't completely block light rather than partially block light. This allows beacon beams to go through water and lava. | ||||
Beacons in the Nether and the End now check for blocks and render the beam only up to the world height (Y=127). | |||||
1.8.2{{Extension DPL}}<ul><li>[[Chorus Fruit|Chorus Fruit]]<br/>{{about|the fruit that drops from [[chorus tree]]s|the building material|Popped Chorus Fruit|other uses|Chorus}}{{Item| title = Chorus Fruit| image = Chorus Fruit.png| renewable = Yes| heals = {{hunger|4}}| stackable = Yes (64)}}'''Chorus fruit''' is a [[food]] [[item]] native to [[the End]] that can be eaten, or [[smelting|smelted]] into [[Popped Chorus Fruit|popped chorus fruit]]. It can be eaten even when the hunger bar is full, and eating it may teleport the [[player]] up to 8 blocks in any direction.== Obtaining =={{see also|Tutorials/Chorus fruit farming}}Chorus fruit can be obtained by breaking [[Chorus Plant (block)|chorus plant blocks]]. Each block of chorus plant has a 50% chance to drop a chorus fruit. This is not affected by [[Fortune]].<ref>{{bug|MC-198924||Chorus Fruit doesn't have a higher chance with Fortune|Invalid}}</ref>== Usage ==To eat chorus fruit, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 hunger [[Hunger#Mechanics|saturation]].Unlike most foods, chorus fruits can be eaten even when the player has a full hunger bar.The player may also be [[teleportation|teleported]]: up to 16 attempts are made to choose a random destination within ±8 on all three axes in the same manner as [[Enderman#Teleportation|enderman teleportation]], with the exception that the player may teleport into an area only 2 blocks high, or one block tall if the player is crawling. The player does not land in the average centroid of the block, but rather to any position within an 8-block range. The player will be teleported directly down to the ground regardless of the height it was used at if the player is too far from a valid destination.The chorus fruit, unlike an [[Ender Pearl|ender pearl]], can teleport the player through [[solid block]]s. The algorithm tries to avoid [[fluid]]s; the player cannot teleport into a space occupied by [[water]] or [[lava]]. However, the player can be teleported onto dangerous blocks such as fire, cacti and magma blocks.<ref>{{bug|MC-102836||Enderman and chorus fruit can teleport to some dangerous places}}</ref>If a teleport succeeds, a sound similar to an enderman teleporting plays originating from the teleportation origin location. Chorus fruit has a cooldown of 1 second before being able to be used again. The cooldown is represented by a white overlay on the chorus fruit in the hotbar. The cooldown is applied to all chorus fruits items, including those in the player's inventory and containers.<ref>{{bug|MC-88236|||WAI}}</ref>Eating chorus fruit may teleport the player into areas protected by [[bedrock]], [[barrier|barrier blocks]], or other blocks that are otherwise unbreakable in [[Survival]] mode. However, it cannot teleport the player onto [[the Nether]] roof.<ref>{{bug|MC-84198|||Fixed}}</ref>Chorus fruit is completely non-functional above the nether roof.[[Fox]]es can also eat chorus fruit and the teleportation effect works the same as with players.=== Smelting ingredient ==={{smelting|Chorus Fruit|Popped Chorus Fruit|0.1}}== Sounds =====Generic==={{Sound table/Entity/Food}}===Unique==={{edition|java}}:{{Sound table|rowspan=2|sound=Teleport1.ogg|sound2=Teleport2.ogg|subtitle=Player teleports|source=player|description=When a player teleports by eating a chorus fruit|id=item.chorus_fruit.teleport|translationkey=subtitles.item.chorus_fruit.teleport|volume=1.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Fox teleports|source=Players & Friendly Creatures<wbr><ref group=sound>{{Bug|MC-257516||"Fox teleports" sound plays for both Players and Friendly Creatures sound categories}}</ref>|overridesource=1|description=When a fox teleports by eating a chorus fruit|id=entity.fox.teleport|translationkey=subtitles.entity.fox.teleport|volume=1.0|pitch=1.0|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Teleport1.ogg|sound2=Teleport2.ogg|source=hostile|description=When something teleports by eating a chorus fruit|id=mob.shulker.teleport|volume=1.0|pitch=1.0|foot=1}}==Data values =====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Chorus Fruit|spritetype=item|nameid=chorus_fruit|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Chorus Fruit|spritetype=item|nameid=chorus_fruit|id=558|form=item|foot=1}}==Advancements=={{load advancements|Husbandry;A Balanced Diet}}==History=={{History|java}}{{History||1.9|snap=15w31a|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|||snap=15w34c|A cooldown for using chorus fruit has now been added.}}{{History|||snap=15w37a|The chorus fruit's teleportation range has now been reduced from ±32 to ±8.}}{{History|||snap=15w50a|Added a [[sound]] for chorus fruit: <code>item.chorus_fruit.teleport</code>.}}{{History||1.10|snap=16w21a|Chorus fruit can now teleport riders off their mounts.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 432.}}{{History||1.14|snap=18w43a|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History||1.20.2|snap=23w33a|Eating chorus fruit now resets fall distance.<ref>{{bug|MC-112133||Eating chorus fruit does not reset fall distance|Fixed}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|||snap=alpha 1.0.0.1|The cooldown of chorus fruit now has an animation.}}{{History|bedrock}}{{History||1.7.0|snap=beta 1.7.0.2|The category that chorus fruit are apart of in the [[Creative inventory]] has been changed from "Nature" to "Items".}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History||1.13.0|snap=beta 1.13.0.15|Chorus fruit has been moved back to the "Nature" section in the Creative inventory.}}{{History|console}}{{History||xbox=TU46|xbone=CU36|switch=1.0.1|ps=1.38|wiiu=Patch 15|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Chorus Fruit JE2 BE2.png|32px]] The texture of chorus fruit has now been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:Chorus Fruit JE1 BE1.png|32px]] Added chorus fruit.}}{{History|foot}}==Issues=={{issue list}}==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--chorus-fruit Taking Inventory: Chorus Fruit] – Minecraft.net on November 5, 2020{{Items}}[[Category:Plants]][[Category:Food]][[Category:Renewable resources]][[de:Chorusfrucht]][[es:Fruta chorus]][[fr:Chorus]][[ja:コーラスフルーツ]][[ko:후렴과]][[nl:Chorusfruit]][[pl:Owoc refrenusu]][[pt:Fruta do coro]][[ru:Плод коруса]][[uk:Фрукт хорусу]][[zh:紫颂果]]</li><li>[[Cooked Chicken|Cooked Chicken]]<br/>{{about|a food item|other uses of the word "chicken"|Chicken (disambiguation)}}{{Item| title = Cooked Chicken| image = Cooked Chicken.png| renewable = Yes| heals = {{hunger|6}}| stackable = Yes (64)}}'''Cooked chicken''' is a [[food]] item that can be eaten by the [[player]].== Obtaining ===== Mob loot ===When a chicken dies while on fire, it drops one cooked chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1–4 cooked chicken with Looting III.=== Cooking ===[[Raw chicken]] can be cooked in a [[furnace]], [[smoker]], or [[campfire]]. Each piece of cooked chicken removed from a furnace output slot gives 0.35 [[experience]] (22.4 experience per stack).{{Smelting|Raw Chicken|Cooked Chicken|0,35}}=== Trading ==={{IN|java}}, apprentice-level butcher [[villager]]s have a {{frac|2|3}} chance to sell 8 cooked chicken for an [[emerald]]. Butcher villagers may give cooked chicken to players with the [[Hero of the Village]] effect.{{only|java}}{{IN|bedrock}}, apprentice-level butcher villagers have a 25% chance to sell 8 cooked chicken for an emerald as part of their trades.== Usage ===== Food ===To eat cooked chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|6}} [[hunger]] and 7.2 hunger [[Hunger#Mechanics|saturation]].=== Wolves ===Cooked chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cooked Chicken|spritetype=item|nameid=cooked_chicken|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Chicken|spritetype=item|nameid=cooked_chicken|id=276|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Video ==<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>== History =={{History|java beta}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|[[File:Cooked Chicken (pre-release).png|32px]] A teaser image for cooked chicken is revealed by [[Jeb]].}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Cooked Chicken (pre-release 2).png|32px]] Jens changes the texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}{{History||1.8|snap=Pre-release|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History|java}}{{History||1.2.1|snap=12w03a|Cooked chicken can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Farmer [[villager]]s now [[trading|sell]] 7–8 cooked chicken for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]]. Farmer [[villager]]s no longer sell cooked chicken.}}{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 366.}}{{History||1.14|snap=18w43a|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History|||snap=19w13a|Butcher villagers now give cooked chicken to players under the [[Hero of the Village]] effect.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History||v0.5.0|Cooked chicken now restores {{hp|6}} instead of {{hp|3}}.}}{{History||v0.8.0|snap=build 1|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History||v0.12.1|snap=build 1|Cooked chicken now restores [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Butcher villagers now [[trading|sell]] 6–8 cooked chicken for 1 [[emerald]].}}{{History||?|[[Chicken]]s can now [[drops|drop]] several cooked chickens if killed with a [[Looting]]-enchanted [[weapons|weapon]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|[[Trading]] has been changed, butcher [[villager]]s now have a 25% chance to [[trading|sell]] 4 cooked chicken as part of their second-tier [[trading|trade]].}}{{History||1.16.0|snap=beta 1.16.0.57|[[Trading]] has been changed, apprentice butcher [[villager]]s now have a 25% chance to [[trading|sell]] 8 cooked chicken instead of 4.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Cooked Chicken JE1 BE1.png|32px]] Added cooked chicken.}}{{History||xbox=TU12|[[File:Cooked Chicken JE2 BE2.png|32px]] The texture of cooked chicken has been changed so that it no longer has a dark outline.}}{{History|PS4}}{{History||1.90|[[File:Cooked Chicken JE3 BE3.png|32px]] The texture of cooked chicken has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Cooked Chicken JE2 BE2.png|32px]] Added cooked chicken.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>Beta 1.8 Dev Chicken.png|First image of cooked chicken.Beta 1.8 Dev Chicken 2.png|Second image of cooked chicken.</gallery>== References =={{reflist}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[cs:Pečené kuře]][[de:Gebratenes Hühnchen]][[es:Pollo asado]][[fr:Poulet rôti]][[hu:Sültcsirke]][[it:Pollo cotto]][[ja:焼き鳥]][[ko:익힌 닭고기]][[nl:Gebraden kip]][[pl:Pieczony kurczak]][[pt:Frango assado]][[ru:Жареная курятина]][[zh:熟鸡肉]]</li></ul> | pre5 | Bedrock no longer obstructs beacon activation or beams. | |||
Beacons in the Nether and the End now check and use the full build height (Y=255) rather than the world height (Y=127). | |||||
1.9{{Extension DPL}}<ul><li>[[Raw Beef|Raw Beef]]<br/>{{Item| title = Raw Beef| image = Raw Beef.png| heals = {{hunger|3}}| renewable = Yes| stackable = Yes (64)}}'''Raw beef''' is a [[food]] item that can be eaten by the [[player]] or cooked in a [[furnace]], [[smoker]], or [[campfire]] to make [[steak]].== Obtaining ===== Mob loot ===When adult [[cow]]s and [[mooshroom]]s are killed, they drop 1-3 raw beef. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[steak]] instead.=== Chest loot ==={{LootChestItem|raw-beef}}== Usage ===== Food ===To eat raw beef, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} hunger and 1.8 hunger [[Hunger#Mechanics|saturation]].=== Smelting ingredient ==={{Smelting|showname=1|Raw Beef|Steak|0.35}}=== Wolves ===Raw beef can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.=== Trading ===Journeyman-level Butcher villagers have a 50% chance to buy 10 raw beef for an emerald.{{only|bedrock}}Journeyman-level Butcher villagers always offer buy 10 raw beef for an emerald.{{only|java}}==Sounds=={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Raw Beef|spritetype=item|nameid=beef|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Beef|spritetype=item|nameid=beef|id=273|form=item|foot=1}}== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.|Raw beef is one of the new [[food]] items, [[drops|dropped]] by [[cow]]s in addition to their [[leather]].}}{{History|java}}{{History||1.2.1|snap=12w03a|Raw beef can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Raw beef can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 raw beef for 1 [[emerald]].}}{{History|||snap=1.3|[[File:Raw Beef JE2.png|32px]] The texture of raw beef has been changed.}}{{History||1.4.2|snap=12w37a|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|trade]] for raw beef.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 363.}}{{History||1.14|snap=18w43a|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}{{History|||snap=18w49a|Raw beef can now be found in [[chest]]s in [[village]] butcher shops.}}{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw beef.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}{{History||v0.5.0|Raw beef now restores {{hp|3}} instead of {{hp|1}}.}}{{History||v0.8.0|snap=build 1|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}{{History||v0.9.0|snap=build 1|Raw beef has been added to [[Creative]] mode.}}{{History||v0.12.1|snap=build 1|Raw beef now restores [[hunger]] instead of [[health]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Raw beef can now be found in [[village]] butcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Raw beef can now be [[trading|sold]] to butcher [[villager]]s.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}{{History||xbox=TU12|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Raw Beef JE3 BE2.png|32px]] Added raw beef.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Jeb steak.png|Raw Beef and [[Steak]] in a preview screenshot.</gallery>{{Items}}[[de:Rohes Rindfleisch]][[es:Filete crudo]][[fr:Bœuf cru]][[hu:Nyers marhahús]][[ja:生の牛肉]][[ko:익히지 않은 소고기]][[nl:Rauwe biefstuk]][[pl:Surowa wołowina]][[pt:Bife cru]][[ru:Сырая говядина]][[uk:Сира яловичина]][[zh:生牛肉]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Glistering Melon Slice|Glistering Melon Slice]]<br/>{{Item| image = Glistering Melon Slice.png| renewable = Yes| stackable = Yes (64)}}A '''glistering melon slice'''{{fn|Known as '''Glistering Melon Slice''' {{in|java}} and '''Glistering Melon''' {{in|bedrock}}.}} is an inedible [[item]] used for brewing [[potion]]s of [[Healing]]. It is also one of the many potion ingredients that can be used to make mundane potions.== Obtaining ===== Chest loot ==={{LootChestItem|glistering-melon-slice}}=== Crafting ==={{Crafting|A1= Gold Nugget|B1= Gold Nugget|C1= Gold Nugget|A2= Gold Nugget|B2= Melon Slice |C2= Gold Nugget|A3= Gold Nugget|B3= Gold Nugget|C3= Gold Nugget|Output= Glistering Melon Slice|type= Brewing}}=== Trading ===Master-level farmer [[villager]]s sell 3 glistering melon for 4 [[emerald]]s.== Usage ==Despite being crafted with a [[melon slice]], a glistering melon slice cannot be eaten, unlike a [[golden apple]] or [[golden carrot]].=== Brewing ingredient ==={{Brewing|head=1|Glistering Melon Slice|Mundane Potion|base=Water Bottle}}{{Brewing|Glistering Melon Slice|Potion of Healing|foot=1}}===Piglins===[[Piglin]]s are attracted to glistering melon slices. They run toward any glistering melon slice on the ground, and inspect it for 6 to 8 seconds before putting it in their inventory.== Achievements =={{load achievements|Oooh, shiny!}}== Advancements =={{load advancements|Oh Shiny}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glistering Melon Slice|spritetype=item|nameid=glistering_melon_slice|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glistering Melon|spritetype=item|nameid=glistering_melon_slice|aliasid=speckled_melon|id=434|form=item|translationkey=item.speckled_melon.name|foot=1}}== History =={{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 4|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.|The [[crafting]] recipe of glistering melons is one [[melon slice]] and one [[gold nugget]].|Glistering melons have replaced [[ghast tear]]s as the ingredient to produce [[potions of Healing]] due to the difficulty in getting tears.<ref>{{tweet|jeb_|123671273904680960}}</ref> They also now brew with [[water bottle]]s to create [[mundane potion]]s.}}{{History||1.6.1|snap=13w23a|The [[crafting]] recipe of glistering melons is changed from one [[gold nugget]] to eight.}}{{History||1.9|snap=15w49a|[[File:Glistering Melon Slice JE2.png|32px]] The rotation of glistering melon [[item]]s has been changed to be consistent with [[melon slice]]s.<ref>{{bug|MC-85963}}</ref>}}{{History|||snap=15w49b|[[File:Glistering Melon Slice JE1 BE1.png|32px]] The rotation of glistering melons has been reverted and is no longer consistent with melon slices.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 382.}}{{History|||snap=18w20b|"Glistering Melon" has been renamed to "Glistering Melon Slice".|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}{{History||1.14|snap=18w43a|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melon slices has been changed.}}{{History|||snap=19w11a|Farmer [[villager]]s now [[trading|sell]] glistering melon slices.}}{{History||1.16|snap=20w09a|Glistering melon slices are now admired by [[piglin]]s.<ref>{{bug|MC-172363}}</ref>}}{{History|||snap=20w16a|Glistering melon slices now generate in[[ruined portal]]chests.}}{{History|pocket alpha}}{{History||v0.12.1|snap=build 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Glistering melons can now be [[trading|bought]] from farmer [[villager]]s.}}{{History||1.13.0|snap=beta 1.13.0.9|[[Trading]] has been changed. Master-level farmer villagers now have a {{frac|1|3}} chance to [[trading|sell]] glistering melon slices.}}{{History||1.16.0|snap=beta 1.16.0.57|Glistering melons are [[trading|sold]] from farmer villagers under a 50% chance, once again.|Glistering melons now generate in[[ruined portal]]chests.}}{{History||1.16.100|snap=beta 1.16.100.54|[[Ruined Portal]]s can now generate with 4–12 glistering melons instead of only one.}}{{History|||snap=beta 1.16.100.56|The ID of glistering melon slices has been changed from <code>speckled_melon</code> to <code>glistering_melon_slice</code>.}}{{History|console}}{{History||xbox=TU7|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Glistering Melon Slice JE3 BE2.png|32px]] The texture of glistering melons has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Glistering Melon Slice JE1 BE1.png|32px]] Added glistering melons.}}{{History|foot}}== Issues =={{issue list}}== See also ==* [[Melon Slice]]* [[Melon]]== Notes =={{fnlist}}== References =={{reflist}}{{Items}}[[Category:Renewable resources]][[cs:Zlatavý kousek melounu]][[de:Glitzernde Melonenscheibe]][[es:Rodaja de sandía reluciente]][[fr:Tranche de pastèque scintillante]][[hu:Ragyogó dinnye]][[ja:きらめくスイカの薄切り]][[ko:반짝이는 수박 조각]][[nl:Glinsterende meloenschijf]][[pl:Błyszczący arbuz]][[pt:Fatia de melancia reluzente]][[ru:Сверкающий ломтик арбуза]][[uk:Блискуча скибка кавуна]][[zh:闪烁的西瓜片]]</li></ul> | 15w31a | Beacons now generate naturally in end ships. | |||
15w32c | Beacons no longer generate in end ships and have been replaced by pumpkins. | ||||
15w47a | A new tag, PaymentItem , now stores the sacrifice item within the beacon's block entity data. | ||||
Beacons no longer drop their contents when broken or when the interface is exited. | |||||
Beacons are now able to interact with hoppers. | |||||
15w47b | The beacon effect duration now increases with pyramid level (it was formerly a constant 9 seconds). | ||||
15w49a | The PaymentItem tag has been removed (introduced in 15w47a). | ||||
Beacons once again drop their contents when broken or when the interface is exited (as they had before 15w47a). | |||||
Beacons can no longer interact with hoppers (as they had since 15w47a). | |||||
16w02a | Beacons now immediately activate when placed on valid pyramids. | ||||
1.11{{Extension DPL}}<ul><li>[[Obsidian Boat|Obsidian Boat]]<br/>{{for|other uses|Obsidian (disambiguation)}} {{for|other kinds of boats|Boat (disambiguation)}}{{Joke feature}}{{ItemEntity|title=Obsidian Boat|image=Obsidian Boat.png|image2=Obsidian Boat (item).png|stackable=No|renewable=Yes}}The '''obsidian boat''' was a joke [[boat]] variant released in an April Fools' joke version.== Obtaining ===== Crafting ==={{crafting|A2 = Obsidian |C2 = Obsidian|A3 = Obsidian |B3 = Obsidian |C3 = Obsidian|Output= Obsidian Boat|ignoreusage=1}}== Usage ==Obsidian boats sank in [[water]] instead of floating. They also sank in lava like other boats but did not get destroyed in it.== Sounds ==Obsidian boats used the Friendly Creatures sound category for entity-dependent sound events, although did not have any sounds of their own.== Data values ===== ID ==={{ID table|shownumericids=y|showforms=y|generatetranslationkeys=java|displayname=Obsidian Boat|spritetype=item|nameid=obsidian_boat|id=432|form=item|translationkey=item.obsidian_boat.name|foot=1}}{{ID table|shownumericids=y|generatetranslationkeys=java|displayname=Obsidian Boat|spritetype=entity|nameid=boat|id=41|translationkey=entity.Boat.name|foot=1}}=== Entity data ==={{/ED}}== History =={{History|java}}{{History||1.10|snap=15w14a|link=Java Edition 15w14a|[[File:Obsidian_Boat_(item).png|32px]] [[File:Obsidian Boat.png|32px]] Added the obsidian boat.}}{{History|foot}}== Issues ==Obsidian boat is a joke feature and as such issues relating to them cannot be fixed.{{Items}}{{Entities}}{{Jokes}}[[Category:Joke items]][[Category:Joke entities]][[it:Barca di ossidiana]][[ja:黒曜石のボート]][[pt:Bote de obsidiana]][[uk:Обсидіановий човен]][[zh:15w14a]]</li><li>[[Amethyst Shard|Amethyst Shard]]<br/>{{Item| title = Amethyst Shard| image = Amethyst Shard.png| renewable = Yes| stackable = Yes (64)}}An '''amethyst shard''' is a crystal ore obtained from mining a fully grown [[amethyst cluster]] or can be obtained from chests in [[Ancient City|ancient cities]].== Obtaining ===== Mining ===An [[amethyst cluster]] mined using a non-[[Silk Touch]], non-[[Fortune]] [[pickaxe]] drops 4 amethyst shards. When mined using any other tool, [[item]] or mechanism (such as [[explosion]]s or [[piston]]s) it drops 2 shards. The maximum amount of amethyst shards dropped can be increased with Fortune. Fortune I gives a {{frac|1|3}} chance for eight shards, averaging 5.33 shards; Fortune II gives a 25% chance (each) to give eight or 12 shards, averaging 7 shards, and Fortune III gives a 20% chance (each) to give 8, 12, or 16 shards, averaging 8.8 shards.If the amethyst cluster in any of its growth stages is mined using a pickaxe enchanted with [[Silk Touch]], it drops itself rather than amethyst shards.=== Chest loot ==={{LootChestItem|amethyst-shard}} == Usage ===== Crafting ingredient ==={{Crafting usage}}=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Amethyst Shard|Any Armor Trim Smithing Template|Netherite Chestplate|Amethyst Shard|Amethyst Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe;<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|amethyst shard}}=== Allay duplication ===If an amethyst shard is given to an [[allay]] that is currently dancing to an active [[jukebox]], the allay emits heart particles, consumes the amethyst shard and duplicates into another allay. After this, there is a 5 minute cool down until both allays can be duplicated like this again.== Sounds =={{Edition|Java}}:{{Sound table|sound=Amethyst shimmer.ogg|subtitle=Amethyst chimes|source=neutral|description=When an amethyst shard duplicates an allay|id=block.amethyst_block.chime|translationkey=subtitles.block.amethyst_block.chime|volume=0.4|pitch=1.0|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Amethyst shimmer.ogg|source=block|description=When an amethyst shard duplicates an allay|id=chime.amethyst_block|volume=1.0|pitch=0.5-1.7|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Amethyst Shard|spritetype=item|nameid=amethyst_shard|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Amethyst Shard|spritetype=item|nameid=amethyst_shard|form=item|id=625|foot=1}}==History=={{History||October 3, 2020|link={{ytl|DBvZ2Iqmm3M|t=23m14s}}|Amethyst shards are mentioned, but not shown at [[Minecraft Live 2020]].}}{{History|java}}{{History||1.17|snap=20w45a|[[File:Amethyst Shard JE1.png|32px]] Added amethyst shards.}}{{History|||snap=20w46a|[[File:Amethyst Shard JE2 BE1.png|32px]] The texture for amethyst shards has changed.}}{{History||1.19|snap=22w13a|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.1|snap=22w24a|Amethyst shards can now be used to duplicate [[allay]]s.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Amethyst shards can now be used as an armor trim material.}}{{History||1.20|snap=23w12a|Amethyst shards can now be used to craft [[calibrated sculk sensor]]s.}}{{History|bedrock}}{{History||1.17.0|snap=beta 1.17.0.50|[[File:Amethyst Shard JE2 BE1.png|32px]] Added amethyst shards.}}{{History|||snap=beta 1.17.0.52|Amethyst shards are now available without enabling [[Experimental Gameplay]].}}{{History||1.19.0|snap=beta 1.19.0.26|Amethyst shards can now be found in [[ancient city]] [[chest]]s.}}{{History||1.19.10|snap=beta 1.19.10.22|Amethyst shards can now be used to duplicate allays.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.21|Amethyst shards can now be used as an armor trim material.}}{{History|||snap=beta 1.19.80.22|Amethyst shards can now be used to craft calibrated sculk sensors.}}{{History|foot}}==Issues=={{issue list}}==Trivia==* Although in real life {{w|amethyst}} is a variety of {{w|quartz}} like [[Nether Quartz|nether quartz]], the two resources are not interchangeable.* besides netherite, amethyst is the only or to be attempted not from an ore in caves== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--amethyst-shard Taking Inventory: Amethyst Shard] – Minecraft.net on May 20, 2021{{Items}}[[Category:Renewable resources]][[de:Amethystscherbe]][[es:Fragmento de amatista]][[fr:Éclat d'améthyste]][[it:Scheggia di ametista]][[ja:アメジストの欠片]][[lzh:紫水玉片]][[pl:Odłamek ametystu]][[pt:Fragmento de ametista]][[ru:Осколок аметиста]][[uk:Уламок аметисту]][[zh:紫水晶碎片]][[Category:Ore]]</li></ul> | 16w32a | The block entity ID has been changed from Beacon to beacon . | |||
1.13{{Extension DPL}}<ul><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}}{{Item| image = Copper Ingot.png| renewable = Yes| stackable = Yes (64)}}'''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]].== Obtaining ===== Crafting ==={{Crafting |Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9 |type=Miscellaneous}}=== Smelting ===Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]].{{Smelting|head=1|Raw Copper|Copper Ingot|0.7}}{{Smelting|foot=1|Copper Ore; Deepslate Copper Ore|Copper Ingot|0.7}}=== Mob loot ======= Drowned ====When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot|Any Armor Trim Smithing Template|Netherite Chestplate|Copper Ingot|Copper Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|copper ingot}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Copper Ingot|spritetype=item|nameid=copper_ingot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Copper Ingot|spritetype=item|nameid=copper_ingot|form=item|id=504|foot=1}}== History =={{History|java}}{{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}}{{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}}{{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}}{{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}}{{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}}{{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}}{{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}}{{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}}{{History|bedrock}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}}{{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}}{{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}}{{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}}{{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}}{{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}}{{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}}{{History|foot}}== Issues =={{Issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022{{Items}}[[Category:Renewable resources]][[de:Kupferbarren]][[es:Lingote de cobre]][[fr:Lingot de cuivre]][[it:Lingotto di rame]][[ja:Copper Ingot]][[ko:구리괴]][[pl:Sztabka miedzi]][[pt:Barra de cobre]][[ru:Медный слиток]][[uk:Мідний злиток]][[zh:铜锭]]</li><li>[[Trident|Trident]]<br/>{{For|the Hidden Depths DLC weapon in ''Minecraft Dungeons''|MCD:Trident}} {{ItemEntity|durability= 250|renewable= Yes|stackable= No|size=Height: 0.25 Blocks<br>Width: 0.25 Blocks|title=Trident|image= <gallery>Trident (item).png | ItemTrident.png | Entity</gallery>}}A '''trident''' is a [[weapon]] used in both melee and ranged combat and is a rare drop from [[drowned]].==Obtaining==Tridents are not craftable. A trident can be obtained only when dropped by a [[drowned]], Converted drowned are never equipped with tridents. ===Mob loot======= '''''Java Edition''''' ====6.25% (or 1 in 16) of [[Drowned]] in Java Edition spawn with a trident of random durability as their natural weapon. They have an 8.5% chance to drop their trident when killed by a player. The chance is increased by 1% for each level of [[Looting]] up to a max of 11.5% with Looting III. This means the overall chance of obtaining a trident from any given drowned is 0.53125% (about 1 in 188) or 0.71875% (about 1 in 140) with looting III.{{IN|Java}}, a trident held by a drowned has a chance to be enchanted, but the trident's enchantments have no effects for drowned.<ref>{{bug|MC-127321}}</ref>==== '''''Bedrock Edition''''' ====Only 15% (or 3 in 20) of [[Drowned]] in Bedrock Edition spawn with tridents. Of these, they have a 25% chance to drop their trident when killed by a player. This chance is increased by 4% for each level of looting up to a max of 37% with looting III. This means the overall chance of obtaining a trident from any given drowned is 3.75% (or 3 in 80) or 5.55% with looting III.===Thrown tridents===Tridents thrown onto the ground by a player can be picked up; however, tridents thrown by [[drowned]] cannot be picked up, similar to arrows shot by [[skeleton]]s, [[stray]]s, and [[pillager]]s. Only the owner of a trident thrown in Creative mode or enchanted with Loyalty can pick it up; other players in Creative and players in Survival mode including its own owner can't pick up the trident thrown in Creative.===Trading===Drowned who are holding tridents will sometimes drop their trident at full durability if given a nautilus shell when they aren't attacking anything.{{only|BE}}==Usage=====Drowned==={{main|Drowned}}15% of drowned {{in|bedrock}}, and 6.25% {{in|java}}, spawn with a trident as its natural weapon. It throws the trident at its opponent every 1.5 seconds, dealing {{hp|9}} [[damage]] in normal difficulty. A drowned can throw unlimited tridents, and these tridents cannot be picked up by the [[player]].A [[villager]] can be turned into a [[zombie villager]] if it is killed by a trident thrown by a drowned: the chance of conversion is 0% on Easy [[difficulty]], 50% on Normal, and 100% on Hard and [[Hardcore]].{{IN|bedrock}}, a drowned can use the trident's melee attack if its target is within three blocks. The melee attack deals {{hp|9}} damage.===Melee attack===Pressing {{control|attack}} while holding a trident deals damage to both [[mob]]s and players. Tridents deal {{hp|9}} melee damage. A successful hit consumes durability of the trident.===Ranged attack===[[File:Steve aiming with Trident.png|150px]] [[File:Alex aiming with Trident.png|150px]]Pressing and holding {{control|use}} while holding a trident charges it. When released at full charge, the trident is thrown and deals damage to any [[entity]] it hits. It flies on a ballistic trajectory similar to that of an [[arrow]], but at 80% strength. If the trident hits a block, it sticks to the block. If it hits an entity, it bounces off the entity and lands nearby. It is also blocked by [[shield]]s and can be retrieved once it lands in the ground. Thrown tridents can trigger wooden [[button]]s, wooden [[pressure plate]]s, and [[target]] blocks. A trident can be thrown at a [[chorus flower]] or [[pointed dripstone]] to break it, which causes the block to be dropped as its respective item.{{IN|bedrock}} and [[Java Edition Combat Test 4]], tridents can be shot by [[dispenser]]s regardless of enchantment.Tridents [[Enchanting#Summary_of_enchantments_by_item|enchanted]] with [[Loyalty]] return to the thrower after hitting an entity{{only|java}}/hitting and bouncing off an entity then hitting a block{{only|bedrock}}<ref>{{bug|MCPE-51726}}</ref> or just a block. A Loyalty-enchanted trident fired from a [[dispenser]] just sticks to the block it strikes. Higher levels of enchantment result in shorter recovery times. {{IN|java}}, throwing a trident enchanted with Loyalty into the [[void]] destroys it,<ref>{{bug|MC-125755|||WAI}}</ref> while {{in|bedrock}} it automatically returns to the player. Tridents (if enchanted with Loyalty), can take [[fire]] damage but still return to the player if thrown in [[lava]]. This is especially helpful in [[the Nether]] should the [[player]] be using a trident instead of a [[bow]]. If a trident enchanted with Loyalty attempts to return to a player with no available inventory space, the trident floats near the player until inventory space becomes available.Thrown tridents take 1 durability damage, regardless of whether it hit an entity or not. Tridents with 1 durability remaining cannot be thrown.Tridents enchanted with [[Riptide]] launch the player a certain distance when thrown, with the distance increasing for higher enchantment levels. They can be thrown only if the player is standing in [[water]], or if it is raining on the block they are standing on. If the player charges it but walks into a nearby dry area, the charge is canceled. If the player throws a Riptide trident and collides with a mob, the mob takes melee damage (including critical damage if the player is falling). {{IN|java}} tridents enchanted with Riptide take one durability damage upon throwing, and lose an additional 1 durability if it collides with an entity on both editions. Each level of Riptide increases the distance traveled by six blocks. The enchantment at level one launches the player nine blocks, fifteen blocks at level two, and twenty-one blocks at level three.Tridents enchanted with [[Channeling]] summon a lightning bolt if there is a thunderstorm, although only upon hitting a mob or player standing in the rain as well as a [[Lightning Rod|lightning rod]] placed in the rain.Unlike other projectiles, the trident does not slow down when thrown through water or lava.{{IN|java}}, the [[Impaling]] enchantment affects ''all water mobs''. {{IN|bedrock}}, it deals extra damage to [[player]]s and mobs in water or rain.Unlike arrows, thrown tridents do not despawn.{{only|bedrock}} Tridents despawn after 60 seconds if they are not picked up.{{only|java}}<ref>{{bug|MC-125817}}</ref>;Magical damageUsing [[Riptide]], nearby players or mobs are dealt [[Harming|splash damage]] within an 8.25×8.25×4.25 cubical area. It stacks with the [[Impaling]] enchantment and [[Strength]] effect. Critical hits do not increase splash damage, but affect the target. {{IN|bedrock}}, thrown tridents can damage the [[ender dragon]] while resting on the bedrock fountain. {{IN|java}}, they act just like arrows — deflected, but burn as if they had [[Flame]].=== Damage===Thrown tridents and splashes deal {{hp|8}} damage. The damage remains the same regardless of the trident's speed. It has a faster charging speed than a [[bow]] or [[crossbow]] (barring the [[Quick Charge]] enchantment.)====Java Edition===={{IN|java}}, tridents have an attack speed of 1.1 and take ~0.91 seconds to [[Damage#Attack cooldown|recover]].{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"!Attack!{{ItemSprite|Trident|text=Melee}}!{{ItemSprite|Trident|text=Melee (critical)}}!{{ItemSprite|Trident|text=Range}}|-!Attack damage|{{hp|9}}|{{hp|13.5}}|{{hp|8}}|-!Damage/Second (DPS)<ref group="note">This does not take travel time into account</ref>|9.9|14.3|?|-!Lifetime damage inflicted<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum'' (e.g., 250 × 9 = 2250). It ignores enchantments and critical hits, and assumes the trident is at maximum charge</ref>|{{hp|2250}}|{{hp|3375}}|{{hp|2000}}|-!Durability| colspan="3" |250|}{{notelist}}====Bedrock Edition===={{IN|bedrock}}, tridents have no attack cooldown and do the following damage:{| class="wikitable" style="text-align:center" data-description="Sword attack damage by type"!Attack!{{ItemSprite|Trident|text=Melee}}!{{ItemSprite|Trident|text=Range}}|-!Attack damage|{{hp|9}}|{{hp|8}}|-! ''Lifetime damage inflicted''<ref group="note">The formula to find the total lifetime damage is ''Durability × Damage per hit = Lifetime damage minimum''. It excludes enchantments and critical hits.</ref>|{{hp|2259}}|{{hp|2008}}|-!Durability| colspan="2" |251|}{{notelist}}===Elytra===A trident with the [[Riptide]] enchantment can be used to propel a player with a pair of [[elytra]], but only in [[rain]]y weather, during snowy weather in certain biomes<ref>{{bug|MC-128169}}</ref> or while the [[player]] is in a body of water. A Riptide trident can boost the player to speeds as high as 125 blocks per second,<ref>{{bug|MC-147173||Using riptide tridents while elytra flying can boost the player to excessive speeds}}</ref> much faster than the 33.5 blocks-per-second speed achievable using [[firework rocket]]s.===Impaling damage ==={{IN|java}}, the [[Impaling]] enchantment deals extra damage to all water mobs. {{IN|bedrock}} and in [[Java Edition Combat Test 3]], it deals extra damage to all players and mobs in water or rain.{| class="wikitable" style="text-align:center" data-description="Trident Damage by Impaling Level" ||+ Trident Damage by Impaling level|-!Level!Increase!Melee!Ranged|-|I| adds {{hp|2.5}}|{{hp|11.5}}|{{hp|10.5}}|-|II|adds {{hp|5}}|{{hp|14}}|{{hp|13}}|-|III| adds {{hp|7.5}}|{{hp|16.5}}|{{hp|15.5}}|-|IV|adds {{hp|10}}|{{hp|19}}|{{hp|18}}|-|V|adds {{hp|12.5}}|{{hp|21.5}}|{{hp|20.5}}|}{{-}}===Enchantments===Tridents have a base enchantability of 1 and can receive the following [[enchantment]]s:{| class="wikitable col-2-center col-3-right"|+!Name!Max Level![[Enchanting|Method]]|-|[[Loyalty]]<ref group="note" name="note1">Loyalty and Channeling are mutually exclusive from Riptide, but not from each other.</ref>|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Channeling]]<ref group="note" name="note1" />|I|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Riptide]]<ref group="note" name="note1" />|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Impaling]]|V|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Unbreaking]]|III|{{Inventory slot|Enchanting Table}}{{Inventory slot|Anvil}}|-|[[Mending]]|I|{{Inventory slot|Anvil}}|-|[[Curse of Vanishing]]|I|{{Inventory slot|Anvil}}|}; Notes<references group="note" />===Repairing ===Tridents have the same [[durability]] as an [[sword|iron sword]]. Whenever a trident deals damage, its durability decreases by 1.Tridents can be repaired by:*combining two damaged tridents in a [[grindstone]], or on a [[crafting table]] or the 2×2 inventory grid, which removes any enchantments except for [[Curse of Vanishing]] and [[Curse of Binding]]*combining a damaged trident with another trident on an [[anvil]], which preserves enchantments.*applying the [[Mending]] enchantment.==Sounds=={{Edition|Java}}:<br>Thrown tridents use the Friendly Creatures sound category for entity-dependent sound events.{{Sound table|sound=Trident pierce1.ogg|sound2=Trident pierce2.ogg|sound3=Trident pierce3.ogg|subtitle=Trident stabs|source=neutral|description=When a trident hits a mob|id=item.trident.hit|translationkey=subtitles.item.trident.hit|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Trident ground impact1.ogg|sound2=Trident ground impact2.ogg|sound3=Trident ground impact3.ogg|sound4=Trident ground impact4.ogg|subtitle=Trident vibrates|source=neutral|description=When a trident hits the ground|id=item.trident.hit_ground|translationkey=subtitles.item.trident.hit_ground|volume=0.9|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16}}{{Sound table|sound=Trident throw1.ogg|sound2=Trident throw2.ogg|subtitle=Trident clangs|source=player|description=When a player throws a trident|id=item.trident.throw|translationkey=subtitles.item.trident.throw|volume=1.0|pitch=1.0|distance=16}}{{Sound table|rowspan=2|sound=Trident thunder1.ogg|sound2=Trident thunder2.ogg|subtitle=Trident thunder cracks|source=neutral|description=When a Channeling trident hits a mob|id=item.trident.thunder|translationkey=subtitles.item.trident.thunder|volume=5.0|pitch=1.0|distance=16}}{{Sound table|subtitle=Trident thunder cracks|source=weather|description=When a trident with Channeling strikes a lightning rod|id=item.trident.thunder|translationkey=subtitles.item.trident.thunder|volume=5.0|pitch=1.0|distance=16}}{{Sound table|sound=Riptide I.ogg|subtitle=Trident zooms|source=player|description=When a Riptide I trident is used|id=item.trident.riptide_1|translationkey=subtitles.item.trident.riptide|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Riptide II.ogg|subtitle=Trident zooms|source=player|description=When a Riptide II trident is used|id=item.trident.riptide_2|translationkey=subtitles.item.trident.riptide|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Riptide III.ogg|subtitle=Trident zooms|source=player|description=When a Riptide III or higher trident is used|id=item.trident.riptide_3|translationkey=subtitles.item.trident.riptide|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Trident return1.ogg|sound2=Trident return2.ogg|sound3=Trident return3.ogg|subtitle=Trident returns|source=neutral|description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>|id=item.trident.return|translationkey=subtitles.item.trident.return|volume=8.0|pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>|distance=16}}{{Sound table|sound=Trident throw1.ogg|sound2=Trident throw2.ogg|subtitle=Drowned throws Trident|source=hostile|description=When a drowned shoots a trident|id=entity.drowned.shoot|translationkey=subtitles.entity.drowned.shoot|volume=1.0|pitch={{frac|5|6}}-1.25|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=player|description=When a trident's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{Edition|Bedrock}}:{{Sound table|type=bedrock|sound=Trident pierce1.ogg|sound2=Trident pierce2.ogg|sound3=Trident pierce3.ogg|source=player|description=When a trident hits a mob|id=item.trident.hit|volume=1.0|pitch=1.0}}{{Sound table|sound=Trident ground impact1.ogg|sound2=Trident ground impact2.ogg|sound3=Trident ground impact3.ogg|sound4=Trident ground impact4.ogg|source=player|description=When a trident hits the ground|id=item.trident.hit_ground|volume=0.9|pitch=1.0}}{{Sound table|sound=Trident throw1.ogg|sound2=Trident throw2.ogg|source=player|description=When a player throws a trident|id=item.trident.throw|volume=1.0|pitch=1.0}}{{Sound table|sound=Trident thunder1.ogg|sound2=Trident thunder2.ogg|source=player|description=When a trident with Channeling strikes a mob<ref group="sound">{{Bug|MCPE-43402}}</ref><wbr><ref group=sound>{{bug|MCPE-173931||Tridents don't make channeling sounds when striking a lightning rod}}</ref><wbr>{{Upcoming|BE 1.20.30}}|id=item.trident.thunder|volume=1.0<wbr>{{Until|BE 1.20.30}}<br>1000.0<wbr>{{Upcoming|BE 1.20.30}}|pitch=1.0}}{{Sound table|sound=Riptide I.ogg|source=player|description=When a Riptide I trident is used|id=item.trident.riptide_1|volume=1.0|pitch=1.0}}{{Sound table|sound=Riptide II.ogg|source=player|description=When a Riptide II trident is used|id=item.trident.riptide_2|volume=1.0|pitch=1.0}}{{Sound table|sound=Riptide III.ogg|source=player|description=When a Riptide III trident is used|id=item.trident.riptide_3|volume=1.0|pitch=1.0}}{{Sound table|sound=Trident return1.ogg|sound2=Trident return2.ogg|sound3=Trident return3.ogg|source=player|description=When a trident starts returning <ref group=sound>The first sound is only played {{frac|1|9}} of the time, while the others are played {{frac|4|9}} of the time</ref>|id=item.trident.return|volume=8.0|pitch=''varies'' <ref group=sound>1.0 for <code>return1</code>, 1.0/0.8/1.2/1.2 for <code>return2</code>, and 1.0/0.8/0.8/1.2 for <code>return3</code></ref>}}{{Sound table|sound=Trident throw1.ogg|sound2=Trident throw2.ogg|source=hostile|description=When a drowned shoots a trident<ref group="sound">{{Bug|MCPE-53297}}</ref><wbr>{{Upcoming|BE 1.20.30}}|id=mob.drowned.shoot|volume=1.0|pitch=0.8-1.2|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Trident|spritetype=item|nameid=trident|form=item|foot=1}} {{ID table|edition=java|showentitytags=y|generatetranslationkeys=y|displayname=Trident|spritetype=entity|nameid=trident|entitytags=impact_projectiles|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Trident|spritetype=item|nameid=trident|id=546|form=item|foot=1}} {{ID table|edition=bedrock|shownumericids=y|generatetranslationkeys=y|displayname=Trident|spritetype=entity|nameid=thrown_trident|id=73|foot=1}}===Entity data ===Tridents have entity data associated with them that contain various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}::See [[Bedrock Edition level format/Entity format]].==Achievements=={{load achievements|Do a Barrel Roll!;Bullseye}}==Advancements=={{load advancements|A Throwaway Joke;Very Very Frightening;Not Today;Sniper Duel;Bullseye}}==History=={{History|java}}{{History||November 18, 2017|link={{YouTubeLink|mAapz_nIC_Y}}|A trident was shown killing a [[zombie]] in a clip presented at [[MineCon Earth]].}}{{History||1.13|snap=18w07a|[[File:Trident.png|60px]] {{InvSprite|Trident Revision 1}} Added tridents, which are currently unobtainable in [[Survival]].}}{{History|||snap=18w10a|[[File:Trident (item).png|32px]] Tridents now have a new texture in the [[inventory]].}}{{History|||snap=18w11a|Added [[drowned]] mobs, which can spawn with a trident, allowing tridents to now become obtainable in [[Survival]].}}{{History|||snap=18w14a|If the [[player]] is not in [[water]] and it is not [[rain]]ing, the player can no longer throw tridents [[enchantment|enchanted]] with [[Riptide]], but they can still deal melee [[damage]].}}{{History|||snap=18w20a|Like with swords, tridents no longer can break blocks when held in [[Creative]] mode.<ref>{{bug|MC-126300}}</ref>}}{{History||1.14|snap=18w43a|Thrown tridents can now break [[chorus flower]]s.}}{{History||1.15|snap=19w39a|[[File:Enchanted Trident.png|60px]] [[File:Enchanted Trident (item).gif|32px]] Tridents that are [[enchanting|enchanted]] now have a glint.|Trident items use a 3D model again. When dropped, it rotates off center<ref>{{bug|MC-161886}}</ref> (like with beds at the time and shields currently).}}{{History|||snap=19w42a|Trident items now use the 2D sprite again.<ref>{{bug|MC-161872}}</ref>}}{{History||1.17|snap=20w48a|Thrown tridents can now break [[pointed dripstone]].}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Trident-exclusive enchantments are no longer obtainable from villager [[trading]].}}{{History||Combat Tests|snap=1.14.3 - Combat Test|The attack speed of tridents has been increased to 2.|The base [[damage]] of tridents has been decreased from {{hp|9}} to {{hp|7}}.|The attack reach of tridents has been increased to 4 [[block]]s.}}{{History|||snap=Combat Test 2|The damage of tridents has been increased to {{hp|8}}.}}{{History|||snap=Combat Test 4|Tridents can now be shot from [[dispenser]]s.|Tridents with [[Loyalty]] that fall into the [[void]] now return to their owner upon breaking in the void.|Tridents with [[Impaling]] now deal [[enchanting|enchantment]] damage to all [[mob]]s that are in [[water]] or [[rain]].}}{{History|||snap=Combat Test 5|The damage of tridents has been decreased to {{hp|7}} again.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.13.8|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.|Tridents are currently a part of [[Experimental Gameplay]].}}{{History|||snap=beta 1.2.14.2|Tridents have been fully implemented.}}{{History|||snap=beta 1.2.20.1|A new animation has been added for tridents with [[Riptide]] when they are thrown.}}{{History||1.5.0|snap=beta 1.5.0.0|Tridents can now be [[enchantment|enchanted]] with [[Mending]] and [[Unbreaking]].}}{{History|||snap=beta 1.5.0.7|Tridents no longer break [[block]]s in [[Creative]] mode.}}{{History||1.10.0|snap=beta 1.10.0.3|Thrown tridents can now break [[chorus flower]]s.}}{{History||1.16.0|snap=beta 1.15.0.51|Drowned can no longer have a trident when converted.|Drowned that are not holding a trident are no longer able to drop one.}}{{History||1.16.220|snap=beta 1.16.220.50|Tridents are now able to break pointed dripstone.}}{{History|||snap=beta 1.16.220.51|Drowned now hold their tridents correctly when targeting a player.}}{{History|console}}{{History||xbox=TU69|ps=1.76|wiiu=Patch 38|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}{{History|education}}{{History||1.4.0|[[File:Trident.png|60px]] [[File:Trident (item).png|32px]] Added tridents.}}{{History|foot}}==Issues=={{issue list}}==Trivia==* If a player throws a Loyalty-enchanted trident and the player's inventory subsequently fills, the trident hovers around or through the player's skin until an inventory slot opens, which it fills immediately. Multiple tridents can be 'queued' to re-enter the player's inventory in this manner.*{{IN|java}} in Creative mode, sword enchantments can be applied to tridents. This includes Sharpness, Fire Aspect, and Looting. Sharpness, Smite, and Bane of Arthropods increases their damage against their specific mobs, as well.{{more info needed|Does the damage also increase when the trident is thrown?}}*Thrown tridents pass through [[Nether Portal (block)|nether portal block]]s without being transported to [[the Nether]] or the [[Overworld]].*Using a trident enchanted with Riptide while riding an entity cancels the charge and does nothing.==Gallery==<gallery>TridentMineconEarth.jpg|Tridents are shown in a clip of Minecon Earth 2017.Returning trident.jpg|A trident [[enchantment|enchanted]] with [[Loyalty]] returning to the [[player]].Riptide Trident.png|A player "flying" high in the [[air]] after throwing a trident enchanted with [[Riptide]] III vertically upward.Trident in ground.png|A trident stuck in [[sand]].Two-hand drowned.png|A drowned holding a trident and a [[nautilus shell]].Enchanted Trident (item).gif|An enchanted trident.Alex with Trident.png|An official T-Shirt design of [[Alex]] with a trident.Acid Drowned.png|"Acid Drowned," an officially licensed T-Shirt featuring a [[drowned]] with a trident.ArgoMajor Trident.jpg|First image of a trident in ''Bedrock Edition''.</gallery>==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--trident Taking Inventory: Trident] – Minecraft.net on January 30, 2020{{Items}}{{Entities}}[[Category:Combat]][[de:Dreizack]][[es:Tridente]][[fr:Trident]][[ja:トライデント]][[ko:삼지창]][[pl:Trójząb]][[pt:Tridente]][[ru:Трезубец]][[th:ตรีศูล]][[zh:三叉戟]]</li></ul> | 17w47a | Prior to The Flattening, this block's numeral ID was 138. | |||
18w19a | Beacons now produce sounds. | ||||
1.14{{Extension DPL}}<ul><li>[[:Category:Invalid data value items|Category:Invalid data value items]]<br/>[[Category:Items]]</li><li>[[Lime Dye|Lime Dye]]<br/>{{Item| image = Lime_Dye_JE2_BE2.png| renewable = Yes| stackable = Yes (64)}}'''Lime dye''' is a [[Dye#Quasi-Primary|quasi-primary dye]] obtained by combining one [[green dye]] and one [[white dye]] in a crafting square, or by smelting a [[sea pickle]].== Obtaining ===== Crafting ==={{Crafting |head=1 |showname=0 |showdescription=1 |Green Dye |White Dye |Output=Lime Dye,2 |type=Material}}{{Crafting |foot=1 |Green Dye |Bone Meal |Output=Lime Dye,2 |description={{only|bedrock|education}} |type=Material}}=== Smelting ==={{Smelting|head=1|foot=1|Sea Pickle|Lime Dye|0,2}}=== Trading ===[[Wandering trader]]s sell 3 lime [[dye]] for 1 [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Lime Dye}}=== Trading ===Journeyman-level shepherd villagers have a 20% chance to buy 12 lime dye for an emerald as part of their trades.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Lime Dye|spritetype=item|nameid=lime_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Lime Dye|spritetype=item|nameid=lime_dye|aliasid=dye / 10|id=405|form=item|translationkey=item.dye.lime.name|foot=1}}== Video ==<div style="text-align:center">{{yt|5oPGO6jL1zQ}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Lime dye can now be [[crafting|crafted]] with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{history||1.7.2|snap=13w41a|[[Stained glass]] can now be crafted.}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be dyed.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History|||snap=18w14b|Lime dye can now be smelted from [[sea pickle]]s.}}{{History||1.14|snap=18w43a|Lime dye is now crafted using [[white dye]], instead of [[bone meal]].|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}{{History|||snap=18w44a|Lime dye can now change the text color on [[sign]]s to lime.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells lime dye.}}{{History|||snap=19w11a|Lime dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Lime dye can now be used to craft [[lime candle]]s.}}{{History|||snap=21w19a|Lime dye can no longer be used to craft lime candles.}}{{History|||snap=Pre-release 1|Lime dye can now once again be used to craft lime candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Lime dye can now change the text color on [[hanging sign]]s to lime.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye. It is currently unobtainable and serves no purpose.}}{{History||v0.4.0|Lime dye is now craftable with [[cactus green]] and [[bone meal]].|Lime dye can now be used to craft lime wool.}}{{History||v0.6.0|Lime dye can now be used to dye [[sheep]].}}{{History||v0.9.0|snap=build 11|Lime dye can now be used to craft colored [[terracotta]].}}{{History||v0.11.0|snap=build 1|Lime dye can now be used to dye tamed [[wolf]] collars.}}{{History||v0.14.0|snap=build 1|Lime dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Lime dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Lime dye can now be used to craft [[concrete powder]], colored [[bed]]s and dyed [[shulker box]]es.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Lime dye can now be used to craft [[firework star]]s, [[stained glass]] and patterns on [[banner]]s.}}{{History||1.4.0|snap=beta 1.2.20.1|Lime dye can now be used to craft [[balloon]]s and [[glow stick]]s.|Lime dye can now be obtained from smelting [[sea pickle]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Lime dye can now be used to dye tamed [[cat]] collars.}}{{History||1.10.0|snap=beta 1.10.0.3|Lime dye is now [[trading|sold]] by [[wandering trader]]s.|Lime dye can now be used to dye white [[carpet]]s and undyed [[glass pane]]s.|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Lime dye can now be [[trading|sold]] to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of lime dye has been changed from <code>dye/10</code> to <code>lime_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}{{History|PS4}}{{History||1.90|[[File:Lime_Dye_JE2_BE2.png|32px]] The texture of lime dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Lime Dye JE1 BE1.png|32px]] Added lime dye.}}{{History|foot}}== Issues =={{issue list}}== References =={{Reflist}}{{Items}}[[Category:Dyes]][[Category:Renewable resources]][[cs:Světle zelené barvivo]][[de:Hellgrüner Farbstoff]][[es:Tinte verde lima]][[fr:Teinture vert clair]][[hu:Neonzöld festék]][[ja:黄緑色の染料]][[ko:연두색 염료]][[nl:Lichtgroene kleurstof]][[pl:Jasnozielony barwnik]][[pt:Corante verde-limão]][[ru:Лаймовый краситель]][[zh:黄绿色染料]]</li></ul> | 18w43a | ![]() | |||
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18w44a | ![]() | ||||
1.16{{Extension DPL}}<ul><li>[[Yellow Dye|Yellow Dye]]<br/>{{Item| title = Yellow Dye| renewable = Yes| stackable = Yes (64)}}'''Yellow dye''' is a [[Dye#Primary|primary dye]] created by placing a [[dandelion]] or [[sunflower]] into a [[crafting]] grid.== Obtaining ===== Crafting ==={{Crafting |Dandelion;Sunflower |Output=Yellow Dye;Yellow Dye,2 |type=Material}}=== Chest loot ==={{LootChestItem|yellow-dye}}=== Trading ===[[Wandering trader]]s sell 3 yellow dye for an [[emerald]].== Usage =={{dye usage}}=== Crafting ingredient ==={{crafting usage|ignore=Banner|continue=1}}{{banner crafting usage}}=== Loom ingredient ==={{Banner loom usage|Yellow Dye}}=== Trading ===Expert-level shepherd villagers have a {{frac|1|6}} chance to buy 12 yellow dye for an emerald.== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Yellow Dye|spritetype=item|nameid=yellow_dye|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|showaliasids=y|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Yellow Dye|spritetype=item|nameid=yellow_dye|aliasid=dye / 11|id=406|form=item|translationkey=item.dye.yellow.name|foot=1}}== Video =={{yt|nOQUDjEHGRg}}== History =={{History|java beta}}{{History||1.2|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}{{History||1.6.6|Dandelions can now be generated using [[Bone Meal|bone meal]], making dandelion yellow [[renewable resource|renewable]].}}{{History|java}}{{History||1.4.2|snap=12w34a|Added the ability to [[Armor#Dyeing|dye]] leather [[armor]] and [[wolf]] collars.}}{{History||1.4.6|snap=12w49a|Dandelion yellow can be crafted with [[gunpowder]] to create a [[firework star]].}} {{History||1.6.1|snap=13w19a|[[Stained clay]] can now be crafted.}}{{History||1.7.2|snap=13w36a|Can now be crafted using sunflower.}}{{History|||snap=13w37a|Each dandelion now yields only 1 dandelion yellow, instead of 2.}}{{History|||snap=13w41a|[[Stained glass]] can now be [[crafting|crafted]].}}{{History||1.8|snap=14w30a|Added [[banner]]s, which can be [[dye]]d.}}{{History||1.11|snap=16w39a|Added the ability to dye [[shulker box]]es.}}{{History||1.12|snap=17w06a|Yellow dye can now be used to craft yellow [[concrete powder]].}}{{History|||snap=17w15a|Added the ability to dye [[bed]]s.}}{{History||1.13|snap=17w47a|The different data values for the <code>dye</code> ID have now been split up into their own IDs.|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 351.}}{{History||1.14|snap=18w43a|"Dandelion Yellow" has now been renamed to "Yellow Dye".|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}{{History|||snap=18w44a|Yellow dye can now change the text color on [[sign]]s to yellow.}}{{History|||snap=18w49a|Yellow dye can now be found in [[chest]]s in [[village]] mason houses.}}{{History|||snap=19w05a|Added the [[wandering trader]], which sells yellow dye.}}{{History|||snap=19w11a|Yellow dye can now be [[trading|bought]] by shepherd villagers.}}{{History||1.17|snap=20w45a|Yellow dye can now be used to craft [[yellow candle]]s.}}{{History|||snap=21w19a|Yellow dye can no longer be used to craft yellow candles.}}{{History|||snap=Pre-release 1|Yellow dye can once again used to craft yellow candles.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Yellow dye can now change the text color on [[hanging sign]]s to yellow.}}{{History||1.20|snap=23w12a|Yellow dye can now be found in [[suspicious gravel]] and [[suspicious sand]] in [[trail ruins]].}}{{History|||snap=23w16a|Yellow dye no longer generates in [[suspicious sand]] in [[trail ruins]].|Due to the split of the archaeological loot tables for suspicious gravel within [[trail ruins]], yellow dye is now common loot.}}{{History|pocket alpha}}{{History||v0.3.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}{{History||v0.8.0|snap=build 1|Dandelion yellow is now used to craft [[cocoa beans]].}}{{History||v0.14.0|snap=build 1|Yellow dye can now be used to dye [[water]] in [[cauldron]]s.}}{{History||v0.16.0|snap=build 1|Dandelion yellow is no longer used to [[crafting|craft]] cocoa beans.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Yellow dye can now be used to dye [[shulker]]s.}}{{History||1.1.0|snap=alpha 1.1.0.0|Yellow dye can now be used to dye [[shulker box]]es, [[bed]]s, and craft [[concrete powder]].}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Yellow dye can now be used to craft patterns on [[banner]]s, [[firework star]]s, and [[stained glass]].}}{{History||1.4.0|snap=beta 1.2.20.1|Yellow dye can now be used to craft [[balloon]]s and [[glow stick]]s.}}{{History||1.8.0|snap=beta 1.8.0.8|Dandelion yellow can now be used to dye [[cat]] collars.}}{{History|||snap=beta 1.8.0.10|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}{{History||1.10.0|snap=beta 1.10.0.3|Yellow dye is now [[trading|sold]] by [[wandering trader]]s.|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Yellow dye can now be found in [[village]] mason [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Yellow dye can now be sold to shepherd [[villager]]s.}}{{History||1.16.100|snap=beta 1.16.100.56|The ID of yellow dye has been changed from <code>dye/11</code> to <code>yellow_dye</code>.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.00|switch=1.0.1|wiiu=Patch 1|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}{{History|ps4}}{{History||1.83|"Dandelion Yellow" has now been renamed to "Yellow Dye".}}{{History||1.90|[[File:Yellow Dye JE2 BE2.png|32px]] The texture of yellow dye has now been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Yellow Dye JE1 BE1.png|32px]] Added dandelion yellow.}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[cs:Pampelišková žluť]][[de:Gelber Farbstoff]][[es:Tinte amarillo]][[fr:Teinture jaune]][[hu:Pitypangsárga]][[ja:黄色の染料]][[ko:노란색 염료]][[nl:Paardenbloemgeel]][[pl:Żółty barwnik]][[pt:Corante amarelo]][[ru:Жёлтый краситель]][[zh:黄色染料]][[Category:Items]][[Category:Dyes]][[Category:Renewable resources]]</li><li>[[Drinks|Drinks]]<br/>[[File:Drinking Steve.png|150px|right]] [[File:Drinking Alex.png|150px|right]]'''Drinks''' are a narrow class of consumable [[item]]s that can be ingested by the [[player]] in an extremely similar manner to [[food]]. However, drinks are not encountered quite as commonly as food is, and they are not nearly as integral to Survival gameplay. Drinks can generally be distinguished from food by the sounds they make upon consumption, the lack of [[particles]] they emit, and the fact that they leave an empty container item in the [[inventory]] after consumption. Drinks do not affect [[hunger]] or saturation values upon use (with the exception of [[honey bottle]]s), and do not need those values to be depleted in order to be consumed.Drinks are drunk by holding {{control|use item}} while having the drink item selected in the hotbar or in the off hand.== Drinks =={{/table}}== History =={{main|Milk#History|Potion#History|Honey Bottle#History}}{{History|java alpha}}{{History||v1.0.11|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Added water bottles and potions.}}{{History||1.15|snap=19w34a|[[File:Honey Bottle JE1.png|32px]] Added honey bottles.}}{{History|pocket alpha}}{{History||v0.7.0|[[File:Milk Bucket JE1 BE1.png|32px]] Added milk buckets.}} {{History||v0.12.1|snap=build 1|Added water bottles and potions.}}{{History|bedrock}}{{History||1.14.0|snap=beta 1.14.0.1|[[File:Honey Bottle BE1.png|32px]] Added honey bottles.}} {{History|foot}}{{Items}}[[ja:飲み物]][[pt:Bebidas]][[Category:Food]]</li></ul> | 20w07a | Beacons can now be activated with netherite blocks. | |||
Beacons can now be "fed" using netherite ingots. | |||||
The texture of the UI of beacons has been changed. | |||||
Beacons are now renewable, as soul sand, one of the blocks used to construct withers, is now renewable through bartering. | |||||
1.17{{Extension DPL}}<ul><li>[[Raw Chicken|Raw Chicken]]<br/>{{about|a food item|the mob "chicken"|Chicken}}{{About|a food item|the cooked version|Cooked Chicken}}{{Item| title = Raw Chicken| image = Raw Chicken.png| heals = {{hunger|2}}| effects = {{EffectLink|Hunger}} (0:30) (30% chance)| renewable = Yes| stackable = Yes (64)}}'''Raw chicken''' is a [[food]] item that can be eaten by the [[player]]. It can be cooked in a [[furnace]], [[smoker]], or a [[campfire]] to make [[cooked chicken]].==Obtaining=====Mob loot ===Upon death, an adult [[chicken]] drops 1 raw chicken. The maximum is increased by 1 per level of [[Looting]], for a maximum of 1-4 with Looting III. Chickens that die while on [[fire]] drop [[cooked chicken]] instead.===Cat gifts==={{main|Cat#Gifts}}Tamed [[cat]]s have a 70% chance to give the [[player]] a gift as they wake up from a [[bed]], and the gift has a 16.13% chance to be raw chicken.==Usage===== Food===To eat raw chicken, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|2}} hunger and 1.2 hunger [[Hunger#Mechanics|saturation]], but has a 30% chance of inflicting food poisoning (the {{EffectLink|link=Hunger (status effect)|Hunger}} effect for 30 seconds).<nowiki>*This has a similar effect as [[Rotten Flesh]].===Smelting ingredient==={{Smelting|showname=1|Raw Chicken|Cooked Chicken|0.35}}===Wolves===Raw chicken can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.Wolves are at no risk of food poisoning.===Trading===Novice-level Butcher villagers have a {{frac|1|3}} chance to buy 14 raw chicken for an emerald.{{only|bedrock}}Novice-level Butcher villagers have a 50% chance of offering to buy 14 raw chicken for an emerald.{{only|java}}==Sounds=={{Sound table/Entity/Food}}==Data values=====ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Raw Chicken|spritetype=item|nameid=chicken|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Chicken|spritetype=item|nameid=chicken|id=275|form=item|foot=1}}==Advancements =={{load advancements|Husbandry;A Balanced Diet}}==Video==<div style="text-align:center">{{yt|ux362Ae8Llc}}</div>==History=={{History|java beta}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93330811608240128|A teaser image for [[cooked chicken]] is revealed by [[Jeb]].}}{{History||July 19, 2011|link=https://twitter.com/jeb_/status/93946593748852736|[[File:Raw Chicken (pre-release).png|32px]] Jens reveals raw chicken with changed texture based on feedback, saying "the chicken may be too smooth compared to other MC [[item]]s."<ref>https://twitter.com/jeb_/status/93335976298033152</ref>}}{{History||1.8|snap=Pre-release|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken. |Raw chicken is a new [[drops|drop]], obtained by killing a [[chicken]], usually along with a [[feather]].}}{{History|java}}{{History||1.2.1|snap=12w03a|Raw chicken can now be used to [[breeding|breed]] wolves.}}{{History||1.3.1|snap=12w21a|Raw chicken can now be [[trading|sold]] to farmer [[villager]]s, at 14–17 raw chicken for 1 [[emerald]].}}{{History||1.4.2|snap=12w37a|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|Trading has been changed: butcher [[villager]]s now [[trading|buy]] 14–18 raw chicken for 1 [[emerald]].|Farmer villagers no longer [[trading|trade]] raw chicken.}}{{History||1.9|snap=15w43a|[[Chicken]]s can now [[drops|drop]] several raw chickens, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 365.}}{{History||1.14|snap=18w43a|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}{{History|||snap=18w44a|[[Cat]]s now offer raw chicken as [[Cat#Gifts|gift]]s.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}{{History||v0.5.0|Raw chicken now restores {{hp|2}} instead of {{hp|1}}.}}{{History||v0.8.0|snap=build 1|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}{{History||v0.11.0|snap=build 1|Raw chicken now sometimes inflicts the [[hunger]] effect, despite the hunger bar not existing yet.}}{{History||v0.12.1|snap=build 1|Raw chicken now restores [[hunger]] instead of [[health]].}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|Butcher [[villager]]s now [[trading|buy]] 14-18 raw chicken for one [[emerald]].}}{{History|bedrock}}{{History||?|[[Chicken]]s can now [[drops|drop]] several raw chicken, if killed with a [[Looting]]-[[enchanting|enchanted]] [[weapon]].}} {{History||1.8.0|snap=beta 1.8.0.8|Tamed [[cat]]s can now give the [[player]] raw chicken as a gift.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} of a chance to [[trading|buy]] 14 raw chicken.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Chicken JE1 BE1.png|32px]] Added raw chicken.}}{{History||xbox=TU12|[[File:Raw Chicken JE2 BE2.png|32px]] The texture of raw chicken has been changed, so that it no longer has a dark outline.}}{{History|PS4}}{{History||1.90|[[File:Raw Chicken JE3 BE3.png|32px]] The texture of raw chicken has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Raw Chicken JE2 BE2.png|32px]] Added raw chicken.}}{{History|foot}}==Issues=={{issue list}}==Gallery ==<gallery>Beta 1.8 Dev Chicken 2.png|First image of raw chicken.</gallery>==References=={{reflist}}{{Items}}[[de:Rohes Hühnchen]][[es:Pollo crudo]][[fr:Poulet cru]][[hu:Nyers csirkehús]][[ja:生の鶏肉]][[ko:익히지 않은 닭고기]][[nl:Rauwe kip]][[pl:Surowy kurczak]][[pt:Frango cru]][[ru:Сырая курятина]][[th:ไก่ดิบ]][[zh:生鸡肉]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Sugar|Sugar]]<br/>{{Item| image = Sugar.png| renewable = Yes| stackable = Yes (64)}}'''Sugar''' is a [[food]] ingredient and [[brewing]] ingredient made from [[sugar canes]].== Obtaining ===== Mob loot ===[[Witch]]es have a chance of dropping 0–2 sugar upon death. This is increased by 1 per level of [[Looting]], for a maximum of 0–5 sugar.=== Crafting ==={{Crafting |head= 1 |Sugar Cane |Output= Sugar |type= Material}}{{Crafting |Honey Bottle |Output= Sugar, 3 |type= Material |foot= 1}}=== Compound creation ===Sugar can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as a substitute for the compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Sugar|6 Carbon<br>12 Hydrogen<br>6 Oxygen|{{Crafting Table|shapeless= 1|A2=Carbon,6 |B2=Hydrogen,12 |C2=Oxygen,6|Output=Sugar}}|}== Usage ===== Crafting ingredient ==={{crafting usage}}=== Brewing ingredient ==={{Brewing |head=1 |Sugar |Mundane Potion |base=Water Bottle}}{{brewing |foot=1 |showname=1 |Sugar |Potion of Swiftness}}=== Horses ===Sugar can be fed to [[horse]]s to heal {{hp|1}}, speed growth by 30 seconds, and increase taming probability by 3%.== Achievements =={{load achievements|The Lie}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Sugar|spritetype=item|nameid=sugar|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|notshowbeitemforms=y|shownumericids=y|showforms=y|generatetranslationkeys=y|displayname=Sugar|spritetype=item|nameid=sugar|id=416|form=item|foot=1}}== Video ==<div style="text-align:center">{{yt|DnMFkmC7BxE}}</div>== History =={{History|java beta}}{{History||1.2|[[File:Sugar JE1 BE1.png|32px]] Sugar has been introduced as an ingredient for [[cake]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 2|Sugar is now used to craft [[fermented spider eye]]s.}}{{History|||snap=Beta 1.9 Prerelease 3|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}{{History||1.4.2|snap=12w37a|Sugar is now used to make [[pumpkin pie]].}}{{History|||snap=12w38b|[[Witch]]es can now [[drops|drop]] sugar.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 353.}}{{History||1.14|snap=18w43a|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History||1.15|snap=19w34a|Sugar can now can be created using 1 [[honey bottle]].}}{{History|pocket alpha}}{{History||v0.2.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar. It is currently unobtainable and serves no purpose.}}{{History||v0.3.0|Sugar is now [[craft]]able using [[sugar cane]].}}{{History||v0.7.0|Sugar is now used to craft [[cake]].}}{{History||v0.8.0|snap=build 1|Sugar is now used to craft [[pumpkin pie]].}}{{History||v0.12.1|snap=build 1|Sugar has been added to the [[creative]] [[inventory]].|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be used for [[brewing]], to get mundane [[potion]]s and potions of [[Swiftness]].}}{{History||v0.14.0|snap=build 1|Added [[witch]]es, which can [[drops|drop]] sugar upon [[death]].}}{{History||v0.15.0|snap=build 1|Sugar can now be used to feed [[horse]]s, which can increase their temper, heal them, and speed up the growth of foals.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.20.1|Sugar can now be created using 6 Carbon, 12 Hydrogen, and 6 Oxygen in the [[compound creator]].}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History||1.14.0|snap=beta 1.14.0.1|Sugar can now be created using 1 [[honey bottle]].}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Sugar JE1 BE1.png|32px]] Added sugar.|Sugar is used to craft [[cake]].}}{{History||xbox=TU7|Sugar is now used to craft [[fermented spider eye]]s.|Sugar can now be [[brewing|brewed]] in a [[water bottle]] to create a [[Mundane Potion]], or in an [[Awkward Potion]] to create a [[Potion of Swiftness]].}}{{History||xbox=TU14|ps=1.04|Sugar is now used to make [[pumpkin pie]].}}{{History||xbox=TU19|xbone=CU7|ps=1.12|wiiu=Patch 1|switch=1.0.1|[[Witch]]es can now [[drops|drop]] sugar.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Sugar JE2 BE2.png|32px]] The texture of sugar has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Sugar JE1 BE1.png|32px]] Added sugar.}}{{History|foot}}== Issues =={{issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--sugar Taking Inventory: Sugar] – Minecraft.net on January 27, 2022{{Items}}[[cs:Cukr]][[de:Zucker]][[es:Azúcar]][[fr:Sucre]][[hu:Cukor]][[it:Zucchero]][[ja:砂糖]][[ko:설탕]][[nl:Suiker]][[pl:Cukier]][[pt:Açúcar]][[ru:Сахар]][[th:น้ำตาล]][[uk:Цукор]][[zh:糖]][[Category:Renewable resources]][[Category:Brewing recipe]]</li></ul></nowiki> | 21w07a | Beacon beams are now visible up to 1343 blocks away from the source instead of 256 blocks. | |||
1.20.2{{Extension DPL}}<ul><li>[[Raw Beef|Raw Beef]]<br/>{{Item| title = Raw Beef| image = Raw Beef.png| heals = {{hunger|3}}| renewable = Yes| stackable = Yes (64)}}'''Raw beef''' is a [[food]] item that can be eaten by the [[player]] or cooked in a [[furnace]], [[smoker]], or [[campfire]] to make [[steak]].== Obtaining ===== Mob loot ===When adult [[cow]]s and [[mooshroom]]s are killed, they drop 1-3 raw beef. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[steak]] instead.=== Chest loot ==={{LootChestItem|raw-beef}}== Usage ===== Food ===To eat raw beef, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} hunger and 1.8 hunger [[Hunger#Mechanics|saturation]].=== Smelting ingredient ==={{Smelting|showname=1|Raw Beef|Steak|0.35}}=== Wolves ===Raw beef can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.=== Trading ===Journeyman-level Butcher villagers have a 50% chance to buy 10 raw beef for an emerald.{{only|bedrock}}Journeyman-level Butcher villagers always offer buy 10 raw beef for an emerald.{{only|java}}==Sounds=={{Sound table/Entity/Food}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Raw Beef|spritetype=item|nameid=beef|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Beef|spritetype=item|nameid=beef|id=273|form=item|foot=1}}== History =={{History|java beta}}{{History||1.8|snap=Pre-release|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.|Raw beef is one of the new [[food]] items, [[drops|dropped]] by [[cow]]s in addition to their [[leather]].}}{{History|java}}{{History||1.2.1|snap=12w03a|Raw beef can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Raw beef can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 raw beef for 1 [[emerald]].}}{{History|||snap=1.3|[[File:Raw Beef JE2.png|32px]] The texture of raw beef has been changed.}}{{History||1.4.2|snap=12w37a|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|[[Villager]]s no longer [[trading|trade]] for raw beef.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 363.}}{{History||1.14|snap=18w43a|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}{{History|||snap=18w49a|Raw beef can now be found in [[chest]]s in [[village]] butcher shops.}}{{History|||snap=19w11a|Butcher [[villager]]s now [[trading|buy]] raw beef.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}{{History||v0.5.0|Raw beef now restores {{hp|3}} instead of {{hp|1}}.}}{{History||v0.8.0|snap=build 1|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}{{History||v0.9.0|snap=build 1|Raw beef has been added to [[Creative]] mode.}}{{History||v0.12.1|snap=build 1|Raw beef now restores [[hunger]] instead of [[health]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Raw beef can now be found in [[village]] butcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Raw beef can now be [[trading|sold]] to butcher [[villager]]s.}}{{History|console}}{{History||xbox=TU5|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:Raw Beef JE1 BE1.png|32px]] Added raw beef.}}{{History||xbox=TU12|[[File:Raw Beef JE3 BE2.png|32px]] The texture of raw beef has been changed, so that it no longer has a dark outline.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Beef JE4 BE3.png|32px]] The texture of raw beef has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Raw Beef JE3 BE2.png|32px]] Added raw beef.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Jeb steak.png|Raw Beef and [[Steak]] in a preview screenshot.</gallery>{{Items}}[[de:Rohes Rindfleisch]][[es:Filete crudo]][[fr:Bœuf cru]][[hu:Nyers marhahús]][[ja:生の牛肉]][[ko:익히지 않은 소고기]][[nl:Rauwe biefstuk]][[pl:Surowa wołowina]][[pt:Bife cru]][[ru:Сырая говядина]][[uk:Сира яловичина]][[zh:生牛肉]][[Category:Food]][[Category:Renewable resources]]</li><li>[[Crossbow|Crossbow]]<br/>{{For}}{{Item| title = Crossbow| image = <gallery>Crossbow.png | CrossbowCrossbow Pull 0.png | Pull (state 0)Crossbow Pull 1.png | Pull (state 1)Crossbow Pull 2.png | Pull (state 2)Arrow Loaded Crossbow.png | Arrow loadedFirework Loaded Crossbow.png | Firework loaded</gallery>| rarity = Common| renewable = Yes| durability = 465{{only|JE|short=yes}}<br>464{{only|BE|short=1}}| stackable = No}}A '''crossbow''' is a ranged [[weapon]] similar to a [[bow]] that uses [[arrow]]s or [[firework rocket|fireworks]] as ammunition.== Obtaining ===== Crafting ==={{Crafting|A1=Stick|B1=Iron Ingot |C1=Stick|A2=String|B2= Tripwire Hook|C2=String|B3= Stick|Output= Crossbow|type= Combat}}=== Repairing ==={{Grinding|showdescription=1|ingredients=2× Damaged [[Crossbow]] or<br>2× Damaged [[Arrow Loaded Crossbow]] or<br>2× Damaged [[Firework Loaded Crossbow]]|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow|Damaged Crossbow; Damaged Arrow Loaded Crossbow; Damaged Firework Loaded Crossbow|Crossbow; Arrow Loaded Crossbow; Firework Loaded Crossbow|description=The [[item durability|durability]] of the two crossbows is added together, plus an extra 5% durability.}}{{Crafting|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow|Damaged Crossbow;Damaged Arrow Loaded Crossbow;Damaged Firework Loaded Crossbow|Output=Crossbow|type=Combat|ignoreusage=1|showdescription=1|description=The durability of the two crossbows is added together, plus an extra 5% durability. Any loaded ammunition is lost.}}=== Mob loot ======= Pillagers ====When killed, a [[pillager]] has a small chance (8.5%) of dropping a loaded or unloaded crossbow with random [[durability]]; the [[drop]] rate increases by 1% per [[level]] of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. The [[drop]]ped crossbow can rarely (10% chance) be [[enchanted]] at level 5–19 regardless of being [[enchanted]] when it [[spawn]]ed.Crossbows dropped by pillagers may have multiple enchantments, including duplicate enchantments on the same weapon.==== Piglins ====[[Piglin]]s have a chance of wielding a crossbow upon spawning, and they also have a small chance (8.5%) of dropping a loaded or unloaded crossbow of random durability when killed; this rate increases by 1% per level of [[Looting]]: 9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III. It can rarely (10% chance) be enchanted at level 5–19 regardless of being enchanted when spawned.=== Chest loot ==={{LootChestItem|crossbow,damaged-level-enchanted-crossbow,damaged-random-enchanted-crossbow,damaged-random-enchanted-crossbow-2}}=== Trading ===Journeyman-level Fletcher [[villager]]s offer to [[trading|sell]] an unenchanted crossbow for 3 [[emerald]]s.Master-level Fletcher villagers have a {{frac|1|16}} (6.25%) chance of selling an [[enchanting|enchanted]] crossbow for 8 emeralds.{{only|bedrock}}Master-level Fletcher villagers have {{frac|2|3}} chance of selling an enchanted crossbow for 7-22 emeralds.{{only|java}}== Usage ==<gallery>Steve aiming with Crossbow.png|Alex aiming with Crossbow.png|Pillager Aiming with Crossbow BE.png|Piglin with Crossbow targeting JE.png|</gallery>Despite using [[iron ingot]]s in their crafting recipe, crossbows cannot be smelted into [[iron nugget]]s.<ref>{{bug|MC-111738}}</ref>=== Weapon ===[[File:Crossbowcooldown.gif|thumb|right|Charging and shooting the crossbow {{in|bedrock}}.]]Crossbows are similar to [[bow]]s, but take longer to load and are slightly more powerful, shooting farther with slightly higher accuracy. Alternatively, they can be loaded with a firework rocket, which flies in a straight line.Load them by {{control|using}} them, which makes the player move at sneak speed. Unlike bows, the [[arrow]] or [[firework rocket]] can be fired only if the player releases the use button after the crossbow is loaded{{Only|je}} or if the crossbow finishes its loading animation {{Only|be}}. At this point, it ''must be used a second time'' to fire its bolt.Once it has reached full charge, the [[player]]'s speed returns to normal. After that, shooting a charged crossbow does not delay any of the [[player]]'s current action like [[sprinting]] or [[swimming]].The crossbow can even be placed in another [[inventory]] slot or into an [[item frame]] without the [[arrow]] or [[firework rocket]] being unloaded or fired. A charged crossbow also remains charged after enchanting it with an enchantment table or with an anvil.In order to use the crossbow, at least one arrow or firework rocket must be present in the inventory. The player can choose the type of arrow to fire based on its location in their [[inventory]]:* [[File:Java Crossbow 1stP Loading.mp4|thumb|177x177px|Java Edition first-person loading animation for crossbows.]]Arrows in the off-hand, or the selected [[hotbar]] slot if the crossbow is in the off-hand, are prioritized first. * If there are no arrows in the off-hand or selected hotbar slot, the arrow closest to slot 0 is selected. Crossbows take 1.25 seconds (25 ticks) to load. The player can load either an arrow, spectral arrow, tipped arrow (of any effect) or a firework (of any color/type).[[File:Bedrock Crossbow 1stP Loading.mp4|thumb|177x177px|Bedrock Edition first-person loading animation for crossbows.]][[Endermen]] teleport away from projectile paths, so they cannot be hit with crossbow [[arrow]]s. However, they can still get harmed by [[firework rocket]] explosions, if they can't detect the firework rocket.;Attack strength''Java Edition'':{| class="wikitable" style="text-align:center" data-description="Crossbow Damage Statistic"|-! Damage || Arrow || Max firework|-| {{ItemSprite|Crossbow|text= '''Minimum'''}}| {{hp|7}}| {{hp|11}}|-| {{ItemSprite|Crossbow|text= '''Average'''}}| {{hp|9}}| {{hp|14.5}}|-| {{ItemSprite|Crossbow|text= '''Maximum'''}}| {{hp|11}}| {{hp|18}}|}''Bedrock Edition''* Always {{hp|9}}=== Fireworks ===[[Firework rocket]]s can be fired by loading the crossbow only while holding the rockets in the off-hand. They fly at 32 m/s. Firework rockets with higher flight duration have a longer time before they explode and therefore travel farther. Firing a firework rocket uses 3 [[durability]] points per shot.{| class="wikitable" style="text-align:center"! colspan="4" |Firework rocket range|-|Minimum|Average|Maximum|Gunpowder|-|32m (20 ticks)|40.8m (25.5 ticks)|49.6m (31 ticks)|1 ([[File:Gunpowder JE2 BE2.png|12x12px]])|-|48m (30 ticks)|56.8m (35.5 ticks)|65.6m (41 ticks)| 2 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])|-|64m (40 ticks)|72.8m (45.5 ticks)|81.6m (51 ticks)|3 ([[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]][[File:Gunpowder JE2 BE2.png|12x12px]])|}Firework rockets also work with the [[Multishot]] enchantment, enabling the [[player]] to shoot 3 firework rockets at a time. The increased durability usage stacks, resulting in 9 durability being consumed with each shot.A shot firework rocket explodes instantly when it hits a [[mob]] or [[block]].{{only|java}} If the firework rocket has no explosion effect, it deals no [[damage]]. The explosion of a firework rocket deals {{hp|5}} to {{hp|6}} points of damage, with one [[firework star]]. The explosion has a radius of roughly 4 blocks, which is unaffected by the firework star's [[Firework Star#Effects|effect]]. Each additional firework star on the rocket deals an additional {{hp|1}} to {{hp|2}} points of damage, for a maximum of {{hp|11}} to {{hp|18}} with 7 firework stars. The flight duration of the firework increases the maximum range the firework can travel before exploding, but does not affect the damage output. Likewise, the damage remains the same regardless of any dyes used. The [[Piercing]] enchantment causes the firework rocket to pierce a number of entities based on its respective level before exploding.{{only|java}} Unlike an arrow shot from a bow, the firework does not slow down under water.=== Repair ===Crossbows can be repaired in an [[anvil]] or [[grindstone]] by combining two crossbows. Any loaded ammunition is retained from the crossbow in the first slot but sacrificed from the crossbow in the second slot.===Enchantments==={| class="wikitable"|+!Name!Description!Max Level|-|[[Quick Charge]]|Decreases the reloading time of the crossbow by {{code|level * 0.25}} seconds. Crossbows with [[Quick Charge]] III fire slightly faster than [[bow]]s. If [[commands]] are used to enchant a crossbow with Quick Charge V, the crossbow charges instantaneously. A crossbow enchanted with Quick Charge VI is effectively impossible to charge, which renders it useless. This can be done only {{in|je}}.|III|-|[[Multishot]]| Makes the crossbow fire a spread of 3 projectiles at once instead of a single projectile, which is useful for targeting mobs spread out in a small area. This works for both [[arrow]]s and [[firework rocket]]s. Firing with this enchantment still uses only one projectile, and because of that, it is possible to recover only one of the three arrows shot from a Multishot crossbow. Multishot crossbows use 3 [[item durability|durability]] points per shot, unless using fireworks for ammunition, in which case 9 durability is consumed. Mutually exclusive with Piercing.|I|-|[[Piercing]]|Makes [[arrow]]s shot from the crossbow pierce [[entity|entities]] they hit and continue their flight, which allows each arrow to hit up to {{code|level + 1}} entities. This is useful for targeting [[mob]]s closely packed together, and for conserving arrows, as they can be picked up after piercing entities. Arrows fired in this manner also ignore [[Shield|shields]]. Mutually exclusive with Multishot.|IV|-|[[Unbreaking]]|Causes a <code>(Level /(Level+1)) * 100%</code> chance a shot fired does not reduce the [[item durability|durability]] of the crossbow.|III|-|[[Mending]]|Allows a certain proportion of [[experience]] orbs collected to contribute toward repairing the crossbow, rather than raising the [[player]]'s experience.|I|-|[[Curse of Vanishing]]| Causes the crossbow to disappear instead of dropping on the ground when the player dies. The {{cmd|gamerule keepInventory}} overrides this.|I|}[[Multishot]] and [[Piercing]] are mutually exclusive. Normal methods of [[enchanting]] allow only one of them to be applied to a crossbow.Crossbows can receive 3 unique [[enchanting|enchantment]]s, and have a base enchantability of 1. Enchantments specific to crossbows include [[Quick Charge]], Multishot and Piercing.===Fuel===Crossbows can be used as [[fuel]] in [[furnace]]s, [[smelting]] 1.5 [[item]]s per crossbow.== Sounds =={{el|je}}:{{Sound table|sound=Crossbow loading start.ogg|subtitle=Crossbow charges up|source=player|description=When a crossbow starts to load|id=item.crossbow.loading_start|translationkey=subtitles.item.crossbow.charge|volume=0.15|pitch=1.0|distance=16}}{{Sound table|sound=Crossbow quick charge one1.ogg|sound2=Crossbow quick charge one2.ogg|sound3=Crossbow quick charge one3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge I crossbow starts to load <ref group=sound><code>quick1_3</code> occurs at half the frequency as the other sounds</ref>|id=item.crossbow.quick_charge_1|translationkey=subtitles.item.crossbow.charge|volume=''varies'' <ref group=sound>0.325 for all except <code>quick1_1</code> (pitch=0.9), which is 0.25</ref>|pitch=''varies'' <ref group=sound><code>quick1_1</code> can be 1.0 or 0.9; <code>quick1_2</code> can be 1.0 or 0.95; <code>quick1_3</code> can be 1.0</ref>|distance=16}}{{Sound table|sound=Crossbow quick charge two1.ogg|sound2=Crossbow quick charge two2.ogg|sound3=Crossbow quick charge two3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge II crossbow starts to load <ref group=sound name=quickchargefrequency><code>_1</code> occurs at {{frac|2|3}} the frequency as the other sounds</ref>|id=item.crossbow.quick_charge_2|translationkey=subtitles.item.crossbow.charge|pitch=''varies'' <ref group=sound name=quickchargevolume />|volume=''varies'' <ref group=sound name=quickchargepitch />|distance=16}}{{Sound table|sound=Crossbow quick charge three1.ogg|sound2=Crossbow quick charge three2.ogg|sound3=Crossbow quick charge three3.ogg|subtitle=Crossbow charges up|source=player|description=When a Quick Charge III crossbow starts to load <ref group=sound name=quickchargefrequency />|id=item.crossbow.quick_charge_3|translationkey=subtitles.item.crossbow.charge|volume=''varies'' <ref group=sound name=quickchargevolume>0.325 for all except <code>_1</code> (pitch=0.95), which is 0.25</ref>|pitch=''varies'' <ref group=sound name=quickchargepitch><code>_1</code> can be 1.0 or 0.95; <code>_2</code> can be 1.0, 0.95, or 1.05; <code>_3</code> can be 1.0, 0.9, or 1.05</ref>|distance=16}}{{Sound table|sound=Crossbow loading middle1.ogg|sound2=Crossbow loading middle2.ogg|sound3=Crossbow loading middle3.ogg|sound4=Crossbow loading middle4.ogg|subtitle=MC-203146|source=player|description=While a crossbow is loading <ref group=sound><code>loading_middle4</code> occurs at {{frac|1|4}} the frequency as the other sounds</ref>|id=item.crossbow.loading_middle|translationkey=-|volume=0.325|pitch=''varies'' <ref group=sound><code>loading_middle1</code> can be 1.0, 0.95, or 1.2; <code>loading_middle2</code> and <code>loading_middle3</code> can be 1.0, 0.9, or 1.05; <code>loading_middle4</code> can be 1.0</ref>|distance=16}}{{Sound table|sound=Crossbow loading end.ogg|subtitle=Crossbow loads|source=dependent|description=When a crossbow stops loading|id=item.crossbow.loading_end|translationkey=subtitles.item.crossbow.load|volume=1.0|pitch={{frac|13|15}}-1.2|distance=16}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|subtitle=Crossbow fires|source=dependent|description=When a crossbow fires|id=item.crossbow.shoot|translationkey=subtitles.item.crossbow.shoot|volume=0.8/0.9/0.9|pitch=1.0/1.0/0.9 <ref group=sound>Multiplied by the loading percentage of the crossbow</ref>|distance=16}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|subtitle=Arrow hits|source=neutral|description=When an arrow hits a block or entity|id=item.crossbow.hit|translationkey=subtitles.item.crossbow.hit|volume=1.0|pitch={{frac|12|11}}-{{frac|4|3}}|distance=16}}{{Sound table|sound=Succesfull Hit.ogg|subtitle=Player hit|source=player|description=When an arrow shot by a player hits another player|id=entity.arrow.hit_player|translationkey=subtitles.entity.arrow.hit_player|volume=0.18|pitch=0.45|distance=16}}{{Sound table|sound=Firework launch.ogg|subtitle=Firework launches|source=ambient|description=When a crossbow fires a firework rocket|id=entity.firework_rocket.launch|translationkey=subtitles.entity.firework_rocket.launch|volume=3.0|pitch=1.0|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a crossbow's durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Crossbow loading start.ogg|source=player|description=When a crossbow starts to load|id=crossbow.loading.start|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow loading middle1.ogg|sound2=Crossbow loading middle2.ogg|sound3=Crossbow loading middle3.ogg|sound4=Crossbow loading middle4.ogg|source=player|description=While a crossbow is loading and when a crossbow stops loading|id=crossbow.loading.middle|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow loading end.ogg|source=player|description=''Unused sound event''|id=crossbow.loading.end|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one1.ogg|sound2=Crossbow quick charge two1.ogg|sound3=Crossbow quick charge three1.ogg|source=player|description=When a crossbow with Quick Charge starts to load|id=crossbow.quick_charge.start|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one2.ogg|sound2=Crossbow quick charge two2.ogg|sound3=Crossbow quick charge three2.ogg|source=player|description=While a crossbow with Quick Charge is loading|id=crossbow.quick_charge.middle|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow quick charge one3.ogg|sound2=Crossbow quick charge two3.ogg|sound3=Crossbow quick charge three3.ogg|source=player|description=When a crossbow with Quick Charge stops loading|id=crossbow.quick_charge.end|volume=1.0|pitch=1.0}}{{Sound table|sound=Crossbow shoot1.ogg|sound2=Crossbow shoot2.ogg|sound3=Crossbow shoot3.ogg|source=player|description=When a crossbow fires|id=crossbow.shoot|volume=1.0|pitch=1.0}}{{Sound table|sound=Arrow hit1.ogg|sound2=Arrow hit2.ogg|sound3=Arrow hit3.ogg|sound4=Arrow hit4.ogg|source=player|description=When an arrow hits a block or entity|id=random.bowhit|volume=1.0|pitch=1.09-1.3}}{{Sound table|sound=Firework launch.ogg|source=ambient|description=When a crossbow fires a firework rocket|id=firework.launch|volume=1.0|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a crossbow's durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values===== ID==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Crossbow|spritetype=item|nameid=crossbow|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Crossbow|spritetype=item|nameid=crossbow|id=575|form=item|foot=1}}===Item data==={{el|java}}:{{main|Player.dat format}}<div class="treeview" style="margin-top: 0;">*{{nbt|compound|tag}}: The '''tag''' tag.{{:Player.dat_format/Crossbow}}</div>{{el|bedrock}}:: See [[Bedrock Edition level format/Item format]].==Achievements=={{load achievements|Sniper Duel;Archer;Bullseye}}==Advancements=={{load advancements|Take Aim;Bullseye;Sniper Duel;Ol' Betsy;Who's the Pillager Now;Two Birds;Arbalistic}}==History=={{History||September 29, 2018|link={{tweet|Minecraft|1046094916902965249}}|Crossbows are announced at [[MINECON Earth 2018]].}}{{History|java}}{{History||1.14|snap=18w43a|[[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.|Crossbows can be enchanted with either the [[Quick Charge]] (Highest Level III), [[Piercing]] (Highest Level IV) or [[Multishot]] (Highest Level I).}}{{History|||snap=18w47a|Crossbows can now be found inside loot [[chest]]s at the top of [[pillager outpost]]s.}}{{History|||snap=19w11a|Fletcher [[villager]]s now [[trading|sell]] crossbows and enchanted crossbows.}}{{History||1.16|snap=20w07a|[[File:Piglin with Crossbow.png|32px]] [[File:Piglin left handed with Crossbow.png|35px]] [[File:Piglin using one hand to hold a loaded crossbow JE1.png|35px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}{{History|||snap=20w16a|Crossbows now generate randomly enchanted in[[bastion remnants]]chests.}}{{History||1.18|snap=21w37a|Crossbow durability is increased to 465 to match {{edition|BE}}.}}{{History||1.19.4|snap=23w07a|The crossbow recipes are no longer unlocked by [[stick]]s.}}{{History|upcoming java}}{{History||Villager Trade Rebalance<br>(Experimental)|link=Java Edition 1.20.2|snap=23w31a|Enchantments exclusive to crossbows are no longer obtainable from villager [[trading]].}}{{History|bedrock}}{{History||1.8.0|snap=beta 1.8.0.10|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.|Crossbows are currently apart of [[Experimental Gameplay]].}}{{History||1.9.0|snap=beta 1.9.0.0|Added [[pillager]]s, which use and [[drops|drop]] crossbows.}}{{History|||snap=beta 1.9.0.3|Crossbows now appear bigger in a pillager's hand.}}{{History||1.10.0|snap=beta 1.10.0.3|Crossbows are now fully implemented and separate from [[Experimental Gameplay]].|Crossbows can now be found in [[pillager outpost]] [[chest]]s.}}{{History||1.11.0|snap=beta 1.11.0.4|Unenchanted and [[enchanting|enchanted]] crossbows can now be [[trading|bought]] from fletcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|Journeyman-level fletcher villagers now have 100% chance to [[trading|sell]] unenchanted crossbow, rather than 50% chance.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Piglin with Crossbow BE.png|32px]] Added [[piglin]]s, which can spawn with and [[drops|drop]] crossbows.}}{{History|||snap=beta 1.16.0.57|Crossbows now generate randomly enchanted in[[bastion remnants]]chests.}}{{History|PS4}}{{History||1.90|[[File:Crossbow.png|32px]] [[File: Crossbow Pull 0.png|32px]] [[File: Crossbow Pull 1.png|32px]] [[File: Crossbow Pull 2.png|32px]] [[File:Arrow Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] [[File:Crossbow Pull 0.png|32px]] [[File:Crossbow Pull 1.png|32px]] [[File:Crossbow Pull 2.png|32px]] [[File:Firework Loaded Crossbow.png|32px]] [[File:Crossbow.png|32px]] Added crossbows.}}{{History|foot}}==Issues=={{issue list}}==Trivia==*Alongside [[pillager]]s, crossbows were inspired by ''[[Minecraft Dungeons]]'', even though they were added in the base game first.<ref>{{cite|url=https://discord.com/channels/579770991056519194/818903542139453480/819631528593588244| title = March 2021 developper Q&A|website=discord.com|date=March 11, 2021}}</ref>*Crossbows [[enchanting|enchanted]] with [[Quick Charge]] VI and above get stuck on the first frame on the recharging animation because the resulting charge time is negative, and the game never reaches the time markers that tell it to advance the animation or the reloading procedure itself. It is technically possible to charge such crossbows, but this would require overflowing the value that determines how long the crossbow has been charged. This takes such an amount of time that this is practically impossible: for example, charging a crossbow with Quick Charge VI would take 69.4 years to complete.*Although Piercing allows arrows to bypass [[shield]]s, they can't get through the wither armor.*The crossbow's first-person loading animation in [[Bedrock Edition]] is different from [[Java Edition]].*Even if a crossbow is already wound with a projectile, when it drops on the ground, it always looks uncharged.<ref>{{bug|MC-137552}}</ref>*In real life, crossbows don't shoot the same arrows as bows, rather they shoot shorter, thicker, and oftentimes fletchless arrows (usually called "bolts") made to withstand the crossbow's increased power, which can shatter conventional arrows.==Gallery==<gallery>File:CrossbowMinecon.png|A crossbow shown at [[MINECON Earth 2018]].File:PillagerMinecon.png|A [[pillager]] armed with a crossbow, shown at MINECON Earth 2018.File:EquippingCrossbow.png|How the crossbow is equipped.File:Enchanted_Crossbow.gif|An enchanted crossbow.File:Steve_Charging_Crossbow.gif|Steve charging crossbow {{in|java}}.File:Alex_Charging_Crossbow.gif|Alex charging crossbow {{in|java}}.File:Pillager_Charging_Crossbow.gif|Pillager charging crossbow.File:Piglin_Charging_Crossbow.gif|Piglin charging crossbow.File:Crossbow_(MCD).png|The ''Minecraft Dungeons'' variant of the crossbow</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--crossbow Taking Inventory: Crossbow] – Minecraft.net on October 20, 2022{{Items}}[[Category:Combat]][[Category:Renewable resources]][[de:Armbrust]][[es:Ballesta]][[fr:Arbalète]][[it:Balestra]][[ja:クロスボウ]][[ko:쇠뇌]][[pl:Kusza]][[pt:Besta]][[ru:Арбалет]][[th:หน้าไม้]][[zh:弩]]</li></ul> | 23w32a | The Primary and Secondary NBT formats for beacon have changed to primary_effect and secondary_effect . | |||
Pocket Edition Alpha | |||||
v0.16.0{{Extension DPL}}<ul><li>[[Cooked Rabbit|Cooked Rabbit]]<br/>{{Item| title = Cooked Rabbit| image = Cooked Rabbit.png| heals = {{hunger|5}}| renewable = Yes| stackable = Yes (64)}}'''Cooked rabbit''' is a [[food]] item that can be eaten by the [[player]].== Obtaining ===== Mob loot ==={{IN|Bedrock}}, adult [[rabbit]]s drop 0–1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 0–4 with Looting III.{{IN|Java}}, adult [[rabbit]]s drop 1 cooked rabbit if killed while on fire. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–4 with Looting III.=== Cooking ===Cooked rabbit can be obtained by cooking [[raw rabbit]] in a [[furnace]], [[smoker]], or [[campfire]].{{Smelting |showname=1 |Raw Rabbit |Cooked Rabbit |0,35}}=== Villagers ==={{IN|java}}, butcher villagers may give players with the [[Hero of the Village]] effect cooked rabbit.{{IN|bedrock}}, apprentice-level butcher villagers have 25% chance to sell 5 cooked rabbit for an emerald.== Usage ===== Food ===To eat a cooked rabbit, press and hold {{control|use}} while it is selected in the [[hotbar]]. Eating one restores {{hunger|5}} [[hunger]] and 6 hunger [[Hunger#Mechanics|saturation]].=== Crafting ingredient ===Cooked rabbit can be used to craft rabbit stew.{{crafting usage}}=== Wolves ===Cooked rabbit can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Cooked Rabbit|spritetype=item|nameid=cooked_rabbit|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Cooked Rabbit|spritetype=item|nameid=cooked_rabbit|id=289|form=item|foot=1}}== Achievements =={{load achievements|Rabbit Season}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.8|snap=June 30, 2014|slink=https://twitter.com/TheMogMiner/status/483636993780232192|[[Ryan Holtz]] tweeted images of cooked rabbits and some other new [[item]]s.}}{{History|||snap=14w27a|[[File:Cooked Rabbit JE1.png|32px]] Added cooked rabbit. It is used to craft [[rabbit stew]].}}{{History|||snap=14w33b|[[File:Cooked Rabbit JE2 BE1.png|32px]] The texture of cooked rabbit has been changed. The new texture was created by [[wikipedia:Reddit|Reddit]] user [http://www.reddit.com/u/zeldahuman zeldahuman].<ref>{{reddit|2bjzes/a_reminder_of_the_blocks_and_items_added_in_18_so|cj69zie|context=3}}</ref><ref>{{reddit|2c5f35/minecraft_snapshot_14w31a_has_been_released|cjct7gb}}</ref>}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 412.}}{{History||1.14|snap=18w43a|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History|||snap=19w13a|Butcher [[villager]]s now give cooked rabbit to players under the [[Hero of the Village]] effect.}}{{History||1.19.3|snap=22w42a|Rabbits now always drop at least 1 coooked rabbit when killed while on fire.}}{{History|pocket alpha}}{{History||v0.13.0|snap=build 1|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History||1.11.0|snap=beta 1.11.0.4|Cooked rabbit can now be [[trading|bought]] from butcher [[villager]]s.}}{{History||1.12.0|snap=beta 1.12.0.3|The [[trading]] price of cooked rabbit has been lowered to one [[emerald]].}}{{History|console}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|PS4}}{{History||1.90|[[File:Cooked Rabbit JE3 BE2.png|32px]] The texture of cooked rabbit has been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Cooked Rabbit JE2 BE1.png|32px]] Added cooked rabbit.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>File:Rabbit Items 2 Ryan Holtz.png|First image of the item by [[Ryan Holtz]].</gallery>== References =={{reflist}}{{items}}[[Category:Food]][[Category:Renewable resources]][[de:Gebratenes Kaninchen]][[es:Conejo asado]][[it:Coniglio cotto]][[fr:Lapin cuit]][[ja:焼き兎肉]][[ko:익힌 토끼고기]][[nl:Gebraden konijnenvlees]][[pl:Pieczony królik]][[pt:Coelho assado]][[ru:Жареная крольчатина]][[zh:熟兔肉]]</li><li>[[:Category:Education Edition items|Category:Education Edition items]]<br/>[[Category:Education Edition]][[Category:Items]]</li></ul> | build 4 | ![]() | |||
Bedrock Edition | |||||
1.2.0{{Extension DPL}}<ul><li>[[Copper Ingot|Copper Ingot]]<br/>{{About|the ingot|the ore|Copper Ore|the mineral block|Block of Copper}}{{Item| image = Copper Ingot.png| renewable = Yes| stackable = Yes (64)}}'''Copper ingots''' are [[metal]] ingots obtained from smelting [[raw copper]] or killing [[drowned]].== Obtaining ===== Crafting ==={{Crafting |Block of Copper;Waxed Block of Copper|Output=Copper Ingot,9 |type=Miscellaneous}}=== Smelting ===Copper ingots can be obtained by smelting [[raw copper]] in a [[furnace]] or [[blast furnace]], as well as the ore itself if mined using [[Silk Touch]].{{Smelting|head=1|Raw Copper|Copper Ingot|0.7}}{{Smelting|foot=1|Copper Ore; Deepslate Copper Ore|Copper Ingot|0.7}}=== Mob loot ======= Drowned ====When killed by a [[player]] or a tamed [[wolf]], a [[drowned]] has a 11% ({{frac|11|100}}) chance of dropping a copper ingot. With the [[Looting]] enchantment, the chance can be increased to 13% ({{frac|13|100}}) with Looting I, 15% ({{frac|3|20}}) with Looting II, and 17% ({{frac|17|100}}) with Looting III.== Usage ===== Crafting ingredient ==={{crafting usage}}=== Smithing ingredient ==={{Smithing|head=1|ingredients=Any Armor Trim +<br/>Any Armor Piece + <br/>Copper Ingot|Any Armor Trim Smithing Template|Netherite Chestplate|Copper Ingot|Copper Trim Netherite Chestplate|showdescription=1|description = All armor types can be used in this recipe,<br/>a netherite chestplate is shown as an example.<br/>|tail=1}};Trim color paletteThe following color palette is shown on the designs on trimmed armor:*{{TrimPalette|copper ingot}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Copper Ingot|spritetype=item|nameid=copper_ingot|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Copper Ingot|spritetype=item|nameid=copper_ingot|form=item|id=504|foot=1}}== History =={{History|java}}{{History||1.17|snap=20w45a|[[File:Copper Ingot JE1.png|32px]] Added copper ingots.}}{{History|||snap=20w46a|[[File:Copper Ingot JE2 BE1.png|32px]] The texture of copper ingots has been changed.|Crafting copper ingots from and into copper blocks now outputs/requires only 4 ingots.}}{{History|||snap=21w05a|[[Drowned]] can now drop copper ingots when killed instead of [[gold ingots]], making copper ingots renewable.}}{{History|||snap=21w10a|Copper ingots can now be smelted from [[deepslate copper ore]].}}{{History|||snap=21w14a|Copper ingots can now be smelted from [[raw copper]].}}{{History|||snap=21w17a|The amount of copper ingots required to make a [[block of copper]] has been changed back to 9.}}{{History||1.17.1|snap=Pre-release 1|Increased the chance of [[drowned]] dropping a copper ingot from 5% to 11% and the increase of this chance for each level of [[Looting]] enchantment from 1% to 2% to match {{el|be}}.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Copper ingots can now be used as an armor trim material.}}{{History|||snap=1.19.4 Pre-release 1|Copper ingots can now be used to craft [[brush]]es.}}{{History|bedrock}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.57|[[File:Copper Ingot JE2 BE1.png|32px]] Added copper ingots.}}{{History||1.17.0|snap=beta 1.17.0.50|Copper ingots can now be used to craft [[spyglass|spyglasses]].}}{{History|||snap=beta 1.17.0.52|Copper ingots are now available without enabling [[experimental gameplay]].}}{{History|||snap=beta 1.17.0.54|The amount of copper ingots required to make a [[block of copper]] has been changed to 9.}}{{History||Vanilla Experiments (experimental)|link=1.18.30|snap=beta 1.18.30.26|Copper ingots can now be used to craft copper horns.}}{{History||1.19.0|snap=beta 1.19.0.24|Copper ingots can no longer be used to craft copper horns, as copper horns have been removed.}}{{History||1.20.0<br>(Experimental)|link=Bedrock Edition 1.19.80|snap=beta 1.19.80.20|Copper ingots can now be used to craft [[brush]]es.}}{{History|||snap=beta 1.19.80.21|Copper ingots can now be used as an armor trim material.}}{{History|foot}}== Issues =={{Issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--copper-ingot Taking Inventory:Copper Ingot] – Minecraft.net on December 22, 2022{{Items}}[[Category:Renewable resources]][[de:Kupferbarren]][[es:Lingote de cobre]][[fr:Lingot de cuivre]][[it:Lingotto di rame]][[ja:Copper Ingot]][[ko:구리괴]][[pl:Sztabka miedzi]][[pt:Barra de cobre]][[ru:Медный слиток]][[uk:Мідний злиток]][[zh:铜锭]]</li><li>[[:Category:Minecraft: Story Mode items|Category:Minecraft: Story Mode items]]<br/>[[Category:Minecraft: Story Mode]][[Category:Items]]</li></ul> | beta 1.2.0.2 | Beacon beams now change colors when shining through stained glass or stained glass panes. | |||
1.5.0{{Extension DPL}}<ul><li>[[Apple|Apple]]<br/>{{for}}{{Item| title = Apple| image = Apple.png| renewable = Yes| heals = {{hunger|4}}| stackable = Yes (64)}}'''Apples''' are [[food]] items that can be eaten by the [[player]].== Obtaining ===== Block loot ===Oak and dark oak [[leaves]] have 0.5% ({{frac|1|200}}) chance of dropping an apple when decayed or broken, but not if burned. Breaking leaves with a [[tool]] enchanted with the [[Fortune]] enchantment increases the chances of dropping an apple: 0.556% ({{frac|1|180}}) with Fortune I, 0.625% ({{frac|1|160}}) with Fortune II, and 0.833% ({{frac|1|120}}) with Fortune III.=== Chest loot ==={{LootChestItem|apple}}=== Trading ===Apprentice-level [[Trading#Farmer|farmer]] [[Villager|villagers]] have a 50% ({{frac|1|2}}){{only|bedrock}} or 66.7% ({{frac|2|3}}){{only|java}} chance of selling 4 apples as part of their trades.== Usage =={{see also|Tutorials/Hunger management|title1=Hunger management}}To eat an apple, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|4}} [[hunger]] and 2.4 [[Hunger#Mechanics|saturation]].=== Crafting ingredient ==={{crafting usage}}=== Composting ===Placing an apple into a [[composter]] has a 65% ({{frac|13|20}}) chance of raising the compost level by 1.== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Apple|spritetype=item|nameid=apple|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Apple|spritetype=item|nameid=apple|id=257|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Apple JE1 BE1.png|32px]] Added apples. |Apples are currently non-functional in this version.}}{{History|||snap=20100110|Apples are now functional and are edible, restoring {{hp|2}}. They are intended to replace [[mushroom]]s, which were previously edible.}}{{History|||snap=20100128|Apples now used to [[craft]] [[arrow]]s.}}{{History|||snap=20100129|Apples no longer used to craft [[arrow]]s.}}{{History||20100206|Apples now use the texture of [[golden helmet]]s.}}{{History|java infdev}}{{History||February 23, 2010|link=none|At the bottom of a [[crafting]] guide they made, a player named JTE jokingly indicated that [[Notch]] dropped an apple when killed, and that apples could be crafted into something called a "[[golden apple]]" – this was a joke on the fact that apples were totally unobtainable.<ref>http://www.minecraftforum.net/topic/2750582-the-secret-history-of-minecraft/</ref><ref name="JTECraftingGuide">https://echidnatribe.org/Minecraft/crafting.php (This is an unofficial recreation with the original domain)</ref>}}{{History||20100227-1|Players named "[[Notch]]" now drop an apple when they die in addition to their [[inventory]].|Apples are now used to craft golden apples.|Apples now correctly use the apple texture again.}}{{History||20100327|With the addition of the respawn feature, apples have become legitimately obtainable in Survival and renewable for players named "Notch".}}{{History|java beta}}{{History||1.8|snap=Pre-release|Apples can now be found in the new [[stronghold]] storeroom [[chest]]s, making them obtainable in normal [[Survival]] gameplay for the first time.|Apples now restore {{hunger|4}} instead of {{hp|4}}.|Apples are now stackable.}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 3|Apples are now found in the new stronghold altar chests.}}{{History||1.1|snap=11w48a|Oak [[leaves]] now have a 1/200 chance of dropping an apple when destroyed, making apples fully [[renewable]].}}{{History|||snap=12w01a|Apples are now found in the new [[village]] blacksmith chests.}}{{History||1.3.1|snap=12w16a|Apples can now be found in the new [[bonus chest]]s.}}{{History|||snap=12w18a|"[[Notch]]" players no longer drop apples when they die.}}{{History|||snap=12w21a|Farmer [[villager]]s now [[trade|sell]] 5 apples for 1 [[emerald]].|Apples are now used to craft [[enchanted golden apple]]s.}}{{History||1.4.2|snap=12w37a|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the [[item]] sprite no longer has a dark outline and now has a more detailed look.}}{{History||1.5|snap=13w09b|The [[Fortune]] enchantment now increases the chance of dropping apples.}}{{History||1.7.2|snap=13w43a|Added [[dark oak]] leaves, which drop apples.}}{{history||1.9|snap=15w43a|Apples may now be found in [[igloo]] basem*nt chests.}}{{history|||snap=15w44a|Average yield of apples has been slightly increased in bonus chests.|Apples can no longer be used to craft enchanted golden apples.}}{{History||1.11|snap=16w33a|Farmer villagers now sell 5–7 apples for 1 emerald.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this item's numeral ID was 260.}}{{History||1.14|snap=18w43a|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}{{History|||snap=18w48a|Apples can now be found in [[chest]]s in [[plains]] village houses.}}{{History|||snap=19w03a|Placing an apple into the new [[composter]] has a 50% chance of raising the compost level by 1.}}{{History|||snap=19w05a|Apples now have a 65% chance of increasing the compost level in a composter by 1.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Apple JE1 BE1.png|32px]] Added apples.}}{{History||v0.5.0|Apples now restore {{hp|4}} instead of {{hp|2}}.}}{{History||v0.8.0|snap=build 1|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}{{History||v0.12.1|snap=build 1|Added apples to the [[Creative inventory]].|Apples are now stackable.|Apples now restore {{hunger|4}} instead of {{hp|4}}.|The [[Fortune]] [[enchantment]] can now be used to increase chance of dropping apples.|Apples can now be used to craft golden apples and enchanted golden apples.}}{{History||v0.15.0|snap=build 1|Apples can now be used to feed [[horse]]s.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Apples can now be found inside [[igloo]] chests.}}{{History||1.0.4|snap=alpha 1.0.4.0|Farmer villagers now sell 5-7 apples for 1 emerald.}}{{History|bedrock}}{{History||1.2.0|snap=beta 1.2.0.2|Apples can no longer be used to craft enchanted golden apples.|Apples can now be found inside bonus chests.}}{{History||1.10.0|snap=beta 1.10.0.3|Apples can now be found in [[plains]] village weaponsmith chests and plains house chests.|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}{{History||1.11.0|snap=beta 1.11.0.1|Apples can now be found in [[desert]], [[savanna]], [[taiga]] and [[snowy taiga]] village weaponsmith chests.|Apples can now be used to fill up composters.}}{{History|||snap=beta 1.11.0.4|Farmer villagers now sell 4 apples as part of their second tier trades.}}{{History|console}}{{History||xbox=TU1|wiiu=Patch 1|[[File:Apple JE1 BE1.png|32px]] Added apples.}}{{History||xbox=TU5|Apples are now stackable.|Apples now restore {{hunger|4}} instead of {{hp|4}}.}}{{History||xbox=TU12|ps=1.03|[[File:Apple JE2 BE2.png|32px]] The apple's texture has been changed: the item sprite no longer has a dark outline and now has a more detailed look.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Apple JE3 BE3.png|32px]] The texture of apples has been changed.}}{{History|New 3DS}}{{History||0.1.0|[[File:Apple JE2 BE2.png|32px]] Added apples.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==*Prior to the texture update in Java Edition 1.4.2, the sprite of the apple was the same one used in [[Notch]]'s game ''[[Legend of the Chambered]]''.*Before it was added to ''Minecraft'', apples dropping from trees was already a feature in ''[[Minicraft]]''.== Gallery ==<gallery>Apple in Stronghold.png|An apple found in a stronghold chest.Apple Item.png|An apple that dropped from decaying leaves.Obtaining an apple by trading.png|Obtaining apples via villager trading.File:Candy Apple (Trails and Tales Summer Event) Render.png|The Candy Apple, an item featured in the [[Trails & Tales Event]].</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory-apple Taking Inventory: Apple] – Minecraft.net on November 23, 2018{{items}}[[Category:Plants]][[Category:Food]][[Category:Renewable resources]][[cs:Jablko]][[de:Apfel]][[es:Manzana]][[fr:Pomme]][[hu:Alma]][[it:Mela]][[ja:リンゴ]][[ko:사과]][[nl:Appel]][[pl:Jabłko]][[pt:Maçã]][[ru:Яблоко]][[th:แอปเปิ้ล]][[uk:Яблуко]][[zh:苹果]]</li><li>[[Boots|Boots]]<br/>{{Item| image = <gallery>Leather Boots.png | LeatherChainmail Boots.png | ChainmailIron Boots.png | IronDiamond Boots.png | DiamondGolden Boots.png | GoldenNetherite Boots.png | Netherite</gallery>| durability = * Leather: 65* Chainmail: 195* Iron: 195* Golden: 91* Diamond: 429* Netherite: 481| renewable = * '''Netherite''': No* '''All others''': Yes| stackable = No}}'''Boots''' are a type of [[armor]] that covers the feet of the player. There are six types of boots: '''leather boots''', '''chainmail boots''', '''iron boots''', '''diamond boots''', '''gold boots''', and '''netherite boots'''.== Obtaining ===== Crafting ==={{crafting |head=1 |showname=0 |showdescription=1 |name=[[Boots]] |A2= Leather;Gold Ingot;Iron Ingot;Diamond |C2= Leather;Gold Ingot;Iron Ingot;Diamond |A3= Leather;Gold Ingot;Iron Ingot;Diamond |C3= Leather;Gold Ingot;Iron Ingot;Diamond |Output= Leather Boots;Golden Boots;Iron Boots;Diamond Boots |type= Combat}}{{crafting |foot=1 |ignoreusage=1 |name=[[Boots]] |ingredients=Damaged Matching [[Boots]] |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Damaged Leather Boots; Damaged Golden Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Diamond Boots; Damaged Netherite Boots |Output= Leather Boots; Golden Boots; Chainmail Boots; Iron Boots; Diamond Boots; Netherite Boots |description= The durability of the two boots is added together, plus an extra 5% durability. |type= Combat}}=== Upgrading ==={{Smithing|head=1|Netherite Upgrade|Diamond Boots|Netherite Ingot|Netherite Boots|description=|tail=1}}=== Repairing ======= Grinding ===={{Grinding|showdescription=1|ingredients=2x Damaged [[Leather Boots]] or<br>2x Damaged [[Chainmail Boots]] or<br>2x Damaged [[Iron Boots]] or<br>2x Damaged [[Golden Boots]] or<br>2x Damaged [[Diamond Boots]] or<br>2x Damaged [[Netherite Boots]]|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots|Damaged Leather Boots; Damaged Chainmail Boots; Damaged Iron Boots; Damaged Golden Boots; Damaged Diamond Boots; Damaged Netherite Boots|Leather Boots; Chainmail Boots; Iron Boots; Golden Boots; Diamond Boots; Netherite Boots|description=The durability of the two boots are added together, plus an extra 5% durability.}}==== Anvil ====Boots can be repaired in an [[Anvil mechanics#Unit repair|anvil]] by adding units of the [[armor material]]'s repair material, with each repair material restoring 25% of the boots' maximum durability, rounded down. Chainmail boots may also be repaired in this way using iron ingots.They can also be [[Anvil mechanics#Combining items|combined]] with other boots. When doing this, the item's enchantments are not lost, and can even be raised.==== Crafting ====You can craft two sets of boots together using a crafting table, but enchantments are removed.=== Mob loot ===If a [[zombie]], [[husk]], [[stray]], [[piglin]], or [[skeleton]] is wearing armor, there is a 8.5% chance (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) for the mob to drop boots upon death. The boots are usually badly damaged, and may be enchanted.[[File:Zombie With Boots.png|alt=Zombie is shown wearing boots|thumb|Zombie is shown wearing full iron armor set, including boots.]]{{IN|bedrock}}, [[vindicator]]s and [[pillager]]s that spawn in [[raid]]s have a chance to drop iron boots, which are usually badly damaged and have a 50% chance to be enchanted.=== Chest loot ==={{LootChestItem|leather-boots,random-enchanted-leather-boots,chainmail-boots,iron-boots,level-enchanted-iron-boots,golden-boots,random-enchanted-golden-boots,soul-speed-enchanted-golden-boots,diamond-boots,damaged-diamond-boots,damaged-random-enchanted-diamond-boots,damaged-random-enchanted-diamond-boots-2,level-enchanted-diamond-boots}}=== Trading ==={{IN|java}}, novice-level armorer [[villager]]s have 40% chance to sell iron boots for 4 [[emerald]]s. Apprentice-level armorers have a 50% chance to sell chainmail boots for an [[emerald]]. Expert-level armorers always sell enchanted<ref group="note" name="enchantment" /> diamond boots for 11–27 [[emerald]]s. Apprentice-level leatherworker [[villager]]s have {{frac|2|3}} chance to sell leather boots for 4 [[emerald]]s.Armorer [[villager]]s may give the players with the [[Hero of the Village]] effect chainmail boots.{{only|java}}{{IN|bedrock}}, novice-level armorer villagers have a 25% chance to sell iron boots for 4 emeralds. Apprentice-level armorers have a {{frac|1|3}} chance to sell chainmail boots for an emerald. Expert-level armorers have a 50% chance to sell enchanted<ref group="note" name="enchantment">When creating an enchantment offer, the game uses a random enchantment level from 5 – 19. The enchantments are never treasure enchantments.</ref> diamond boots for 8 emeralds. Apprentice-level leatherworker villagers have a 50% chance to sell leather boots for 4 emeralds.{{notelist}}=== Bartering ===[[Piglin]]s may [[bartering|barter]] iron boots with [[Soul Speed]] when given a [[gold ingot]].=== Fishing ===Leather boots can be caught as a "junk" item when [[fishing]].== Usage ==Boots can be placed in the fourth armor slot of a player's [[inventory]] for activation.=== Defense points ===Defense points are each signified by half of a chestplate in the armor bar above the health bar. Each defense point reduces any damage dealt to the player that is absorbed by armor by 4%, increasing additively with the number of defense points. Different materials and combinations of armor provide different levels of defense.The following table shows the amount of defense points added by boots.{| class="wikitable" data-description="Boots defense points"|-!scope="col" | Material!scope="col" | Defense points|-!scope="row" | Leather| rowspan="3" | {{armor|1}}|-!scope="row" | Golden|-!scope="row" | Chainmail|-!scope="row" | Iron| {{armor|2}}|-!scope="row" | Diamond| rowspan="2" | {{armor|3}}|-!scope="row" | Netherite|}=== Knockback resistance ===Netherite boots provide 10% knockback resistance.=== Durability ===The following table shows the amount of damage each piece of armor can absorb before being destroyed.Any "hit" from a damage source that can be blocked by armor removes one point of durability from each piece of armor worn for every {{hp|4}} of incoming damage (rounded down, but never below 1). Damage taken that armor doesn't protect (such as [[Damage#Fall damage|falling]] or [[Damage#Drowning|drowning]]) does not damage the armor, even if it is enchanted to protect against that type of damage. The following chart displays how many hits boots can endure.Netherite armor is not damaged by [[lava]] or [[fire]] when worn.{| class="wikitable" data-description="Boots durability"|-! Material!Durability|-!scope="row" | Leather| 65|-!scope="row" | Golden| 91|-!scope="row" | Chainmail/Iron| 195|-!scope="row" | Diamond| 429|-!scope="row" | Netherite| 481|}=== Enchantments ===Boots can receive the following [[enchantment]]s:{| class="wikitable"|-! Enchantment!! Max Level!! Notes|-| [[Fire Protection]] || IV || <ref group=note name=exclusive>Fire Protection, Blast Protection, Projectile Protection and Protection are mutually exclusive.</ref>|-| [[Projectile Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Blast Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Protection]] || IV || <ref group=note name="exclusive"/>|-| [[Feather Falling]] || IV |||-| [[Unbreaking]] || III |||-| [[Thorns]] || III || <ref group="note" name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-| [[Depth Strider]] || III || <ref group=note name=exclusive2>Frost Walker and Depth Strider are mutually exclusive.</ref>|-| [[Soul Speed]] || III || <ref group=note name="anvil">Only from using an [[anvil]] and [[enchanted book]]s.</ref>|-| [[Frost Walker]] || II || <ref group=note name=exclusive2 /><ref group="note" name="anvil2">Only from using an [[anvil]] and [[enchanted book]]s, or by finding enchanted boots in an [[End city]] chest.</ref>|-| [[Mending]] || I || <ref group=note name="anvil2" />|-| [[Curse of Binding]] || I || <ref group="note" name="anvil2"/>|-| [[Curse of Vanishing]] || I || <ref group="note" name="anvil2"/>|}{{notelist}}=== Smelting usage ==={{Smelting|showname=1|Iron Boots;Chainmail Boots;Golden Boots|Iron Nugget;Iron Nugget;Gold Nugget|0,1}}=== Piglins ==={{EntityLink|Piglin|Piglins}} are attracted to ''golden'' boots and pick them up, examining them for 6 to 8 seconds. Other boots do not attract piglins but can be worn by them. They prefer stronger boots over weaker boots, with one major exception: They always prefer golden boots over all other boots, throwing out stronger boots to equip them. Enchanted boots are preferred over unenchanted boots.=== Powder snow===Leather boots can be used to safely cross [[powder snow]] without sinking in it. The block behaves similar to [[scaffolding]], allowing the player to sink in by pressing {{control|crouch}} and move up by pressing {{control|jump}}. The boots also prevent the wearer from taking freezing damage.===Decoration===It is possible to upgrade armor with trims. This requires a [[Smithing Template#Gallery|Smithing Template]], an armor piece, and an ingot or crystal ({{ItemSprite|iron-ingot}}iron ingot/{{ItemSprite|copper-ingot}}copper ingot/{{ItemSprite|gold-ingot}}gold ingot/{{ItemSprite|netherite-ingot}}netherite ingot/{{ItemSprite|emerald}}emerald/{{ItemSprite|redstone-dust}}redstone dust/{{ItemSprite|lapis-lazuli}}lapis lazuli/{{ItemSprite|amethyst-shard}}amethyst shard/{{ItemSprite|nether-quartz}}nether quartz/{{ItemSprite|diamond}}diamond).These trims have no effect on the gameplay or strength of the armor. {{Smithing|Any Armor Trim Smithing Template|Netherite Boots|Amethyst Shard; Copper Ingot; Diamond; Emerald; Gold Ingot; Iron Ingot; Lapis Lazuli; Netherite Ingot; Nether Quartz; Redstone Dust|Amethyst Trim Netherite Boots; Copper Trim Netherite Boots; Diamond Trim Netherite Boots; Emerald Trim Netherite Boots; Gold Trim Netherite Boots; Iron Trim Netherite Boots; Lapis Trim Netherite Boots; Netherite Trim Netherite Boots; Quartz Trim Netherite Boots; Redstone Trim Netherite Boots|head=1|tail=1|ingredients=Any Armor Trim +<br>Any Armor Piece +<br>Any Ingot/Crystal|showdescription=1|description=}}==Sounds=={{el|je}}:{{Sound table|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|subtitle=Leather armor rustles|source=player|description=When leather boots are equipped|id=item.armor.equip_leather|translationkey=subtitles.item.armor.equip_leather|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|subtitle=Chain armor jingles|source=player|description=When chainmail boots are equipped|id=item.armor.equip_chain|translationkey=subtitles.item.armor.equip_chain|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|subtitle=Iron armor clanks|source=player|description=When iron boots are equipped|id=item.armor.equip_iron|translationkey=subtitles.item.armor.equip_iron|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|subtitle=Gold armor clinks|source=player|description=When gold boots are equipped|id=item.armor.equip_gold|translationkey=subtitles.item.armor.equip_gold|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|subtitle=Diamond armor clangs|source=player|description=When diamond boots are equipped|id=item.armor.equip_diamond|translationkey=subtitles.item.armor.equip_diamond|volume=1.0|pitch=1.0|distance=16}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|subtitle=Netherite armor clanks|source=player|description=When netherite boots are equipped|id=item.armor.equip_netherite|translationkey=subtitles.item.armor.equip_netherite|volume=0.8|pitch=1.0/0.9|distance=16}}{{Sound table|sound=Random break.ogg|subtitle=Item breaks|source=dependent|description=When a pair of boots' durability is exhausted|id=entity.item.break|translationkey=subtitles.entity.item.break|volume=0.8|pitch=0.8-1.2|distance=16|foot=1}}{{el|be}}:{{Sound table|type=bedrock|sound=Equip leather1.ogg|sound2=Equip leather2.ogg|sound3=Equip leather3.ogg|sound4=Equip leather4.ogg|sound5=Equip leather5.ogg|sound6=Equip leather6.ogg|source=player|description=When leather boots are equipped|id=armor.equip_leather|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip chain1.ogg|sound2=Equip chain2.ogg|sound3=Equip chain3.ogg|sound4=Equip chain4.ogg|sound5=Equip chain5.ogg|sound6=Equip chain6.ogg|source=player|description=When chain boots are equipped|id=armor.equip_chain|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip iron1.ogg|sound2=Equip iron2.ogg|sound3=Equip iron3.ogg|sound4=Equip iron4.ogg|sound5=Equip iron5.ogg|sound6=Equip iron6.ogg|source=player|description=When iron boots are equipped|id=armor.equip_iron|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip gold1.ogg|sound2=Equip gold2.ogg|sound3=Equip gold3.ogg|sound4=Equip gold4.ogg|sound5=Equip gold5.ogg|sound6=Equip gold6.ogg|source=player|description=When gold boots are equipped|id=armor.equip_gold|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip diamond1.ogg|sound2=Equip diamond2.ogg|sound3=Equip diamond3.ogg|sound4=Equip diamond4.ogg|sound5=Equip diamond5.ogg|sound6=Equip diamond6.ogg|source=player|description=When diamond boots are equipped|id=armor.equip_diamond|volume=1.0|pitch=1.0}}{{Sound table|sound=Equip netherite1.ogg|sound2=Equip netherite2.ogg|sound3=Equip netherite3.ogg|sound4=Equip netherite4.ogg|source=player|description=When netherite boots are equipped.|id=armor.equip_netherite|volume=1.0|pitch=1.0}}{{Sound table|rowspan=2|sound=Water Splash Old.ogg|source=block|description=When leather boots are dyed using a cauldron|id=cauldron.dyearmor|volume=0.1|pitch=1.0}}{{Sound table|source=block|description=When leather boots' dye is removed using a cauldron|id=cauldron.cleanarmor|volume=0.1|pitch=1.0}}{{Sound table|sound=Random break.ogg|source=player|description=When a pair of boots' durability is exhausted|id=random.break|volume=1.0|pitch=0.9|foot=1}}==Data values=====ID==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Leather Boots|spritetype=item|nameid=leather_boots|itemtags=freeze_immune_wearables|form=item}}{{ID table|displayname=Chainmail Boots|spritetype=item|nameid=chainmail_boots|form=item}}{{ID table|displayname=Iron Boots|spritetype=item|nameid=iron_boots|form=item}}{{ID table|displayname=Diamond Boots|spritetype=item|nameid=diamond_boots|form=item}}{{ID table|displayname=Golden Boots|spritetype=item|nameid=golden_boots|form=item}}{{ID table|displayname=Netherite Boots|spritetype=item|nameid=netherite_boots|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Leather Boots|spritetype=item|nameid=leather_boots|id=338|form=item}}{{ID table|displayname=Chainmail Boots|spritetype=item|nameid=chainmail_boots|id=342|form=item}}{{ID table|displayname=Iron Boots|spritetype=item|nameid=iron_boots|id=346|form=item}}{{ID table|displayname=Diamond Boots|spritetype=item|nameid=diamond_boots|id=350|form=item}}{{ID table|displayname=Golden Boots|spritetype=item|nameid=golden_boots|id=354|form=item}}{{ID table|displayname=Netherite Boots|spritetype=item|nameid=netherite_boots|id=612|form=item|foot=1}}=== Item data===When leather boots are dyed, it has the following NBT:<div class="treeview">*{{nbt|compound|tag}}: Parent tag.**{{nbt|compound|display}}: Display properties.***{{nbt|int|color}}: The color of the leather armor. The tooltip displays "Dyed" if advanced tooltips are disabled, otherwise it displays the hexadecimal color value. Color codes are calculated from the Red, Green and Blue components using this formula:<br>'''<span style="color:red">Red</span>[[wikipedia:Logical shift|<<]]16 + <span style="color:green">Green</span><<8 + <span style="color:blue">Blue</span>'''<ref>For positive values larger than 0x00FFFFFF, the top byte is ignored. All negative values produce white.</ref></div>==Achievements=={{load achievements|Iron Man;Tie Dye Outfit;Let It Go!;Cover me in debris;Oooh, shiny!}}==Advancements=={{load advancements|Suit Up;Cover me With Diamonds;Oh Shiny;Cover Me in Debris;Light as a Rabbit}}==History=={{History|java indev}}{{History||0.31|snap=20091231-2|[[File:Studded Boots (item) JE1.png|32px]] [[History of textures/Unused textures#Studded armor|Studded boots]] are now capable of being seen in the [[inventory]]. This was taken directly from one of [[Notch|Notch's]] game's ''[[Legend of the Chambered 2]]''.{{more info|When were they removed?}}}}{{History||February 9, 2010|link=wordofnotch:380486636|[[File:Notch revealed armor.png|32px]] [[Notch]] revealed new models for armor, which included boots.}}{{History||20100218|[[File:Leather Boots JE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br>[[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added cloth, chain, iron, gold, and diamond boots{{verify|edition=java|type=change|Below, it says "wool armor" was renamed to leather, which name is incorrect, wool or cloth? Also, was it "gold" or "golden"?}}|Boots can now be [[crafting|crafted]] and worn.|Boots now function, giving {{Armor|3}}. Boots have limited [[item durability|durability]], with lower tier boots less durable than higher tier boots.}}{{History|java alpha}}{{History||v1.0.8|"Wool boots" have been renamed to "leather boots", despite item names not existing at this time.|Leather boots are now [[crafting|crafted]] with [[leather]] instead of [[wool]].}}{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease|The armor protection behavior has been changed. Previous to this update, the total armor protection is based in this equation: (((''total equipped armor damage reduction'' − 1) × (''all equipped armor max damage'' − ''total equipped armor damage'')) ÷ (''total equipped armor max damage'' + 1)).}}{{History|||snap=October 3, 2011|slink={{tweet|notch|120859830339637249}}|The first images of a [[player]] wearing enchanted armor, including boots, are revealed.}}{{History|||snap=Beta 1.9 Prerelease 3|Iron boots can now be found in the new [[stronghold]] altar [[chest]]s.}}{{History|||snap=Beta 1.9 Prerelease 4|Boots can now be [[enchanting|enchanted]].}}{{History||1.1|snap=12w01a|Iron boots can now be found in the new blacksmith [[chest]]s in [[village]]s.}}{{History||1.2.1|snap=1.2|Changed "Golden boots" to "Golden Boots".}}{{History||1.3.1|snap=12w15a|{{key|Shift}}+clicking can now be used to equip boots.}}{{History|||snap=12w21a|Chain boots can now be obtained legitimately in [[survival]] mode through [[trading]].|Blacksmith [[villager]]s now [[trading|sell]] chain boots for 5–6 [[emerald]]s.|Blacksmith villagers now sell diamond boots for 7 emeralds.|Blacksmith villagers now sell iron boots for 4–5 emeralds.|Butcher villagers now sell leather boots for 2-3 emeralds.}}{{History||1.4.2|snap=12w32a|[[Mob]] armor has been reintroduced. A partial or full set of any armor is now sometimes worn by [[zombie]]s, [[skeleton]]s and [[zombie pigman|zombie pigmen]], with the likelihood increasing with difficulty.}}{{History|||snap=August 17, 2012|slink={{tweet|Dinnerbone|236445090929844225}}|[[Jeb]] and [[Dinnerbone]] tweeted pictures of [[dye]]able leather armor, including boots.{{citation needed|Link to Jeb's tweet?}}}}{{History|||snap=12w34a|Leather boots can now be dyed by [[crafting]] leather boots with [[dye]]s. Dyes can be removed by {{control|use|text=using}} dyed leather boots on a [[cauldron]] with [[water]].|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE2.png|32px]] Default leather boots are now slightly darker.}}{{History|||snap=12w36a|[[Dye]]d leather boots are now more saturated and have a slight tint of tan in respect to the default armor color.|[[Wither skeleton]]s can now spawn wearing boots.}}{{History|||snap=12w37a|[[File:Leather Boots (item) JE3 BE2.png|32px]] Leather boots now have non-dyed parts. This has been implemented so that [[player]]s can distinguish between other types of armor and similarly colored leather armor.}}{{History||1.5|snap=13w04a|Boots in the [[player]]'s hand can now be equipped by right-clicking.|[[Dispenser]]s can now equip nearby players with boots.}}{{History||1.7.2|snap=13w36a|Leather boots can now be obtained as one of the "junk" items through [[fishing]].}}{{History||1.8|snap=14w02a|Armorer [[villager]]s now [[trading|sell]] chain boots for 5–7 [[emerald]]s.|Armorer villagers no longer sell diamond boots.|Armorer villagers no longer sell iron boots.|Leatherworker villagers no longer sell leather boots.}}{{History|||snap=14w05a|Boots no longer turn red when [[mob]]s and [[player]]s are hurt.}}{{History|||snap=14w06a|Boots are now visible on [[giant]]s.}}{{History|||snap=14w25a|Chain boots [[Java Edition removed features#Chain armor|can no longer be crafted anymore]] due to the [[item]] form of [[fire]] being [[Java Edition removed features#Obtainable until 1.8|removed]].}}{{History||1.9|snap=15w31a|Enchanted iron and diamond boots can now be found in [[end city]] ship [[chest]]s.|[[Mob]]s now wear armor from the bottom to the top, rather than from the top to the bottom. This means that a mob with three armor pieces, for example, spawn with all armor except a helmet.}}{{History|||snap=15w34b|Boots' [[item durability|durability]] now affects armor value.}}{{History|||snap=15w36a|Armor value and[[enchanting|enchantment]] calculations have been changed. For the original values, see [[Armor/Before 1.9|here]].}}{{History|||snap=15w36d|Boots' durability affecting value has been removed.|Boots now have an attribute controlling the defense points.}}{{History|||snap=15w50a|Added {{cd|equip}} [[sound]]s for boots.}}{{History|||snap=16w02a|Armor value and enchantment calculations have been changed again.}}{{History|||snap=16w05a|Armor value calculations have been changed, once again.}}{{History||1.11.1|snap=16w50a|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], these [[item]]s' numeral IDs were 298 through 317.{{more info|Specific values for boots}}}}{{History|||snap=18w11a|Enchanted leather boots can now generate in the chests of [[shipwreck]]s.}}{{History|||snap=18w20a|Chain armor boots have been renamed to "chainmail".}}{{History||1.14|snap=18w43a|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br>[[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of leather, chainmail, iron, golden, and diamond boots have been changed.}}{{History|||snap=18w48a|Leather boots can now be found in [[chest]]s in [[village]] tanneries.}}{{History|||snap=19w08a|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots [[item]]s have been changed.}}{{History|||snap=19w11a|Armorer villagers now sell iron and enchanted diamond boots, making diamond boots effectively [[renewable resource|renewable]] again.|Leatherworker villagers now sell randomly [[dye]]d leather boots.}}{{History|||snap=19w13a|Armorer villagers now give chainmail boots to players under the [[Hero of the Village]] effect.}}{{History||1.16|snap=20w06a|[[File:Netherite Boots JE1.png|32px]] [[File:Netherite Boots (item) JE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.}}{{History|||snap=20w09a|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s has been changed.}}{{History|||snap=20w10a|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots has been changed.|Netherite boots can no longer be crafted.|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.}}{{History|||snap=20w16a|Netherite boots now generate randomly enchanted in [[bastion remnants]] chests.|Golden boots now generate randomly enchanted in [[ruined portal]] chests.}}{{History|||snap=20w17a|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}{{History||1.17|snap=20w46a|Leather boots can now be used to safely walk on [[powder snow]].|Leather armor now protects against [[powder snow]]'s freezing.}}{{History|||snap=21w13a|Leather Boots now prevent fall damage when landing on [[powder snow]].}}{{History||1.18.2|snap=22w03a|Netherite boots knockback resistance is no longer random.}}{{History||1.19|snap=Deep Dark Experimental Snapshot 1|Added the [[Swift Sneak]] enchantment, which can only be applied to boots.}}{{History|||snap=22w12a|The [[Swift Sneak]] enchantment can no longer applied to boots.}}{{History||1.20<br>(Experimental)|link=1.19.4|snap=23w04a|Non-leather boots can now be trimmed using a [[smithing table]].|There are 10 types of material that determine the color of the trim:*Iron*Copper*Gold*Lapis*Emerald*Diamond*Netherite*Redstone*Amethyst*Quartz|Upgrading diamond boots to netherite boots now requires the netherite upgrade [[smithing template]].}}{{History|||snap=23w05a|Leather boots can now be trimmed using a smithing table.|Boots can now have trims of the same material it is made out of.}}{{History|||snap=23w06a|Swapped {{cd|iron}} and {{cd|iron_darker}} palette, then made {{cd|iron_darker}} darker overall.}}{{History||1.19.4|snap=23w05a|Boots can now be swapped by {{ctrl|using}} them in the hotbar.<ref>{{bug|MC-216270|||Fixed}}</ref>}}{{History||?|Boots can now be swapped in [[armor stand]]s by {{ctrl|using}} them in the armor stand's slot.}}{{History||1.20|snap=23w12a|The pattern textures of dune and sentry armor trims are changed.|Those previous patterns were left with different names: dune was renamed sentry and sentry was renamed shaper.}}{{History|pocket alpha}}{{History||v0.6.0|[[File:Leather Boots JE1 BE1.png|32px]] [[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Iron Boots JE1 BE1.png|32px]] [[File:Golden Boots JE1 BE1.png|32px]] [[File:Diamond Boots JE1 BE1.png|32px]]<br> [[File:Leather Boots (item) JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added boots.}}{{History||v0.8.0|snap=build 2|{{InvSprite|Leather Boots}} The leather boots sprites have been changed to that of the [[Java Edition|PC]] version, but its armor [[model]] remains that of older versions.}}{{History||v0.9.0|snap=build 1|Iron boots now naturally generates in [[village]] [[chest]]s and a [[stronghold]] altar chest.}}{{History||v0.12.1|snap=build 1|Chainmail boots can now be obtained in [[survival]] mode from a mob wearing it.|Leather boots can now be obtained from [[fishing]] as a "junk" [[item]].}}{{History||v0.14.0|snap=build 1|[[File:Leather Boots JE2 BE2.png|32px]] Leather boots can now be dyed and the model has been updated.}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[Enchanting|Enchanted]] iron boots and enchanted diamond boots can now be found inside [[chest]]s within [[end city]].}}{{History||1.0.4|snap=alpha 1.0.4.0|Chainmail boots are now [[trading|sold]] by armorer smith [[villager]]s via [[trading]].}}{{History||1.1.0|snap=alpha 1.1.0.0|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s.}}{{History|bedrock}}{{History||1.4.0|snap=beta 1.2.14.2|Chainmail boots now generate in [[buried treasure]] chests.|Enchanted leather boots can now be found inside [[shipwreck]] supply room [[chest]]s.}}{{History||1.10.0|snap=beta 1.10.0.3|Iron boots now can be found in plains [[village]] weaponsmith [[chest]]s.|Leather boots can now be found inside plains village tannery chests.|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Iron Boots JE2 BE2.png|32px]] [[File:Golden Boots JE2 BE2.png|32px]] [[File:Diamond Boots JE2 BE2.png|32px]]<br> [[File:Leather Boots (item) JE4 BE3.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] [[File:Golden Boots (item) JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of boots have been changed.{{more info|Did chain boots not change?}}}}{{History||1.11.0|snap=beta 1.11.0.1|Iron boots now can be found in [[savanna]], [[taiga]], [[desert]], [[snowy taiga]] and [[snowy tundra]] [[village]] weaponsmith [[chest]]s.|Leather boots can now be found inside savanna, taiga, desert, snowy taiga and snowy tundra village tannery chests.}}{{History|||snap=beta 1.11.0.4|[[Pillager]]s and [[vindicator]]s that spawn in [[raid]]s can now drop iron boots.|Iron and diamond boots are now sold by armorer villagers.}}{{History||1.11.0|snap=beta 1.11.0.5|[[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of golden boots [[item]]s have been changed.}}{{History||1.12.0|snap=beta 1.12.0.2|[[File:Armor Stand with Leather Armor MCPE-44669.png|32px]] Leather boots no longer show as being [[dye]]d properly when worn by [[armor stand]]s.}}{{History||1.13.0|snap=beta 1.13.0.1|Leather boots now appear dyed properly when worn by armor stands.}}{{History||1.16.0|snap=beta 1.16.0.51|[[File:Netherite Boots JE2 BE1.png|32px]] [[File:Netherite Boots (item) BE1.png|32px]] Added netherite boots.|Netherite boots are obtained by combining diamond boots and one netherite ingot in a crafting table.|[[File:Diamond Boots (item) JE3 BE3.png|32px]] The texture of diamond boots [[item]]s have been changed.}}{{History|||snap=beta 1.16.0.57|Iron boots with soul speed enchantment can be obtained from bartering with piglin.|Netherite boots can no longer be crafted.|Netherite boots are now obtained by combining diamond boots and one netherite ingot in a smithing table.|Golden boots can now be found in [[ruined portal]] chest.|Golden and netherite boots can be found in [[bastion remnant]] chest.}}{{History|||snap=beta 1.16.0.63|Diamonds boots now generate in place of netherite boots in bastion remnant chests.}}{{History||1.16.200|snap=beta 1.16.200.52|Leather boots can now be used to safely walk on [[powder snow]].}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:Netherite Boots (item) JE2.png|32px]] The texture of netherite boots item has been changed to match ''Java Edition''.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE1 BE1.png|32px]] Added leather boots.|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}{{History||xbox=TU5|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.|Added a quick equip for boots to the [[inventory]] interface.}}{{History||xbox=TU12|ps=1.03|[[File:Leather Boots (item) JE3 BE2.png|32px]] The textures for leather boots [[item]]s have been changed.}}{{History||xbox=TU14|ps=1.05|Leather boots can now be [[dye]]d.|[[Item repair]] can now repair boots.}}{{History||xbox=TU25|xbone=CU13|ps=1.16|Boots now have the quick equip functionality.}}{{History||xbox=TU53|xbone=CU43|ps=1.49|wiiu=Patch 23|switch=1.0.3|Golden, chain and iron boots can now be [[smelting|smelted]] down into one of their respective [[nugget]]s. Chain boots smelt into iron nuggets.}}{{History|PS4}}{{History||1.90|[[File:Leather Boots JE3 BE2.png|32px]] [[File:Leather Boots (item) JE4 BE3.png|32px]] The textures of leather boots have been changed.|[[File:Chainmail Boots JE2 BE2.png|32px]] [[File:Chainmail Boots (item) JE2 BE2.png|32px]] The textures of chainmail boots have been changed.|[[File:Iron Boots JE2 BE2.png|32px]] [[File:Iron Boots (item) JE2 BE2.png|32px]] The textures of iron boots have been changed.|[[File:Golden Boots JE2 BE2.png|32px]] [[File:Golden Boots (item) JE3 BE3.png|32px]] The textures of gold boots have been changed.|[[File:Diamond Boots JE2 BE2.png|32px]] [[File:Diamond Boots (item) JE2 BE2.png|32px]] The textures of diamond boots have been changed.}}{{History|new 3ds}}{{History||0.1.0|[[File:Leather Boots JE2 BE1.png|32px]] [[File:Leather Boots (item) JE3 BE2.png|32px]] Added leather boots.|[[File:Chainmail Boots JE1 BE1.png|32px]] [[File:Chainmail Boots (item) JE1 BE1.png|32px]] Added chain boots.|[[File:Iron Boots JE1 BE1.png|32px]] [[File:Iron Boots (item) JE1 BE1.png|32px]] Added iron boots.|[[File:Golden Boots JE1 BE1.png|32px]] [[File:Golden Boots (item) JE1 BE1.png|32px]] Added golden boots.|[[File:Diamond Boots JE1 BE1.png|32px]] [[File:Diamond Boots (item) JE1 BE1.png|32px]] Added diamond boots.}}{{History|foot}}==Issues =={{issue list}}==Trivia==*Netherite boots are shorter in their item texture but are longer in their texture when being worn*Leather armor originally used textures from one of [[Notch]]'s previous games, ''[[Legend of the Chambered]]''.*Leather boots are the only piece of leather armor that has the same name as other armor materials.*The netherite boots are the only type of boots to have a differently shaped item sprite when compared to the other boot types.*Chainmail boots are the only boots that have transparent pixels in their texture currently==Gallery=====Enchanted Boots===<gallery>File:Enchanted Leather Boots (item).gifFile:Enchanted Chainmail Boots (item).gifFile:Enchanted Iron Boots (item).gifFile:Enchanted Golden Boots (item).gifFile:Enchanted Diamond Boots (item).gifFile:Enchanted Netherite Boots (item).gif</gallery><gallery>File:Enchanted Leather Boots.gifFile:Enchanted Chainmail Boots.gifFile:Enchanted Iron Boots.gifFile:Enchanted Golden Boots.gifFile:Enchanted Diamond Boots.gifFile:Enchanted Netherite Boots.gif</gallery>==References=={{reflist}}==External Links==*[https://www.minecraft.net/en-us/article/taking-inventory--boots Taking Inventory: Boots] – Minecraft.net on November 24, 2019{{Items}}[[Category:Armor]][[ja:ブーツ]][[ko:부츠]][[pl:Buty]][[pt:Botas]][[th:รองเท้า]][[zh:靴子]]</li></ul> | beta 1.5.0.4 | Beacons now produce sounds. | |||
1.10.0{{Extension DPL}}<ul><li>[[Beetroot Soup|Beetroot Soup]]<br/>{{for|other uses|Soup}}{{Item| title = Beetroot Soup| image = Beetroot Soup.png| renewable = Yes| heals = {{hunger|6}}| stackable = No}}'''Beetroot soup''' is an unstackable [[food]] item.== Obtaining ===== Crafting ==={{Crafting|Beetroot|Beetroot|Beetroot|Beetroot|Beetroot|Beetroot|Bowl|Output=Beetroot Soup|type=Foodstuff}}=== Natural generation ==={{LootChestItem|beetroot-soup}}== Usage ==Beetroot soup can be eaten to restore {{hunger|6}} [[hunger]] points and 7.2 [[Hunger#Mechanics|saturation]], the same as [[cooked chicken]] and [[mushroom stew]]. After eating, the empty [[bowl]] remains, similarly to mushroom stew and [[rabbit stew]].== Sounds =={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Beetroot Soup|spritetype=item|nameid=beetroot_soup|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Beetroot Soup|spritetype=item|nameid=beetroot_soup|id=286|form=item|foot=1}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java}}{{History||1.9|snap=15w31a|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 436.}}{{History||1.14|snap=18w43a|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.|The recipe for beetroot soup is now shapeless.}}{{History|||snap=18w49a|Beetroot soup can now be found in [[chest]]s in [[snowy tundra]] [[village]] houses.}}{{History|pocket alpha}}{{History||November 14, 2013|link={{tweet|jbernhardsson|400902957782147072}}|[[Johan Bernhardsson]] posts an image of beetroot soup.}}{{History||v0.8.0|snap=build 2|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup. It is not obtainable in the Creative inventory.}}{{History||v0.9.0|snap=build 1|Beetroot soup now requires 6 [[beetroot]]s instead of 4.}}{{History||v0.12.1|snap=build 12|Beetroot soup now restores {{hunger|6}} instead of {{health|8}}.}}{{History||v0.13.0|snap=build 3|Beetroot soup can now be stacked.}}{{history|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|Beetroot soup has been added to the Creative inventory.<ref name="missing beetroot soup">{{Bug|MCPE-13804}}</ref>}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.|The recipe for beetroot soup is now shapeless.}}{{History||1.11.0|snap=beta 1.11.0.1|Beetroot soup can now be found in [[snowy tundra]] [[village]] house [[chest]]s.}}{{History|console}}{{History||xbox=TU43|xbone=CU33|ps=1.36|switch=1.0.1|wiiu=Patch 13|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Beetroot Soup JE2 BE2.png|32px]] The texture of beetroot soup has been changed.|The recipe for beetroot soup is now shapeless.}}{{History|new 3ds}}{{History||0.1.0|[[File:Beetroot Soup JE1 BE1.png|32px]] Added beetroot soup.|Beetroot soup is not available within the [[Creative inventory]].}}{{History||?|Added beetroot soup to the Creative inventory.{{info needed|Which update did this occur?}}}}{{History|foot}}== Issues =={{issue list}}== References =={{reflist}}{{Items}}[[Category:Food]][[Category:Renewable resources]][[de:Borschtsch]][[es:Estofado de remolacha]][[fr:Soupe de betteraves]][[it:Zuppa di barbabietole]][[ja:ビートルートスープ]][[ko:비트 수프]][[nl:Bietensoep]][[pl:Barszcz]][[pt:Ensopado de beterraba]][[ru:Свекольный суп]][[th:ซุปบีทรูท]][[uk:Борщ]][[zh:甜菜汤]]</li><li>[[Glow Ink Sac|Glow Ink Sac]]<br/>{{For|the regular sac dropped by squids|Ink Sac}}{{Item|Image=Glow Ink Sac.png| renewable = Yes| stackable = Yes (64)|}}A '''glow ink sac''' is an item dropped by a [[glow squid]] upon death. Unlike regular ink sacs, it can be added to [[sign]]s to make glowing text, and can be used to craft glow item frames.== Obtaining ===== Mob loot ===[[Glow squid]]s drop 1–3 glow ink sacs upon death. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1–6 with Looting III.=== Compound creation ===A glow ink sac can be created from its base [[element]]s, using the [[compound creator]].{{only|bedrock|education}}{| class="wikitable"!Name!Elements!Example recipe|- <!-- Temporarily using crafting grid as substitute for compound creator (template not yet available), since the layout is the same, even if the appearance is different -->!Glow Ink Sac|1 Iron<br>1 Sulfur<br>4 Oxygen|{{Crafting Table|shapeless= 1|A2=Iron |B2=Sulfur |C2=Oxygen,4|Output=Glow Ink Sac}}|}== Usage ===== Crafting ingredient ==={{Crafting usage}}=== Signs ===[[File:Glow Ink Sign with Orange Dye JE2.png|thumb|150px|An oak sign with a glow ink sac used on it.]]Glow ink sacs can be used on [[sign]]s or [[hanging sign]]s to make their text brighter in low light levels. This also adds an outline around the text on the sign, the color of which is based on the color of the sign's text. The text does not emit any light, it is only more visible in darkness, similarly to the eyes of spiders and endermen. Normal [[ink sacs]] can be applied to revert glowing text back to default.== Sounds =={{edition|java}}:{{Sound table|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|subtitle=Glow Ink Sac splotches|source=block|description=When a glow ink sac is used on a [[sign]]|id=item.glow_ink_sac.use|translationkey=subtitles.item.glow_ink_sac.use|volume=1.0|pitch=''varies'' <ref group=sound>Can be 1.0, 0.95, or 1.05</ref>|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Ink sac1.ogg|sound2=Ink sac2.ogg|sound3=Ink sac3.ogg|source=sound|description=When a glow ink sac is used on a sign|id=sign.ink_sac.use|volume=1.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Glow Ink Sac|spritetype=item|nameid=glow_ink_sac|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Glow Ink Sac|spritetype=item|nameid=glow_ink_sac|form=item|id=503|foot=1}}== Advancements =={{load advancements|Glow and Behold}}== History =={{History|java}}{{History||1.17|snap=21w03a|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}{{History||1.17.1|snap=Pre-release 1|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}{{History||1.20<br>(Experimental)|link=1.19.3|snap=22w42a|Glow ink sacs can now be used to make the text glow on a [[hanging sign]].}}{{History|bedrock}}{{History||Caves & Cliffs (experimental)|link=Bedrock Edition 1.17.0|snap=beta 1.16.210.59|[[File:Glow Ink Sac JE1 BE1.png|32px]] Added glow ink sacs.}}{{History|||snap=beta 1.16.210.60|Glow ink sacs have been removed temporarily.}}{{History|||snap=beta 1.16.220.50|[[File:Glow Ink Sac JE1 BE1.png|32px]] Re-added glow ink sacs.}}{{History||1.17.0|snap=beta 1.17.0.52|Glow ink sacs are now available without enabling [[experimental gameplay]].}}{{History||1.17.30|snap=beta 1.17.30.20|[[Zombie]]s, [[husk]]s, [[zombie villager]]s, and [[drowned]] no longer pick up [[glow ink sac]]s.}}{{History|foot}}== Issues =={{Issue list}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--glow-ink-sac Taking Inventory: Glow Ink Sac] – Minecraft.net on October 14, 2021{{Items}}[[Category:Items]][[Category:Dyes]][[Category:Renewable resources]][[de:Leuchttintenbeutel]][[es:Saco de tinta luminosa]][[it:Sacca d'inchiostro luminescente]][[ja:輝くイカスミ]][[pl:Torbiel ze świecącym atramentem]][[pt:Bolsa de tinta brilhante]][[ru:Светящийся чернильный мешок]][[uk:Сяйний чорнильний мішок]][[zh:荧光墨囊]]</li></ul> | beta 1.10.0.3 | ![]() | |||
1.16.0{{Extension DPL}}<ul><li>[[End Crystal|End Crystal]]<br/>{{ItemEntity|image=End Crystal.gif|imagesize=150px|invimage=End Crystal|renewable=Yes|stackable=Yes (64)|rarity=Rare|drops=None|size=Height: 2 Blocks<br>Width: 2 Blocks}}An '''end crystal''' is an [[entity]] that can be [[Crafting|crafted]] or found on [[the End]]'s main island, where it heals the [[Ender Dragon|ender dragon]]. It can only be placed on [[obsidian]] or [[bedrock]] and [[Explosion|explodes]] instantly when attacked or damaged in most ways.== Spawning ===== Natural generation ===An end crystal is found atop each [[obsidian pillar]] on the central island of the End, each on top of a piece of [[bedrock]]. There are 10 end crystals in total, of which two are protected in "cages" of [[iron bars]]. All end crystals respawn one after another as the respawning process of the [[ender dragon]] starts.== Obtaining ===== Crafting ==={{Crafting |A1=Glass |B1=Glass |C1=Glass |A2=Glass |B2=Eye of Ender |C2=Glass |A3=Glass |B3=Ghast Tear |C3=Glass |Output= End Crystal |type= Decoration block}}== Usage ===== Healing the ender dragon ===Their primary purpose is to recharge the health of the ender dragon, who gains a charge from the nearest crystal within a cuboid extending 32 blocks from the dragon in all directions. The dragon is healed {{hp|1}} each half-second. If multiple ender dragons are spawned, an end crystal can affect multiple dragons at the same time. The healing beam is neither obstructed nor is its power diminished by entities or blocks.=== Respawning the ender dragon ===[[File:End Crystals on the Exit portal.png|right|thumb|How to arrange end crystals on the exit portal to respawn the ender dragon.]]As items, end crystals may be placed on bedrock and [[obsidian]], if the two blocks above the bedrock or obsidian block are air or replaceable blocks and no other entities intersect the area. When an end crystal is placed in [[the End]], a [[fire]] block is created at the end crystal location. If four are placed on the end [[exit portal]], one on each of the flat sides, the crystals respawn the original end crystals on the obsidian pillars, as well as resurrect the dragon itself, before exploding. The top of each pillar also explodes, destroying any player-placed blocks. This happens even if TNT explosions are turned off in settings.If the exit portal is ever broken for any reason, end crystals can still be placed on obsidian blocks with the same location as the exit portal.=== Explosions ===End crystals explode when attacked or damaged in most ways, even by attacks that normally do zero damage. They are not affected by exploding fireworks, and if damaged by an explosion, they disappear instead of exploding.{{Only|Java}}<ref>{{bug|MC-118429||End crystals don't explode when destroyed by nearby explosions}}</ref> The end crystal's [[explosion]] has an [[Explosion#Explosion strength|explosion strength]] of 6, the same as a [[charged creeper]]. The end crystal's fire often remains after the crystal explodes. Any ender dragon charging from the crystal when it is destroyed takes {{hp|10}} damage.{{IN|java}}, an end crystal's explosion can be [[blocking|blocked]] by a [[shield]].Although an ender dragon damages most blocks and entities in its path, it cannot destroy end crystals simply by going near them.Placing [[water]] on the end crystal will neutralize the blast effect, but not the [[damage]] or knockback.End crystals with obsidian or bedrock below them will not damage blocks below them when they explode.{{IN|bedrock}}, having the game rule {{cd|mobGriefing}} to {{cd|false}} will prevent the End Crystal from destroying any blocks. While {{in|java}} the same game rule will not prevent the End Crystal from destroying any blocks.=== Beams ===The end crystal naturally shoots a beam at the ender dragon and heals it when the dragon is within range. This beam can be manually created using the command {{cmd|data merge entity @e[type{{=}}end_crystal,limit{{=}}1] {BeamTarget:{X:0, Y:0, Z:0<nowiki>}}}}. The beam can be pointed in any direction, allowing it to mark locations or objects.=== Properties ===[[File:End Crystal (Slateless).gif|thumb|A base-less end crystal.]] End crystals are of two kinds: the ones with a base beneath them are created either by game mechanism or by the {{cmd|summon}} command; while the base-less ones are created by players by manually placing the crystal items on top of [[obsidian]] or [[bedrock]].The base appears to be made of bedrock, with a crystal hovering over it. While in the End, a crystal continually generates fire at its current position, one block above the base (directly on top of the block the base is embedded in), replacing any other block at that location. This fire is capable of spreading.The end crystal entity is not solid and can be walked through freely. End crystals can be pushed by [[piston]]s, but they explode if moved while on fire. Because fire is checked only when an entity moves, end crystals do not normally take damage from their own fire unless moved.== Sounds =={{edition|java}}:{{Sound table|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|subtitle=Explosion|source=block|description=When an end crystal explodes|id=entity.generic.explode|translationkey=subtitles.entity.generic.explode|volume=4.0|pitch=0.56-0.84|distance=16|foot=1}}{{edition|bedrock}}:{{Sound table|type=bedrock|sound=Explosion1.ogg|sound2=Explosion2.ogg|sound3=Explosion3.ogg|sound4=Explosion4.ogg|source=block|description=When an end crystal explodes|id=random.explode|volume=4.0|pitch=1.0|foot=1}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|firstcolumnname=Item|showforms=y|generatetranslationkeys=y|displayname=End Crystal|spritetype=item|nameid=end_crystal|form=item|foot=1}}{{ID table|edition=java|firstcolumnname=Entity|generatetranslationkeys=y|displayname=End Crystal|spritetype=entity|nameid=end_crystal|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|firstcolumnname=Item|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=End Crystal|spritetype=item|nameid=end_crystal|id=637|form=item|foot=1}} {{ID table|edition=bedrock|firstcolumnname=Entity|shownumericids=y|generatetranslationkeys=y|displayname=End Crystal|spritetype=entity|nameid=ender_crystal|id=71|foot=1}}=== Entity data ===End crystals have entity data that define various properties of the entity.{{el|java}}:{{main|Entity format}}{{/ED}}{{el|bedrock}}:: See [[Bedrock Edition level format/Entity format]].== Achievements =={{load achievements|The End... Again...}}== Advancements =={{load advancements|The End... Again...}}== History ==[[File:End Crystal 19w38a.gif|thumb|Java Edition 19w38a]]{{History|java}}{{History||1.0.0|snap=Beta 1.9 Prerelease 6|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}{{History||1.2.1|snap=12w04a|Previously, ender crystals could be spawned using [[spawn egg]]s with ID 200 (in a [[server]], these were created using {{cmd|give 383 1 200}}). The spawned crystal would be positioned where a natural crystal would be if there was a bedrock block at the location. It was still possible until 1.9 to obtain an end crystal spawn egg, but it would not spawn anything.}}{{History||1.7.2|snap=13w36a|Ender crystals can now be spawned with the {{cmd|summon}} command.}}{{History||1.8|snap=14w06a|Ender crystals now generate one [[block]] lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath (see {{bug|MC-47526}}).}}{{History||1.9|snap=15w31a|Ender crystals generate at the correct Y-level again.}}{{History|||snap=15w33c|Respawning the ender dragon now also respawns the ender crystals on the obsidian pillars.|Ender crystals now have a compound BeamTarget tag that hold the X, Y, Z block location the beam points to.}}{{History|||snap=15w44a|"Ender crystals" have been renamed to "end crystals".|[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an item.|End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the end exit portal respawns the ender dragon.}}{{History|||snap=15w44b|End crystals are no longer dropped by [[skeleton horse]]s.|Added crafting recipe for end crystals, making end crystals [[renewable]].}}{{History|||snap=15w49a|End crystals now require [[air]]/replaceable [[block]]s and lack of [[entity|entities]] for placement.}}{{History|||snap=15w51a|End crystals can no longer be placed in [[Adventure mode]].}}{{History||1.11|snap=16w32a|The entity ID has been changed from <code>EnderCrystal</code> to <code>ender_crystal</code>.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 426.}}{{History|||snap=18w20b|Renamed to "End Crystal".}}{{History|||snap=pre5|Entity ID has been changed to <code>end_crystal</code>.}}{{History||1.14|snap=18w43a|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal [[item]] have been changed.}}{{History||1.19.3|snap=22w43a|End crystal explosions can now be [[blocking|blocked]] by [[shield]]s.<ref>{{bug|MC-188247|||Fixed}}</ref>}}{{History|pocket}}{{History||1.0.0|snap=alpha 0.17.0.1|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}{{History|bedrock}}{{History||1.6.0|snap=?|[[File:End Crystal BE2.png|32px]] [[File:End Crystal BE2.gif|32px]] The model of the end crystals has been changed. It has now two cubes instead of three.}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:End Crystal BE3.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}{{History||1.17.10|snap=beta 1.17.10.20|[[File:End Crystal JE2.png|32px]] The model of the end crystals has been changed to have three cubes again, and to match ''Java Edition''.}}{{History||1.19.70|snap=beta 1.19.70.20|Increased end crystal collision box size to match ''Java Edition''.|End crystals with obsidian or bedrock below them now will not damage blocks below them when they explode.}}{{History|console}}{{History||xbox=TU9|xbone=CU1|ps=1.0|wiiu=Patch 1|[[File:End Crystal JE1 BE1.png|32px]] Added ender crystals.}}{{History||xbox=TU31|xbone=CU19|ps=1.22|wiiu=Patch 3|Ender crystals now generate one block lower. The fire they generate destroys the [[bedrock]] block that is supposed to be underneath.}}{{History||xbox=TU46|xbone=CU36|ps=1.38|wiiu=Patch 15|"Ender crystals" have been renamed to "end crystals".|[[File:End Crystal (item) JE1 BE1.png|32px]] End crystals can now be obtained as an [[item]]. |End crystals now drop from [[skeleton trap]] horses and can be placed only on [[obsidian]] or bedrock. Placing several of them atop the [[end portal|end exit portal]] respawns the ender dragon.|Added a crafting recipe for end crystals.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:End Crystal JE2.png|32px]][[File:End Crystal (item) JE2 BE2.png|32px]] The textures of end crystals and the end crystal item have been changed.}}{{History|new 3ds}}{{History||1.7.10|[[File:End Crystal JE1 BE1.png|32px]][[File:End Crystal (item) JE1 BE1.png|32px]] Added end crystals.}}{{History|foot}}== Issues =={{issue list}}== Trivia ==* According to [[Jens Bergensten|Jeb]], the reason behind the current crafting recipe using glass as opposed to [[Chorus Fruit|chorus fruit]] or any materials introduced in [[Java Edition 1.9|1.9]] is as a means for players to craft end crystals in older worlds that the dragon has already been killed in.<ref>{{tweet|jeb_|667000226524372992|The problem is that you need to be able to craft the crystals on worlds in which the dragon has been destroyed already|November 18, 2015}}</ref>* A historical rendition of the [[beacon]] block featured an animated entity within it, which resembled a yellow miniaturized end crystal. The bedrock platform of the end crystal entity would also render below the beacon, though this would normally be hidden within the block below.* Using a [[piston]] to push an end crystal's fire into an end portal block deletes the end portal block. However, natural portal blocks regenerate if the end crystal is moved.== Gallery ==<gallery>End Crystal Usage.png|Using end crystals to respawn the ender dragon.Crystal Link.png|An ender dragon being hit with the "healing beam" of an end crystal.Ender Crystal.png|An end crystal.EnderCrystalOverworld.png|An end crystal in the Overworld spawned using {{cmd|summon}} {{code|end_crystal}}.Ender Dragon Revival.png|End crystals respawning the ender dragon.CagedEnderCrystal.png|A caged end crystal.Respawn ender dragon.png|A [[player]] trying to respawn the ender dragon.End Crystal (item).gif|An animation of the item of the end crystal.</gallery>== References =={{reflist}}{{Entities}}{{Items}}[[de:Enderkristall]][[el:Κρύσταλλος του Ender]][[es:Cristal del End]][[fr:Cristal de l'End]][[ja:エンドクリスタル]][[ko:엔드 수정]][[nl:Endkristal]][[pl:Kryształ Endu]][[pt:Cristal do End]][[ru:Кристалл Края]][[th:คริสตัลเอนด์]][[uk:Кристал Енду]][[zh:末影水晶]]</li><li>[[Knowledge Book|Knowledge Book]]<br/>{{exclusive|java}}{{Item| image = Knowledge Book.png| renewable = No| stackable = No| rarity = Epic}}A '''knowledge book''' is a utility item that reveals available [[crafting]] recipes to the player when {{control|used|use}}.== Obtaining ==Knowledge books can be obtained only by using [[commands]], as it is not found in the [[creative]] inventory; therefore, it is impossible to obtain in other modes such as [[survival]] and [[adventure]] except with commands.For example, to give oneself a knowledge book that reveals the recipes for [[bucket]]s and [[flower pot]]s, use: {{cmd|give @s minecraft:knowledge_book{Recipes:["minecraft:bucket", "minecraft:flower_pot"]} }}.== Usage ==Knowledge books are used to reveal recipes to the player who uses it, by adding it to their [[recipe book]]. Using a knowledge book consumes it, removing it from the player's inventory.Knowledge books are especially useful to mapmakers in conjunction with {{cmd|gamerule doLimitedCrafting true}}, because then any item is craftable only if its recipe is unlocked first.== Sounds =={{Sound table|sound=Chiseled bookshelf insert1.ogg|sound2=Chiseled bookshelf insert2.ogg|sound3=Chiseled bookshelf insert3.ogg|sound4=Chiseled bookshelf insert4.ogg|subtitle=Book placed|source=block|description=When a knowledge book is placed in a chiseled bookshelf|id=block.chiseled_bookshelf.insert|translationkey=subtitles.chiseled_bookshelf.insert|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.85, or 1.1 for each sound</ref>|distance=16}}{{Sound table|sound=Chiseled bookshelf pickup1.ogg|sound2=Chiseled bookshelf pickup2.ogg|sound3=Chiseled bookshelf pickup3.ogg|subtitle=Book taken|source=block|description=When a knowledge book is removed from a chiseled bookshelf|id=block.chiseled_bookshelf.pickup|translationkey=subtitles.chiseled_bookshelf.take|volume=0.8|pitch=''varies'' <ref group=sound>Can be 1.0, 0.8, or 1.1 for each sound</ref>|distance=16|foot=1}}== Data values ===== ID ==={{ID table|edition=java|showforms=y|generatetranslationkeys=y|displayname=Knowledge Book|spritetype=item|nameid=knowledge_book|form=item|foot=1}}=== Item data ===Recipe books use the NBT tag <code>Recipes</code> to indicate the recipes they contain.''The following NBT structure is provided to show how the <code>Recipes</code> tag is organized, and is not comprehensive above the <code>tag</code> tag. The full NBT for an item can be found [[Chunk format#Items and XP Orbs|here]].''<div class="treeview" style="margin-top: 0;">* {{nbt|compound}} Entity data** {{nbt|compound|Item}}: The item*** {{nbt|compound|tag}}: Additional information about the item. This tag is optional for most items.**** {{nbt|list|Recipes}}: The list of recipes this book contains.***** {{nbt|string}} the name of a recipe, for instance <code>minecraft:gold_nugget</code> or <code>minecraft:gold_ingot_from_nuggets</code></div>== History =={{History|java}}{{History||1.12|snap=17w13a|[[File:Knowledge Book JE1.png|32px]] Added knowledge books.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 453.}}{{History||1.14|snap=18w43a|[[File:Knowledge Book JE2.png|32px]] The texture of knowledge books has now been changed.}}{{History||1.20|snap=1.20 Release Candidate 1|Knowledge books can now be placed in [[chiseled bookshelf|chiseled bookshelves]].}}{{History|Foot}}== Issues =={{Issue list}}== See also ==* [[Book]]* [[Enchanted Book]]* {{cmd|recipe}} command{{Items}}[[Category:Non-renewable resources]][[de:Buch des Wissens]][[es:Enciclopedia]][[fr:Livre des connaissances]][[ja:知恵の本]][[ko:지식의 책]][[lzh:天工開物]][[pl:Księga wiedzy]][[pt:Enciclopédia]][[ru:Книга знаний]][[zh:知识之书]]</li></ul></nowiki> | beta 1.15.0.51 | The beam color can now be mixed with several different stained glass colors. | |||
beta 1.16.0.57 | Beacons can now be activated with netherite blocks. | ||||
Beacons can now be "fed" using netherite ingots. | |||||
The texture of the UI of beacons has been changed. | |||||
Legacy Console Edition | |||||
TU19 | CU7 | 1.12 | Patch 1 | 1.0.1 | ![]() |
TU25 | CU14 | 1.17 | Beacon beams now change colors when shining through stained glass or stained glass panes. | ||
TU31 | CU19 | 1.22 | Patch 3 | The vertical range of beacon has been nerfed to match horizontal range. | |
TU69 | 1.76 | Patch 38 | Beacons now produce sounds. | ||
1.90 | ![]() | ||||
New Nintendo 3DS Edition | |||||
1.3.12{{Extension DPL}}<ul><li>[[Copper Horn|Copper Horn]]<br/>{{About|the removed item|the current item|Goat Horn}}{{outdated feature|edition=bedrock}}{{Item| renewable = Yes| stackable = No}}A '''copper horn''' was an [[item]] crafted from a [[goat horn]] and [[copper ingots]].== Obtaining ===== Crafting ==={{Crafting |ignoreusage=1 |A2=Copper Ingot |B2=Goat Horn |B3=Copper Ingot |C2=Copper Ingot |Output=Copper Horn}}=== Natural generation ===Copper horns were found in pillager outpost chests.== Usage ==Copper horns were used to play sounds. They took one second to use and had a four second cooldown. There were ten variations of copper horns, and each of them played three different sounds: when looking up, crouching, or neither of those. In total, there were thirty different sounds that could be played using copper horns. The sound a copper horn plays based on multiple conditions, which are in order as follows:* If crouching, the bass tune was played.* Else, if looking up (by 45 degrees), the harmony tune was played.* Else, the melody tune was played.== Sounds ==Sound names in the item tooltip are created using the harmony, melody, and bass sounds in that order.=== Harmony ==={{Sound table|type=bedrock|sound=harmony0.ogg|description="Great" ("Great Sky Falling")|source=hostile|id=horn.call.0|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony1.ogg|description="Old" ("Old Hymn Resting")|source=hostile|id=horn.call.1|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony2.ogg|description="Pure" ("Pure Water Desire")|source=hostile|id=horn.call.2|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony3.ogg|description="Humble" ("Humble Fire Memory")|source=hostile|id=horn.call.3|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony4.ogg|description="Dry" ("Dry Urge Anger")|source=hostile|id=horn.call.4|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony5.ogg|description="Clear" ("Clear Temper Journey")|source=hostile|id=horn.call.5|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony6.ogg|description="Fresh" ("Fresh Nest Thought")|source=hostile|id=horn.call.6|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony7.ogg|description="Secret" ("Secret Lake Tear")|source=hostile|id=horn.call.7|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony8.ogg|description="Fearless" ("Fearless River Gift")|source=hostile|id=horn.call.8|volume=1.0|pitch=1.0}}{{Sound table|sound=harmony9.ogg|description="Sweet" ("Sweet Moon Love")|source=hostile|id=horn.call.9|volume=1.0|pitch=1.0|foot=1}}=== Melody ==={{Sound table|type=bedrock|sound=melody0.ogg|description="Sky" ("Great Sky Falling")|source=hostile|id=horn.melody.0|volume=1.0|pitch=1.0}}{{Sound table|sound=melody1.ogg|description="Hymn" ("Old Hymn Resting")|source=hostile|id=horn.melody.1|volume=1.0|pitch=1.0}}{{Sound table|sound=melody2.ogg|description="Water" ("Pure Water Desire")|source=hostile|id=horn.melody.2|volume=1.0|pitch=1.0}}{{Sound table|sound=melody3.ogg|description="Fire" ("Humble Fire Memory")|source=hostile|id=horn.melody.3|volume=1.0|pitch=1.0}}{{Sound table|sound=melody4.ogg|description="Urge" ("Dry Urge Anger")|source=hostile|id=horn.melody.4|volume=1.0|pitch=1.0}}{{Sound table|sound=melody5.ogg|description="Temper" ("Clear Temper Journey")|source=hostile|id=horn.melody.5|volume=1.0|pitch=1.0}}{{Sound table|sound=melody6.ogg|description="Nest" ("Fresh Nest Thought")|source=hostile|id=horn.melody.6|volume=1.0|pitch=1.0}}{{Sound table|sound=melody7.ogg|description="Lake" ("Secret Lake Tear")|source=hostile|id=horn.melody.7|volume=1.0|pitch=1.0}}{{Sound table|sound=melody8.ogg|description="River" ("Fearless River Gift")|source=hostile|id=horn.melody.8|volume=1.0|pitch=1.0}}{{Sound table|sound=melody9.ogg|description="Moon" ("Sweet Moon Love")|source=hostile|id=horn.melody.9|volume=1.0|pitch=1.0|foot=1}}=== Bass ==={{Sound table|type=bedrock|sound=bass0.ogg|description="Falling" ("Great Sky Falling")|source=hostile|id=horn.bass.0|volume=1.0|pitch=1.0}}{{Sound table|sound=bass1.ogg|description="Resting" ("Old Hymn Resting")|source=hostile|id=horn.bass.1|volume=1.0|pitch=1.0}}{{Sound table|sound=bass2.ogg|description="Desire" ("Pure Water Desire")|source=hostile|id=horn.bass.2|volume=1.0|pitch=1.0}}{{Sound table|sound=bass3.ogg|description="Memory" ("Humble Fire Memory")|source=hostile|id=horn.bass.3|volume=1.0|pitch=1.0}}{{Sound table|sound=bass4.ogg|description="Anger" ("Dry Urge Anger")|source=hostile|id=horn.bass.4|volume=1.0|pitch=1.0}}{{Sound table|sound=bass5.ogg|description="Journey" ("Clear Temper Journey")|source=hostile|id=horn.bass.5|volume=1.0|pitch=1.0}}{{Sound table|sound=bass6.ogg|description="Thought" ("Fresh Nest Thought")|source=hostile|id=horn.bass.6|volume=1.0|pitch=1.0}}{{Sound table|sound=bass7.ogg|description="Tear" ("Secret Lake Tear")|source=hostile|id=horn.bass.7|volume=1.0|pitch=1.0}}{{Sound table|sound=bass8.ogg|description="Gift" ("Fearless River Gift")|source=hostile|id=horn.bass.8|volume=1.0|pitch=1.0}}{{Sound table|sound=bass9.ogg|description="Love" ("Sweet Moon Love")|source=hostile|id=horn.bass.9|volume=1.0|pitch=1.0|foot=1}}==Data Values=====ID==={{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Copper Horn|spritetype=item|nameid=copper_horn|form=item|foot=1}}== History =={{h|bedrock}}{{h||Vanilla Experiments<br>(experimental)|link=1.18.30|snap=beta 1.18.30.26|[[File:Copper Horn BE1.png|32px]]Added copper horns.}}{{h|||snap=beta 1.18.30.28|[[File:Copper Horn BE2.png|32px]]Changed the texture of copper horns.}}{{h||1.19.0|snap=beta 1.19.0.24|Removed copper horns.}}{{h|foot}}== Trivia ==* Copper horns were removed from the game as they didn't live up to the developers' design goals, and as such are no longer supported.<ref>{{cite|url=https://feedback.minecraft.net/hc/en-us/articles/5540500564365| title = Minecraft Beta & Preview - 1.19.0.24/25|website=feedback.minecraft.net|date=April 14, 2022}}</ref>* This is the first item in {{el|be}} to have been completely removed instead of just made unobtainable. This is likely due to the fact it never made it out of [[experimental gameplay]].** If a world that contained this item is loaded into a newer version, the horn will disappear upon loading.== References =={{reflist}}{{Items}}{{Removed features}}[[Category:Renewable resources]][[de:Ziegenhorn]][[es:Cuerno de cobre]][[fr:Corne de chèvre]][[it:Corno di capra]][[lzh:銅號]][[pl:Kozi róg]][[pt:Chifre de cobre]][[ru:Козий рог]][[zh:铜制号角]]</li><li>[[Raw Porkchop|Raw Porkchop]]<br/>{{Item| title = Raw Porkchop| image = Raw Porkchop.png| renewable = Yes| heals = {{hunger|3}}| stackable = Yes (64)}}A '''raw porkchop''' is a [[food]] item that can be eaten by the [[player]] or cooked to make a [[cooked porkchop]].== Obtaining ===== Mob loot ======= Pigs ====Adult [[pig]]s drop 1–3 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 1-6 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.==== Hoglins ====Adult [[hoglin]]s drop 2–4 raw porkchop when killed. The maximum amount is increased by 1 per level of [[Looting]], for a maximum of 7 with Looting III. If killed while on fire, they drop [[cooked porkchop]] instead.=== Chest loot ==={{LootChestItem|raw-porkchop}}== Usage ===== Food ===To eat raw porkchop, press and hold {{control|use}} while it is selected in the hotbar. Eating one restores {{hunger|3}} [[hunger]] and 0.6 [[Hunger#Mechanics|saturation]].=== Smelting ingredient ==={{Smelting|showname=1|Raw Porkchop|Cooked Porkchop|0.35}}=== Trading ==={{IN|bedrock}}, novice-level butcher [[villager]]s have a {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchop for an [[emerald]] as part of their [[trading|trades]].{{IN|java}}, novice-level butcher villagers have a 40% chance to buy 7 raw porkchop for an emerald.=== Wolves ===Raw porkchops can be used to [[breed]] and heal tamed [[wolves]], lead them around, and make baby tamed wolves grow up faster by 10% of the remaining time.=== Piglins ===[[Piglin|Piglins]] instantly pick up raw or [[Cooked Porkchop|cooked porkchops]] that are within 1 block of them, unless they have already picked up one within the last 10 seconds. Porkchops picked up are not dropped upon the piglin's death.==Sounds=={{Sound table/Entity/Food}}== Data values ===== ID ==={{edition|java}}:{{ID table|edition=java|showitemtags=y|showforms=y|generatetranslationkeys=y|displayname=Raw Porkchop|spritetype=item|nameid=porkchop|itemtags=piglin_food|form=item|foot=1}}{{edition|bedrock}}:{{ID table|edition=bedrock|shownumericids=y|showforms=y|notshowbeitemforms=y|generatetranslationkeys=y|displayname=Raw Porkchop|spritetype=item|nameid=porkchop|id=262|form=item|foot=1}}== Achievements =={{load achievements|Pork Chop}}== Advancements =={{load advancements|Husbandry;A Balanced Diet}}== History =={{History|java indev}}{{History||20100219|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops. |Raw porkchops restore {{hp|3}} and do not stack in the [[inventory]].|Raw porkchops are [[drops|dropped]] by [[pig]]s.}}{{History|java beta}}{{History||1.4|Raw porkchops can now be given to [[wolf|wolves]].}}{{History||1.8|snap=Pre-release|Raw porkchops can now be stacked to 64.<ref>{{Tweet|jeb|103408168356421632|Some Minecraft food changes...}}</ref> |Raw porkchops now restore {{hunger|3}} to the [[Hunger|food bar]].}}{{History|java}}{{History||1.2.1|snap=12w03a|Raw porkchops can now be used to breed wolves.}}{{History||1.3.1|snap=12w21a|Raw porkchops can now be [[trading|sold]] to butcher [[villager]]s, at 14–17 pork chops for 1 [[emerald]].}}{{History|||snap=12w25a|[[Pig]]s now [[drops|drop]] 1–3 porkchops instead of 0–2.}}{{History||1.4.2|snap=12w37a|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}{{History||1.8|snap=14w02a|[[Trading]] has been changed; butcher villagers now [[trading|buy]] 14–18 porkchops for 1 emerald.}}{{History||1.13|snap=17w47a|Prior to [[1.13/Flattening|''The Flattening'']], this [[item]]'s numeral ID was 319.}}{{History||1.14|snap=18w43a|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}{{History|||snap=18w49a|Raw porkchops can now be found in [[chest]]s in [[village]] butcher shops.}}{{History||1.16|snap=20w07a|Raw porkchops are dropped by the new [[hoglin]]s.|Raw porkchops have a {{frac|5|109}} (~4.59%) chance of being given by the new [[piglin]]s when [[bartering]], in a stack size of 2–5.}}{{History|||snap=20w09a|Raw porkchops can no longer be obtained by bartering with piglins.}}{{History|||snap=20w16a|Raw porkchops now generate in [[bastion remnants]] chests.}}{{History|pocket alpha}}{{History||v0.4.0|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}{{History||v0.5.0|Raw porkchops now restore {{hp|3}} instead of {{hp|1}}.}}{{History||v0.8.0|snap=build 1|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has that dark outline.}}{{History||v0.12.1|snap=build 1|Raw porkchops now restore [[hunger]] instead of [[health]].}}{{History||v0.16.2|[[Pig]]s now [[drops|drop]] 1–3 raw porkchops rather than 0–2.}}{{History|pocket}}{{History||1.0.4|snap=alpha 1.0.4.0|14–18 raw porkchops can now be [[trading|sold]] to butcher [[villager]]s for an [[emerald]].}}{{History|bedrock}}{{History||1.10.0|snap=beta 1.10.0.3|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}{{History||1.11.0|snap=beta 1.11.0.3|Raw porkchops can now be found in [[village]] butcher [[chest]]s.}}{{History|||snap=beta 1.11.0.4|Butcher [[villager]]s now have {{frac|1|3}} chance to [[trading|buy]] 7 raw porkchops.}}{{History|console}}{{History||xbox=TU1|xbone=CU1|ps=1.0|wiiu=Patch 1|switch=1.0.1|[[File:Raw Porkchop JE1 BE1.png|32px]] Added raw porkchops.}}{{History||xbox=TU5|Raw porkchops are now stackable to 64 and fills [[hunger]] instead of [[health]].}}{{History||xbox=TU12|[[File:Raw Porkchop JE2 BE2.png|32px]] The texture of raw porkchops has been changed, so that it no longer has a dark outline.}}{{History||xbox=none|xbone=none|ps=1.90|wiiu=none|switch=none|[[File:Raw Porkchop.png|32px]] The texture of raw porkchops has been changed.}}{{History|new3DS}}{{History||0.1.0|[[File:Raw Porkchop JE2 BE2.png|32px]] Added raw porkchops.}}{{History|foot}}== Issues =={{issue list}}== Gallery ==<gallery>I Porkchop Minecraft JINX.jpg|Official T-shirt artwork "I Porkchop Minecraft" sold by [https://www.jinx.com JINX].I Brake for Porkchop Bumper Sticker JINX.jpg|An official bumper sticker featuring a raw porkchop sold by JINX.</gallery>== References =={{reflist}}== External Links ==*[https://www.minecraft.net/en-us/article/taking-inventory--porkchop Taking Inventory: Porkchop] – Minecraft.net on February 13, 2020{{Items}}[[Category:Food]][[cs:Syrová kotleta]][[de:Rohes Schweinefleisch]][[es:Chuleta de cerdo cruda]][[fr:Côtelette de porc crue]][[hu:Nyers disznóhús]][[ja:生の豚肉]][[nl:Rauw varkensvlees]][[pl:Surowy schab]][[pt:Costeleta de porco crua]][[ru:Сырая свинина]][[uk:Сира свинина]][[zh:生猪排]][[Category:Renewable resources]]</li></ul> | ![]() |
Issues[]
Issues relating to "Beacon" are maintained on the bug tracker. Report issues there.
Trivia[]
![Beacon (31) Beacon (31)](https://i0.wp.com/static.wikia.nocookie.net/minecraft_gamepedia/images/8/81/Beam_12w38a.png/revision/latest?cb=20200430163457)
- The texture of the beacon is 16×16 but renders only the 10×10 area in the center.
- It is possible to see the beacon beam on the bottom of an activated beacon. This was initially reported as a bug, but the resolution was "won't fix", despite a fix being provided.[3]
- There are 12,326,391 different beam colors.
- Despite it containing obsidian in its recipe, it does not need a diamond pickaxe to be mined.
- A fully powered beacon can fit within the upper level of the Desert Temple with the beacon’s beam perfectly being placed in the hole at the top.
Gallery[]
A view from inside the beacon until Java Edition 19w41a.
Beacon beam going through an end portal frame block.
The first image of a colored beacon, tweeted by Nathan Adams.
A beacon is still functional when the pyramid is made of different blocks.
Sunny posing in front of a rainbow of beacons, clad in trimmed armor.[4]
The texture file for the beacon in Java Edition 12w36a was laid out almost identically to that of the end crystal.
First image released by Jeb.
The old texture from Java Edition 12w36a of the beacon.
The old texture from Java Edition 12w38a displaying the powered and the non-powered beacon.
The texture of the beacon used from Java Edition 12w40a until the Texture Update.
References[]
See also[]
External Links[]
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